Hi... I've been trying to get FBOs working, but I have extremely limited
time to work on such things, so I thought I'd just post my current patch
here, and see if people can help me figure out what's wrong with it :)
FBOs (framebuffer objects) are a newer extension, intended to replace
pbuffer
On Thu, 2006-09-07 at 19:54 +0200, Francois Gouget wrote:
> +;11,,wintrust.dll,1 FIXME: Just a stub
Hi Francois,
I'm pretty busy with the registering of wintrust currently, so why is
this marked as a stub?
Cheers,
Paul.
"Francois Gouget" <[EMAIL PROTECTED]> wrote:
--- a/include/commctrl.h
+++ b/include/commctrl.h
@@ -119,7 +119,9 @@ #define NM_TOOLTIPSCREATED (NM_FIRS
#define NM_LDOWN(NM_FIRST-20)
#define NM_RDOWN(NM_FIRST-21)
#define NM_THEMECHANGED (NM_FIRST-22)
-
On 9/7/06, James Hawkins <[EMAIL PROTECTED]> wrote:
Hi,
This fixes bug 4632. http://bugs.winehq.org/show_bug.cgi?id=4632
Changelog:
* Allow non-key columns to be used with the join query.
Ignore this for now. I forgot to remove the second column key check,
and I'm going to add a test case
Hi,
> Well I don't understand, what leaks ? Complex attached surfaces are still
> destroyed when we fire the root. The new patch takes Moto Racer 2 memleak
> issues in hand, and Nomad Soul leaks may not be related to this — not a
> regression because exiting led to crash before ( and remaining surf
Vitaliy Margolen wrote:
> Dmitry Timoshkov wrote:
>> "Robert Shearman" <[EMAIL PROTECTED]> wrote:
>>
Use LPCVOID instead of PCVOID.
>>>
>>> This is ntdll code and LPCVOID is a Win32 type. Don't use Win32 types
>>> in ntdll code.
>>
>> Then simple 'const void *' should do the trick, sin
Hi Damjan:
> My work on the still image system for wine has
> while wine incorrectly tries to open
> HKEY_LOCAL_MACHINE\System\CurrentControlSet\
> Class\----
> ie. no curly braced around the guid.
> And in addition it incorrectly returns FALSE for a
> return typ
Hi,
A friend of mine is asking me to get dos based games to work using wine.
Well, I generally tell to use dosbox for that. Is it possible make
them work in wine.
If yes, what effort should we put into that.
I mean what should we need to implement. Is it possible to lift some
parts of other LGPL
Robert Shearman wrote:
>
> I think the checks are necessary to be compatible with libc's on other
> platforms.
No they aren't. free() doing nothing with NULL pointers is ANSI-C standard:
"free deallocates the space pointed to by p: it does nothing if p is NULL."
Quoted from "The C Programming Lang
Jeff L <[EMAIL PROTECTED]> writes:
> When compiling dlls/gdi/tests/metafile.c on line 1357 I get a warning
> C4013: "snprintf" is undefined. Looking around, it seems that
> snprinft is in fact _snprintf in Visual C++. I have found a define
>
>#if !defined(HAVE_SNPRINTF) && defined(HAVE__S
I think the checks are necessary to be compatible with libc's on other
platforms.
--
Rob Shearman
On 9/7/06, Jan Zerebecki <[EMAIL PROTECTED]> wrote:
Bugreport about this patch: http://bugs.winehq.org/show_bug.cgi?id=5725
I compiled-tested this and successfully ran the test on wine and
(thx kblin) on native, because the author said that he is not
able to compile wine.
If this patch is reject
When compiling dlls/gdi/tests/metafile.c on line 1357 I get a warning
C4013: "snprintf" is undefined. Looking around, it seems that snprinft
is in fact _snprintf in Visual C++. I have found a define
#if !defined(HAVE_SNPRINTF) && defined(HAVE__SNPRINTF)
#define snprintf _snprintf
Hmm, strange.
Could you run the programs using WINEDEBUG=+wgl appname.exe and post me the
logs?
Roderick
> On Wed, Sep 06, 2006 at 07:42:03PM +0200, Roderick Colenbrander wrote:
>
> Hi Roderick,
>
> > The WGL patches which are in mike's tree are different ones. They move
> > the WGL-specific o
On Wed, Sep 06, 2006 at 07:42:03PM +0200, Roderick Colenbrander wrote:
Hi Roderick,
> The WGL patches which are in mike's tree are different ones. They move
> the WGL-specific opengl code from opengl32.dll to x11drv. The code
> itself isn't changed.
>
> So first try if the problems appeared on 0
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