James Hawkins wrote:
Changelog:
* Remove redundant NULL checks before x_Release.
obj->Release() will read the vtable pointer from the object, and that
will crash if obj is NULL, so these checks are needed. The following
code will crash:
IUnknown *obj = NULL;
IUnknown_Release(obj);
You c
Hi,
I've done some more work on my state management, and I uploaded an updated
patch to http://stud4.tuwien.ac.at/~e0526822/wined3d-statemgmt-2.tar.bz2 .
Ok, so what's updated:
* Pixel shaders: Should work now
* GLSL shaders: Working too. Henris shader backend stuff is integrated in a
messy way.
From: Alexandre Julliard <[EMAIL PROTECTED]>
To: "Nick Burns" <[EMAIL PROTECTED]>
CC: wine-devel@winehq.org
Subject: Re: Concerning the separate OpenAL32.dll thunk patch and
OpenALwinmm driver patch
Date: Fri, 01 Dec 2006 13:49:52 +0100
"Nick Burns" <[EMAIL PROTECTED]> writes:
> Again -- for t
Sorry I should have reiterated more clearly...
Yes you can dl
jack -- but it has never worked correctly for me...(I could try Jack
again -- it has been a while)
esd -- but it too did not work so well (very laggy sound)
liboss -- but i dont think that the alpha version compiles under os
On Fri, 01 Dec 2006 09:13:31 -0500
gslink <[EMAIL PROTECTED]> wrote:
> There is currently a bug in FC6 that affects Wine. If, with any Nvidia
> driver from any source, a program attempts to use accelerated video and
> the attached monitor uses digital feed the program will often crash the
> us
Peter Oberndorfer wrote:
> On Friday 01 December 2006 07:23, Vitaliy Margolen wrote:
>>
>> ---
>> dlls/dinput/device.c | 28
>> dlls/dinput/device_private.h |3 +++
>> dlls/dinput/joystick_linux.c | 23 ---
>> dlls/dinput/keyboard.c
On 1 déc. 06, at 00:54, Nick Burns wrote:
Again -- for the sound drivers -- Mac OSX has ONE sound driver ONE
I would like to have a choice.
In fact there is at least two working sound driver: you can also use
the Jack driver on Mac OS X if you've downloaded [1] at compile time
which by th
There is currently a bug in FC6 that affects Wine. If, with any Nvidia
driver from any source, a program attempts to use accelerated video and
the attached monitor uses digital feed the program will often crash the
user session. This has been reported and is not a problem in Wine but a
good m
On 1 déc. 06, at 08:38, Dmitry Timoshkov wrote:
The problem is that for top level windows we need to route ShowWindow
actions to a Window Manager/Host Windowing System, so that actions
like minimize/maximize/restore would be properly handled. We don't
do this at the moment, but we need to.
ok
"Charles Blacklock" <[EMAIL PROTECTED]> wrote:
Cool, the attached patch does this now. Is this any better?
Yes (although I'd personally move local variables under the
"if (lcid == 0)" case), please send it to wine-patches.
--
Dmitry.
"Nick Burns" <[EMAIL PROTECTED]> writes:
> Again -- for the sound drivers -- Mac OSX has ONE sound driver ONE
> I would like to have a choice.
Why? What does it do that you cannot do with the CoreAudio driver?
> Yes my wineopenal patch is not perfect (based on broken code does not
> help) -- I
On Friday 01 December 2006 07:23, Vitaliy Margolen wrote:
> Sorry ignore my previous patches. I didn't send them in the proper order.
>
> ---
> dlls/dinput/device.c | 28
> dlls/dinput/device_private.h |3 +++
> dlls/dinput/joystick_linux.c | 23 ++
"Charles Blacklock" <[EMAIL PROTECTED]> wrote:
+if (lcid == 0)
+{
+ ret = memcmp(pbstrLeft, pbstrRight, min(SysStringByteLen(pbstrLeft),
SysStringByteLen(pbstrRight)));
+ if (ret < 0)
+return VARCMP_LT;
+ if (ret > 0)
+return VARCMP_GT;
+ if (SysStrin
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