Re: Broken character models in dx8/9 games in wined3d

2006-07-26 Thread Jason Green
On 7/26/06, Frank Richter <[EMAIL PROTECTED]> wrote: I thought more along the lines of "flip result.position.y", not changing the MVP matrix. I just sent a patch to wine-patches do just that. I thought that the broken character models would have been a related issue, but that is apparently n

Re: WineD3D: BltFast/BltOverride color keying

2006-07-26 Thread Roderick Colenbrander
Use this version instead as the previous one didn't compile due to an extra '(' :( Roderick > Hi, > > This patch adds color keying support to *_BltOverride. It required changes > to *_BltFast to properly pass 'BLT' flags instead of 'BLTFAST' to > *_BltOverride. Next it adds SRC/DEST color keyin

Re: Recent problems with shdocvw

2006-07-26 Thread Dan Kegel
On 7/26/06, Jacek Caban <[EMAIL PROTECTED]> wrote: I have looked at bugzilla. There is one regression (bug 5630) that needs more widl improvements to work. I have done some work on widl that will help it some time ago, but I've never had time to finish it. Dan Hipschman is focused on widl impro

Re: Recent problems with shdocvw

2006-07-26 Thread Jacek Caban
Vitaliy Margolen wrote: Ever since replacement of Mozilla Active X control with new gecko. And shift of attention to mshtml we have lots of programs that still need shdocvw break. Is this a temporary or intentional? Could author look at related bugs on bugzilla? I have looked at bugzilla. T

Re: Broken character models in dx8/9 games in wined3d

2006-07-26 Thread Frank Richter
On 26.07.2006 14:31, H. Verbeet wrote: >> However, you do know the register into which the output position will be >> written by the VP. Could flipping the Y of the output position at the >> very end of the VP work? >> > Well, you can't really do that, since it's not guaranteed the mvp > matrix wil

registry entry creation problems

2006-07-26 Thread Kuba Ober
Hi, I'm trying to install some registry entries via a custom .inf file. Eventually the .inf file will do more than install registry entries, so I can't just use regedit and .reg files for the task. The relay shows that the entries were supposedly created without problems (retval == ERROR_SUCC

Re: [oleaut32 1/2] Resend: Implements function varformat:VarWeekdayName

2006-07-26 Thread Alexandre Julliard
"Benjamin Arai" <[EMAIL PROTECTED]> writes: > + str = HeapAlloc(GetProcessHeap(),0,sizeof(WCHAR)*size); > + if (!str) > +return E_OUTOFMEMORY; > + size = GetLocaleInfoW(LOCALE_USER_DEFAULT,localeValue, str, size); > + if (!size) { > +ERR("GetLocaleInfo of 0x%lx failed in 2nd stage?!\n"

Re: vartest.c contains varformat.c tests

2006-07-26 Thread Dan Kegel
On 7/26/06, Michael Stefaniuc <[EMAIL PROTECTED]> wrote: > A bug was submitted (http://bugs.winehq.org/show_bug.cgi?id=5306) that To be honest i do not think that bug is really valid: a.) he hasn't enough swap configured or b.) gcc problem No, it's for real. I measured gcc-4.0.3's memory usage

Re: Broken character models in dx8/9 games in wined3d

2006-07-26 Thread H. Verbeet
On 26/07/06, Frank Richter <[EMAIL PROTECTED]> wrote: On 25.07.2006 14:48, Jason Green wrote: > However, when you use a shader, you don't use those matrices at all, > you pass your own vec4 (4 component float vector) constants into the > shader program, and you don't just have 4 of them to use as

Re: Broken character models in dx8/9 games in wined3d

2006-07-26 Thread H. Verbeet
On 26/07/06, Jason Green <[EMAIL PROTECTED]> wrote: 2) Try to do some kind of fixup in the shader itself. I'm not entirely sure how to do this other than being creative with the small hack I posted originally. There are no noticable performance losses, It might be possible to fixup the inputs

Re: usp10: Implement ScriptGetGlyphABCWidth.

2006-07-26 Thread Jeff Latimer
Hans, I will look at this one.  Seems to be intermittent. :-\ Jeff Hans Leidekker wrote: On Wednesday 26 July 2006 11:19, Alexandre Julliard wrote: ../../../tools/runtest -q -P wine -M usp10.dll -T ../../.. -p usp10_test.exe.so usp10.c && touch usp10.ok usp10.c:273: Test failed

Re: Idear for OpenGL overdraw child windows Bug

2006-07-26 Thread Stefan Dösinger
Am Montag 24 Juli 2006 22:01 schrieb Florian Köberle: > When OpenGL draws, child windows get overdrawn. > > The suggestions to solve these problem where all based on the idear of > clipping that what OpenGL render so that OpenGL doesn't overdraw them. > > What do you think of the idear of letting O

Re: Broken character models in dx8/9 games in wined3d

2006-07-26 Thread Frank Richter
On 25.07.2006 14:48, Jason Green wrote: > However, when you use a shader, you don't use those matrices at all, > you pass your own vec4 (4 component float vector) constants into the > shader program, and you don't just have 4 of them to use as a matrix, > you have as many as the hardware allows (ty

Re: usp10: Implement ScriptGetGlyphABCWidth.

2006-07-26 Thread Hans Leidekker
On Wednesday 26 July 2006 11:19, Alexandre Julliard wrote: > ../../../tools/runtest -q -P wine -M usp10.dll -T ../../.. -p > usp10_test.exe.so usp10.c && touch usp10.ok > usp10.c:273: Test failed: Translation not correct. WCHAR 0 - != 0035 > usp10.c:722: Test failed: expected S_OK, got 0x800

Re: vartest.c contains varformat.c tests

2006-07-26 Thread Michael Stefaniuc
Hello! Benjamin Arai wrote: A bug was submitted (http://bugs.winehq.org/show_bug.cgi?id=5306) that To be honest i do not think that bug is really valid: a.) he hasn't enough swap configured or b.) gcc problem vartest.c was getting too large and that it needs to be smaller. I It is big but th

Re: vartest.c contains varformat.c tests

2006-07-26 Thread Robert Shearman
Benjamin Arai wrote: Hi, A bug was submitted (http://bugs.winehq.org/show_bug.cgi?id=5306) that vartest.c was getting too large and that it needs to be smaller. I don't think to much can be done about the size but I did notice that all the tests for varformat.c are being put into vartest.c

Re: usp10: Implement ScriptGetGlyphABCWidth.

2006-07-26 Thread Alexandre Julliard
Hans Leidekker <[EMAIL PROTECTED]> writes: > -Hans > > Changelog > Implement ScriptGetGlyphABCWidth. > Add a test for ScriptGetGlyphABCWidth and ScriptCacheGetHeight. The tests fail here: ../../../tools/runtest -q -P wine -M usp10.dll -T ../../.. -p usp10_test.exe.so usp10.c && touch usp10

Re: ADDRESS -> ADDRESS64 (winedbg, resubmit)

2006-07-26 Thread Dmitry Timoshkov
"Ge van Geldorp" <[EMAIL PROTECTED]> wrote: +char* memory_offset_to_string(char *str, DWORD64 offset, unsigned mode) +{ +printf("memory_offset_to_string\n"); This debug printf apparently should be removed. -- Dmitry.

Re: wined3d: Fix crash caused by bad TRACE

2006-07-26 Thread H. Verbeet
On 26/07/06, Jason Green <[EMAIL PROTECTED]> wrote: Not sure when this bug showed up, but I've recently had a few apps randomly crash on me, and this was the cause. I think that TRACE has been there for a long time, but the bug might have become visible when we increased the amount of available