On Tue, Sep 19, 2006 at 04:05:16AM +0200, Willie Sippel wrote:
> Thanks a lot for the writeup!
>
> Regarding the 1.0 goals, is that nasty OpenGL viewport bug (2398) still
> considered a blocker? What about the DIB engine (421), or at least the
> client-side DIB copy optimization (3902)? Did you
Thanks a lot for the writeup!
Regarding the 1.0 goals, is that nasty OpenGL viewport bug (2398) still
considered a blocker? What about the DIB engine (421), or at least the
client-side DIB copy optimization (3902)? Did you talk about those issues?
Ciao,
Willie
--
Willie Sippel
|
On 9/18/06, Ken Zalewski <[EMAIL PROTECTED]> wrote:
I just upgraded from 0.9.20 to 0.9.21, and now nothing will run,
including simple programs such as sol.exe and notepad.exe.
The error message I'm receiving is:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of
"Ivan Leo Puoti" <[EMAIL PROTECTED]> wrote:
../../../../wine/tools/runtest -q -P wine -M gdi32.dll -T ../../.. -p
gdi32_test.exe.so ../../../../wine/dlls/gdi/tests/font.c && touch font.ok
font.c:276: Test failed: Courier(13): tm.tmAscent 10 != 11
font.c:277: Test failed: Courier(13): tm.tmDesce
Here is a make test failure I'm getting on my laptop (for those of you
who were not at wineconf, make test should, in theory, work everywhere)
../../../../wine/tools/runtest -q -P wine -M gdi32.dll -T ../../.. -p
gdi32_test.exe.so ../../../../wine/dlls/gdi/tests/font.c && touch font.ok
font.c:
I just upgraded from 0.9.20 to 0.9.21, and now nothing will run,
including simple programs such as sol.exe and notepad.exe.
The error message I'm receiving is:
X Error of failed request: BadWindow (invalid Window parameter)
Major opcode of failed request: 145 (NV-GLX)
Minor opcode of failed
EA Durbin wrote:
The link on the winehq.org page for the photo is returning 404 not found.
It has been fixed.
Ivan.
On 9/18/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
Hi,
I had a little amount of time to look at the issue and have posted a fix to
the list. It appeared that the GLX context did still exist when
X11DRV_InitOpenGLInfo got called the second time from a different thread.
This most likely
Hi,
I had a little amount of time to look at the issue and have posted a fix to
the list. It appeared that the GLX context did still exist when
X11DRV_InitOpenGLInfo got called the second time from a different thread.
This most likely turned wined3d in a multithreaded OpenGL app which doesn't
Hi folks,
I had to write it up for my dear colleagues anyway, so here
my notes... Feel free to reuse as you like.
Attendance was around 35 people, all developers.
Location was the university campus of Reading, a lecture hall in the
Agriculture Department.
The conference was organized by CodeWea
Stefan Dösinger wrote:
Am Freitag 15 September 2006 09:40 schrieb Molle Bestefich:
I think they are very interesting in combination with Wine, because
Wine can let Direct3D games run on top of OpenGL, making the
multiplexers work for all modern games, whereas running a real
Microsoft Windows
Jan Zerebecki wrote:
To fix bug #4093 we need to replace the currently used signal
callback method (very complex to make signals work properly [in
Wine], thus we should avoid it) with I guess a fd based method
for example with select. The alsa-api documentation about this
looks pretty usable.
--- Segin <[EMAIL PROTECTED]> wrote:
> Jeff L wrote:
> > When compiling dlls/gdi/tests/metafile.c on line
> 1357 I get a warning
> > C4013: "snprintf" is undefined. Looking around,
> it seems that snprinft
> > is in fact _snprintf in Visual C++. I have
> found a define
> >
> >#if !defi
On Mon, 2006-09-18 at 19:00 +0900, Dmitry Timoshkov wrote:
> Hello,
>
> this patch prevents my test application from crashing by dereferencing
> memory beyond allocated memory block.
>
> Changelog:
> If there is no space for strings GetOutlineTextMetricsA should not
> indicate that they p
14 matches
Mail list logo