Coverity coverage of Wine

2006-09-11 Thread Paul Vriens
Hi, the latest run (with report) on the Coverity site seems to be from July 21st. It appears that the main page is updated though (not for the lines of code but for the errors fixed). Does anybody know more about the why? I've tried to contact Coverity for the last month and my last email (where

Storage32 error

2006-09-11 Thread EA Durbin
I've been experiencing an error in several installers and it just appeared lately in installers that used to succeed, such as the battlefield 2 demo installer, this error is causing them to fail. Was this caused by a recent patch? err:storage:Storage32Impl_SmallBlocksToBigBlocks conversion fai

Re: State management in D3D

2006-09-11 Thread H. Verbeet
On 11/09/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: Am Montag 11 September 2006 19:56 schrieb H. Verbeet: > On 11/09/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > That's what I'd use the state.changed field for. Set it to TRUE when the > > state is first modified and to FALSE when it it

Re: Low-level coding

2006-09-11 Thread Kuba Ober
On Monday 11 September 2006 12:12, Frank Richter wrote: > On 11.09.2006 15:24, Kuba Ober wrote: > >> Correct me if I'm wrong, I could be looking at the wrong files :S. > > > > Are you looking at assembly files? Those have .S extension. Methinks you > > should focus on the C sources first, which hav

Re: Low-level coding

2006-09-11 Thread Aaron Slunt
Saulius Krasuckas wrote: * On Sun, 10 Sep 2006, Aaron Slunt wrote: I was interested in starting to play with wine and maybe even build a few functions for it...but then I realized that it's low-level coding, something I'm not familiar with (higher level is more of my expertise). Correct me

Re: State management in D3D

2006-09-11 Thread Stefan Dösinger
Am Montag 11 September 2006 19:56 schrieb H. Verbeet: > On 11/09/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > That's what I'd use the state.changed field for. Set it to TRUE when the > > state is first modified and to FALSE when it it applied to gl. Do not add > > the state to the list of cha

Re: State management in D3D

2006-09-11 Thread H. Verbeet
On 11/09/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: That's what I'd use the state.changed field for. Set it to TRUE when the state is first modified and to FALSE when it it applied to gl. Do not add the state to the list of changes whn state.changed == TRUE Well, sure, that's what the consta

Re: State management in D3D

2006-09-11 Thread Stefan Dösinger
Am Montag 11 September 2006 18:41 schrieb H. Verbeet: > On 11/09/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > * Keep a list of dirty states for each gl context in use: We don't need > > something as fancy as trees for that, a little array can do the job, like > > this(example for render state

Re: State management in D3D

2006-09-11 Thread H. Verbeet
On 11/09/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: * Keep a list of dirty states for each gl context in use: We don't need something as fancy as trees for that, a little array can do the job, like this(example for render states, but can be used for all other stuff too): You would at least n

Re: include: Add new Vista SDK constants, fields and, structures documented at http://ian.joeuser.com/index.asp?AID=738

2006-09-11 Thread Timo Kunze
Alexandre Julliard <[EMAIL PROTECTED]> writes: > Francois Gouget <[EMAIL PROTECTED]> writes: >> > @@ -1707,6 +1732,7 @@ typedef struct tagTOOLINFOA { >> > LPSTR lpszText; >> > LPARAM lParam; >> > void *lpReserved; >> > +HBITMAP hbmp; >> > } TTTOOLINFOA, *LPTOOLINFOA, *PTOOLINFOA

Re: Low-level coding

2006-09-11 Thread Frank Richter
On 11.09.2006 15:24, Kuba Ober wrote: >> Correct me if I'm wrong, I could be looking at the wrong files :S. > > Are you looking at assembly files? Those have .S extension. Methinks you > should focus on the C sources first, which have .c extension. ":S" might've been an emoticon here. -f.r.

Re: State management in D3D

2006-09-11 Thread Stefan Dösinger
Hi, > Ok, so the main idea is to separate the applying of GL state from the > tracking of D3D state. Looks like a good idea. Fully agreed > What I would like to > add to that is something BBrox mentioned on IRC a while back... > grouping related states together and marking that group dirty / clea

Re: Bug #4510: allowing -ansi for arpa/nameser.h in configure.ac

2006-09-11 Thread Joel Parker
On Mon, 2006-09-11 at 10:43 +0200, Alexandre Julliard wrote: > Joel Parker <[EMAIL PROTECTED]> writes: > > > This patch fixes bug #4510. It allows the use of -ansi when > > running ./configure. > > I'm not sure I see the point, you'd need to fix all the places that > use the file too, otherwise i

Wineconf this weekend!

2006-09-11 Thread Jeremy White
Hi Folks, So this weekend is Wineconf, which is the mostly annual gathering of Wine developers and afficianodos. Everyone is welcome, although we do intend to run a very technical and developer focused agenda. It will be held in Reading, a bit west of London, in the UK. The formal program starts

Re: dinput: [2/2] Create/destroy hook thread from DirectInput [try 3].

2006-09-11 Thread Alexandre Julliard
Vitaliy Margolen <[EMAIL PROTECTED]> writes: > +static void release_hook_thread(void) > +{ > +LONG ref; > + > +EnterCriticalSection(&dinput_hook_crit); > +ref = --hook_thread_refcount; > +TRACE("Releasing to %ld\n", ref); > +if (ref == 0) SendMessageW(hook_thread_hwnd, WM_DESTR

Re: Low-level coding

2006-09-11 Thread Kuba Ober
> I was interested in starting to play with wine and maybe even build a few > functions for it...but then I realized that it's low-level coding, What do you mean by low-level? > Correct me if I'm wrong, I could be looking at the wrong files :S. Are you looking at assembly files? Those have .S ex

Re: Bug #4510: allowing -ansi for arpa/nameser.h in configure.ac

2006-09-11 Thread Alexandre Julliard
Joel Parker <[EMAIL PROTECTED]> writes: > Well, this was intended as an incremental step in that direction. > > As for defining _BSD_SOURCE, if I read the glibc documentation > correctly, this is exactly what is intended: > > "If you compile your programs using gcc -ansi, you get only the ISO C >

Re: WINEDOCS: Update regression testing procedure to use Git

2006-09-11 Thread Dimi Paun
On Mon, 2006-09-11 at 13:36 +0300, Saulius Krasuckas wrote: > Any chances this patch gets into the webserver? :) > http://marc.theaimsgroup.com/?l=wine-patches&m=115673906004873&w=2 This usually happens at release time... -- Dimi Paun <[EMAIL PROTECTED]> Lattica, Inc.

Re: X11Drv: move WGL extension code

2006-09-11 Thread Alexandre Julliard
"Roderick Colenbrander" <[EMAIL PROTECTED]> writes: > The patch adds new WGL extension loading code based on code written > by an old opengl32 -> x11drv patch written by Tomas Carnacky. The > code properly advertises WGL extensions and only returns function > pointers when the extension is really

Re: WINEDOCS: Update regression testing procedure to use Git

2006-09-11 Thread Saulius Krasuckas
* On Mon, 28 Aug 2006, Mike McCormack wrote: > Update regression testing procedure to use Git Any chances this patch gets into the webserver? :) http://marc.theaimsgroup.com/?l=wine-patches&m=115673906004873&w=2

Re: include: Add new Vista SDK constants, fields and structures documented at http://ian.joeuser.com/index.asp?AID=738

2006-09-11 Thread Alexandre Julliard
Francois Gouget <[EMAIL PROTECTED]> writes: > @@ -1707,6 +1732,7 @@ typedef struct tagTOOLINFOA { > LPSTR lpszText; > LPARAM lParam; > void *lpReserved; > +HBITMAP hbmp; > } TTTOOLINFOA, *LPTOOLINFOA, *PTOOLINFOA, *LPTTTOOLINFOA; I don't think our code is going to handle this

Re: Bug #4510: allowing -ansi for arpa/nameser.h in configure.ac

2006-09-11 Thread Alexandre Julliard
Joel Parker <[EMAIL PROTECTED]> writes: > This patch fixes bug #4510. It allows the use of -ansi when > running ./configure. I'm not sure I see the point, you'd need to fix all the places that use the file too, otherwise it won't compile, and it's not clear that defining BSD_SOURCE all over the p

Re: Low-level coding

2006-09-11 Thread Damjan Jovanovic
--- Aaron Slunt <[EMAIL PROTECTED]> wrote: > Hi, > > I was interested in starting to play with wine and > maybe even build a few > functions for it...but then I realized that it's > low-level coding, something > I'm not familiar with (higher level is more of my > expertise). Correct me if > I'm

Re: Low-level coding

2006-09-11 Thread Saulius Krasuckas
* On Sun, 10 Sep 2006, Aaron Slunt wrote: > I was interested in starting to play with wine and maybe even build a > few functions for it...but then I realized that it's low-level coding, > something I'm not familiar with (higher level is more of my expertise). > Correct me if I'm wrong, I could

Re: State management in D3D

2006-09-11 Thread H. Verbeet
On 11/09/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: I guess that seems like a large undertaking, and those are all doomed to failure.. but it doesn't have to be. The key idea that I care about seems to be to move GL code from device.c into the data structure object, and figure out a way to app