REGRESSION: 0.9.24 crashes on regsvr32 msvbvm60.dll, temporary workaround attached

2006-10-28 Thread a_villacis
Somewhere between 0.9.23 and 0.9.24, a commit introduced a bug in oleaut32 which results in a nasty crash when parsing some MSFT typelibs. Notably, regsvr32 msvbvm60.dll" will crash on this bug, although I experienced it with DBGRID32.OCX too. I have traced the point of the crash to typelib.c:1814

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Mirek
Yes I did that this way. I tried it three times as it is now in CVS (3DMark 2003 and Flatout 2 not working) and three times without this patch (only) (3DMark 2003 and Flatout 2 works just perfect). Mirek Ivan Gyurdiev napsal(a): Mirek wrote: I tried it three times with same result. Can someo

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Ivan Gyurdiev
Mirek wrote: I tried it three times with same result. Can someone else test if 3DMark 2003 is working with latest wine? You shouldn't test if it's working now - test if it's working before the MOVA patch, and if it's not working after the MOVA patch [ no other patches in between ].

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Mirek
I tried it three times with same result. Can someone else test if 3DMark 2003 is working with latest wine? Mirek Ivan Gyurdiev napsal(a): The MOVA instruction is a 2.0 instruction, which cannot be fully implemented in ARB. However, the patch shouldn't have caused a regression - if you're seein

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Ivan Gyurdiev
The MOVA instruction is a 2.0 instruction, which cannot be fully implemented in ARB. However, the patch shouldn't have caused a regression - if you're seeing a black screen with GLSL also, that means another patch is responsible for this.

Re: dbghelp: Cast-qual warnings fix (1 of 2)

2006-10-28 Thread Michael [Plouj] Ploujnikov
On 10/28/06, Michael [Plouj] Ploujnikov <[EMAIL PROTECTED]> wrote: On 10/28/06, Andrew Talbot <[EMAIL PROTECTED]> wrote: > Changelog: > dbghelp: Cast-qual warnings fix. > > diff -urN a/dlls/dbghelp/path.c b/dlls/dbghelp/path.c > --- a/dlls/dbghelp/path.c 2006-07-13 16:13:33.0 +0

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Mirek
Hi, screen is just black in those two apps, other apps (3DMark 2001, 2005, 2006, NFS MW, Oblivion, TRL, W3, WoW, Prey, Starcraft, Diablo 2, GTA SA, HL 2 EO, HL, NFS 3, NFS 4, Turok, Ignition, Carmageddon 2, Carmageddon 3, Pandemonium 2) works without any problem. Here is screenshot from 3DMark

Re: dbghelp: Cast-qual warnings fix (1 of 2)

2006-10-28 Thread Michael [Plouj] Ploujnikov
On 10/28/06, Andrew Talbot <[EMAIL PROTECTED]> wrote: Changelog: dbghelp: Cast-qual warnings fix. diff -urN a/dlls/dbghelp/path.c b/dlls/dbghelp/path.c --- a/dlls/dbghelp/path.c 2006-07-13 16:13:33.0 +0100 +++ b/dlls/dbghelp/path.c 2006-10-28 16:06:46.0 +0100 @@ -

Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-10-28 Thread Markus Amsler
Stefan Dösinger wrote: Am Samstag 28 Oktober 2006 13:31 schrieb Markus Amsler: Stefan Dösinger wrote: -GLint curVBO = -1; +GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0; Strange, I thought I sent a patch like that already and it was committed :-/

Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-10-28 Thread Stefan Dösinger
Am Samstag 28 Oktober 2006 13:31 schrieb Markus Amsler: > Stefan Dösinger wrote: > >> -GLint curVBO = -1; > >> +GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0; > > > > Strange, I thought I sent a patch like that already and it was committed > > :-/ > > You wrote it for loadNum

Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-10-28 Thread Markus Amsler
Stefan Dösinger wrote: -GLint curVBO = -1; +GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0; Strange, I thought I sent a patch like that already and it was committed :-/ You wrote it for loadNumberedArrays, I copy pasted it to loadVertexData. I have to admit, I don't kno

Re: Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Stefan Dösinger
Am Samstag 28 Oktober 2006 10:35 schrieb Mirek: > Hi, i just installed latest version of wine and now 3DMark 2003 and > Flatout 2 is not working anymore, i look at the patches commited > yesterday and found this patch which is causing this regression. In which way do they not work any more? Is ther

Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-10-28 Thread Stefan Dösinger
> -GLint curVBO = -1; > +GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0; Strange, I thought I sent a patch like that already and it was committed :-/ pgptiyXhyy2I7.pgp Description: PGP signature

Regression in patch wined3d: Implement D3DSIO_MOVA in ARB backend.

2006-10-28 Thread Mirek
Hi, i just installed latest version of wine and now 3DMark 2003 and Flatout 2 is not working anymore, i look at the patches commited yesterday and found this patch which is causing this regression. Mirek