Re: Building Wine with the lsb sdk

2006-08-27 Thread Dan Kegel
On 8/27/06, Dan Kegel <[EMAIL PROTECTED]> wrote: I've been a longtime fan of the idea behind the LSB, i.e. build once, run everywhere. (If you're an anti-fan of the LSB, please kindly skip this message.) I should mention that I don't really expect this to be troublefree yet. Rather, I'm gather

Re: What purpose does wineinstall still serve?

2006-08-27 Thread Hiji
Last we discussed, wineinstall was kept to make it easier for newbies to install Wine. I'm not quite the newbie to Linux or Wine anymore, but I think I would still be a bit lost without it. From what I understand, there's more than "configure/ make/ make install" required to install Wine. Win

Building Wine with the lsb sdk

2006-08-27 Thread Dan Kegel
I've been a longtime fan of the idea behind the LSB, i.e. build once, run everywhere. (If you're an anti-fan of the LSB, please kindly skip this message.) So tonight I downloaded the current LSB SDK from http://www.freestandards.org/en/Download and gave it a shot. Here's the script I came up wi

Re: [DDRAW] Only detach surfaces when releasing a non-texture surface attached to a complex root.

2006-08-27 Thread Stefan Dösinger
Am Sonntag 27 August 2006 17:23 schrieb Elie Morisse: > Refcounting fix, Wine devs tell me if I'm wrong as from now on I get > something like this w/ The Nomad Soul : > > fixme:d3d:IWineD3DDeviceImpl_Release (0x1248028) Device released with > resources still bound, acceptable but unexpected fixme:d

Re: DIB Engine

2006-08-27 Thread Alexander Nicolaysen Sørnes
Fredag 25 august 2006 14:51, skrev Kai Blin: > On Thursday 24 August 2006 14:04, Christoph Frick wrote: > > at least this reminds me, that i wanted to test homm3 with wine as the > > native version no longer works with current > > linux/glibc/64-bit/godknowswhy. > > http://appdb.winehq.org/appview.

Re: [DDRAW] Only detach surfaces when releasing a non-texture surface attached to a complex root.

2006-08-27 Thread Stefan Dösinger
Am Sonntag 27 August 2006 17:23 schrieb Elie Morisse: > Refcounting fix, Wine devs tell me if I'm wrong as from now on I get > something like this w/ The Nomad Soul : > > fixme:d3d:IWineD3DDeviceImpl_Release (0x1248028) Device released with > resources still bound, acceptable but unexpected fixme:d

Re: Test showing GetShortPathNameW problem preventing msi from installing .NET 1.1

2006-08-27 Thread Alexandre Julliard
Robert Reif <[EMAIL PROTECTED]> writes: > This test shows the problem that msi is having installing .Net 1.1. > > Could someone familiar with this code have a look at it please? Does this help? diff --git a/dlls/kernel/path.c b/dlls/kernel/path.c index c4d7677..ddd169c 100644 --- a/dlls/kernel/p

Re: WineD3D: Sample from the correct source when using older pixel shaders

2006-08-27 Thread Ivan Gyurdiev
Stefan Dösinger wrote: Am Sonntag 27 August 2006 04:29 schrieb Ivan Gyurdiev: Stefan Dösinger wrote: Pre 2.0 pixel shaders do not contain a tag for the texture type to sample from. Wine had 2D textures hardcoded, this patch checks the bound texture type to decide from which texture to s

Re: WineD3D: Sample from the correct source when using older pixel shaders

2006-08-27 Thread H. Verbeet
On 27/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: and it should be done for vertex shaders too(can the declaration change?) Yes, although it is somewhat unlikely.

Re: WineD3D: Sample from the correct source when using older pixel shaders

2006-08-27 Thread Stefan Dösinger
Am Sonntag 27 August 2006 04:31 schrieb Ivan Gyurdiev: > > Also, maybe the stateblock should be passed as an argument to all > > functions that use its states. I don't like walking up the tree to > > find what you need (this->wineD3Ddevice) - it's a hidden dependency on > > device state, which isn'

Re: Test showing GetShortPathNameW problem preventing msi from installing .NET 1.1

2006-08-27 Thread Robert Reif
Vitaliy wrote: Robert Reif wrote: This test shows the problem that msi is having installing .Net 1.1. Could someone familiar with this code have a look at it please? diff -p -u -r1.36 path.c --- dlls/kernel/tests/pa

Re: WineD3D: Sample from the correct source when using older pixel shaders

2006-08-27 Thread Stefan Dösinger
Am Sonntag 27 August 2006 04:29 schrieb Ivan Gyurdiev: > Stefan Dösinger wrote: > > Pre 2.0 pixel shaders do not contain a tag for the texture type to sample > > from. Wine had 2D textures hardcoded, this patch checks the bound texture > > type to decide from which texture to sample from. For >= 2.

Re: WineD3D: Properly initialize a variable

2006-08-27 Thread Stefan Dösinger
Am Sonntag 27 August 2006 01:01 schrieb H. Verbeet: > On 26/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > In IWineD3DSurfaceImpl_SaveSnapshot tmpTexture might be uninitialized, > > which might lead to accidentally binding the 0 texture. > > How does initialising it with 0 help then? We have