Well, we discussed a few different ways of handling this, and here are
the results:
1) We can flip the texture we get from the framebuffer in
Device_LoadTexture. Getting images from the back framebuffer always
are upside down, so we'll need to manually flip it before setting it
as the next rende
On 7/25/06, Mike McCormack <[EMAIL PROTECTED]> wrote:
(better) Fix for bug #3590 (Python 2.4.2).
Remember to set component->Enabled.
Update some test cases that now pass.
Sweet -- Python now installs!
Or, as we say around these parts,
LGTM.
Molle Bestefich wrote:
>
> Point taken.
> I like KDE better than Gnome, so Ubuntu is a bad fit.
> And the 5.04 installation CD completely hung my workstation when I
> tried it.
>
Kubuntu is the same distro just using KDE as the default desktop, and
the latest version of Ubuntu/Kubuntu, Dapper, has
On Tuesday 25 July 2006 11:54, Phil Lodwick wrote:
> Greetings,
>
> I have an application that requires these functions which are currently
> stubs in wine. These functions set/retrieve the number of files that can
> be simultaneously open at the stdio level. As of now the Win32 platform
> has a
Greetings,
I have an application that requires these functions which are currently stubs
in wine. These functions set/retrieve the number of files that can be
simultaneously open at the stdio level. As of now the Win32 platform has a
default of 512 and can be set as high as 2048.
There is prob
Hi Karl,
Send a copy of both the patches to wine-patches also.
Thanks,
VJ
On 7/25/06, Karsten Elfenbein <[EMAIL PROTECTED]> wrote:
Hi,
Same question for this one.
It fixes the case when CryptGetHashParam is called with pbData=NULL to
determine
the needed buffer size for the hash value.
It f
Hi,
Same question for this one.
It fixes the case when CryptGetHashParam is called with pbData=NULL to
determine
the needed buffer size for the hash value.
It fixes the http://bugs.winehq.org/attachment.cgi?id=3024&action=view
testcase in http://bugs.winehq.org/show_bug.cgi?id=5639
Karsten
rs
Hi,
I wonder if the attached patche would make in into git?
It fixes the case when CryptEncrypt is called with pbData=NULL to
determine
the needed buffer size after encryption.
It fixes the http://bugs.winehq.org/attachment.cgi?id=3023&action=view
testcase in http://bugs.winehq.org/show_bug.cgi?
David Goodenough btconnect.com> writes:
> Good news. One possible "market" for this is in the Debian world
> as currently the Linux Notes client will not install as it can not
> work out what version of Mozilla is installed. IBM have never really
> make any of their stuff easy to install on De
Hi,A bug was submitted (http://bugs.winehq.org/show_bug.cgi?id=5306) that vartest.c was getting too large and that it needs to be smaller. I don't think to much can be done about the size but I did notice that all the tests for
varformat.c are being put into vartest.c as opposed to making a new t
Michael Stefaniuc wrote:
> Molle Bestefich wrote:
> > Stefan Dösinger wrote:
> >
> >> Disabling the Z:\ drive won't help security
> >
> >
> > in THEORY...
> >
> >> because windows applications can still do Linux syscalls
> >> (int 0x80) which they can use do do anything native
> >> apps do, l
On 25/07/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
lot of them already :-| ). The tricky part is to actually flip it around when
drawing because we have to modify the vertices. This could be a case for
drawStridedSlow or VBO vertex fixups. Or do the texture matrices help here?
Well yes, you
Mike,
I just saw your change to Wine's configure scripts to implement a
change along the lines I raised below. Thank you very much!!
Gerald
On Fri, 2 Jun 2006, Gerald Pfeifer wrote:
> I believe the Freetype configure checks are backward.
>
> First we check for the library being present, and on
Dan Kegel wrote:
> Thanks to a few targeted patches written by
> Stefan Siebert and James Hawkins,
> and of course decades of effort by the whole Wine team,
> Lotus Notes 7 trial version now installs and runs!
> See http://wiki.winehq.org/LotusNotes for details.
>
> I just spent an hour or so pla
Dmitry Timoshkov wrote:
"Havoc Pennington" <[EMAIL PROTECTED]> wrote:
Dmitry Timoshkov wrote:
It's OK that a WM constrains windows to be placed inside of its work
area
but still allows to place them into a fullscreen state on request.
How would
you suggest to properly inform a WM that a win
Am Dienstag 25 Juli 2006 16:39 schrieb H. Verbeet:
> On 25/07/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > I have written this function while debugging the font issue in
> > Battlefield 1942. It writes the surface contents unmodified in a .dds
> > file which can be read by the dxtex utility i
Am Dienstag 25 Juli 2006 11:54 schrieb H. Verbeet:
> On 25/07/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Can we flip around the y axis in the shader?
>
> Well, that is essentially what Jason's hack does :-)
>
> > Or can we flip around the texture
> > coords when drawing from the offscreen t
On 25/07/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
I have written this function while debugging the font issue in Battlefield
1942. It writes the surface contents unmodified in a .dds file which can be
read by the dxtex utility in the DirectX sdk, and a few Linux applications.
It doesn't hav
"Ge van Geldorp" <[EMAIL PROTECTED]> writes:
> The current request_max_size is
>
> struct request_max_size
> {
> int pad[16];
> };
>
> which is only 64 bytes. I'm not sure what you want changed in
> request_send_message to make it fit in 64 bytes?
Some fields like type and flags could be made
> From: Alexandre Julliard [mailto:[EMAIL PROTECTED]
>
> The best way would be to fix the few offending requests so
> that we don't need to make every single request larger.
Not sure I understand what you mean. If I look at struct
send_message_request, it's current 64-bit layout is:
struct sen
On 7/25/06, Molle Bestefich <[EMAIL PROTECTED]> wrote:
(Point taken about the list noise, btw. I'm trying to be polite andanswer people's questions, and at the same time not expand the subjectsince I know we're deeply off-topic by now. I do feel bad about that,but there's no way right now to both
> > > > > fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Program
> > > > > Files\\GeneXproTools 4\\SampleRuns\\XOR.gep") stub
> > >
> > > Please turn it into a TRACE instead of a FIXME.
> >
> > If it's a stub isn't it a FIXME?
>
> That is standard practice for extremely intrusive and frequent FIXME's,
On 7/25/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
Can't we just correct the texture coordinates / start writing the
surface contents at the bottom? Also, if we use EXT_framebuffer_object
instead, we probably won't have to use glCopyTexImage in the first
place.
No idea, but that's the type of a
On 7/25/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Can we flip around the y axis in the shader?
It's not quite so easy. At the moment in the case w/o shaders, we
multiply the WORLDVIEW and/or PROJECTION matrices by a matrix that
flips the y axis on the whole matrix, like so:
1 1 1 1 1
Hi,
On Tue, Jul 25, 2006 at 10:39:56AM +0100, Robert Shearman wrote:
> Neil Skrypuch wrote:
>
> >diff --git a/dlls/oleaut32/safearray.c b/dlls/oleaut32/safearray.c
> >index 0eb92da..d3dd5e1 100644
> >--- a/dlls/oleaut32/safearray.c
> >+++ b/dlls/oleaut32/safearray.c
> >@@ -843,12 +843,6 @@ HRESUL
On 25/07/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Can we flip around the y axis in the shader?
Well, that is essentially what Jason's hack does :-)
Or can we flip around the texture
coords when drawing from the offscreen texture? If I understand it correctly
this only affects offscreen r
Hi,
> > What distro do you run?
>
> Gentoo.
I am a Gentoo user too, and I never had problems with running as non-root. the
system starts up kdm at startup and I can log in there as a normal user which
I use for everyday work, wine development, running windows apps and
everything else. I never ha
Benjamin Arai wrote:
diff --git a/dlls/oleaut32/oleaut32.spec b/dlls/oleaut32/oleaut32.spec
index ad110c7..9e1f1db 100644
--- a/dlls/oleaut32/oleaut32.spec
+++ b/dlls/oleaut32/oleaut32.spec
@@ -124,7 +124,7 @@
125 stdcall VarBoolFromStr(wstr long long ptr)
126 stdcall VarBoolFromDisp(ptr long pt
Benjamin Arai wrote:
/**
+ * VarWeekdayName [OLEAUT32.128]
+ *
+ * Print the specified month as localized name.
+ *
+ * PARAMS
+ * iWeekday [I] day number of week 0 = sys default, 1 = Monday, etc
+ * fAbbrev [I
Neil Skrypuch wrote:
diff --git a/dlls/oleaut32/safearray.c b/dlls/oleaut32/safearray.c
index 0eb92da..d3dd5e1 100644
--- a/dlls/oleaut32/safearray.c
+++ b/dlls/oleaut32/safearray.c
@@ -843,12 +843,6 @@ HRESULT WINAPI SafeArrayPutElement(SAFEA
if (!psa || !rgIndices)
return E_INVALIDARG;
Ge van Geldorp <[EMAIL PROTECTED]> writes:
> case AddrModeFlat:
> -dbg_printf("0x%08lx", addr->Offset);
> +dbg_printf("0x%08llx", addr->Offset);
%ll formats are not portable, please avoid them.
--
Alexandre Julliard
[EMAIL PROTECTED]
Jeff L <[EMAIL PROTECTED]> writes:
> +psssa = HeapAlloc( GetProcessHeap(), HEAP_ZERO_MEMORY,
> sizeof(Scriptstringanalysis));
> +*pssa = (Scriptstringanalysis*)psssa;
Please try to find better names for your variables, don't name
everything pssa or psssa or pssap etc. Also please use un
Am Dienstag 25 Juli 2006 04:21 schrieb Jason Green:
> I've spent a couple of days researching the issue of
> broken/upside-down character/object models in Wine in almost all newer
> games when you have vertex shaders enabled (Civ4, Half Life 2,
> Oblivion, Max Payne 2, etc.). I think I've boiled i
Dimi Paun wrote:
Fixing your X installation would do you a lot more good.
Not sure how much it would help though - I'm secretly also slightly
hateful towards the concept of configuring and switching between two
user accounts just to do daily work. It seems such a conceptually
broken solution (
"Dmitry Timoshkov" <[EMAIL PROTECTED]> writes:
> "Ge van Geldorp" <[EMAIL PROTECTED]> wrote:
>
>> --- a/include/wine/server_protocol.h
>> +++ b/include/wine/server_protocol.h
>> @@ -33,6 +33,9 @@ struct reply_header
>> struct request_max_size
>> {
>> int pad[16];
>> +#ifdef _WIN64
>> +int
On 25/07/06, Jason Green <[EMAIL PROTECTED]> wrote:
current renderTarget is not on the current swapchain. The comments in
the source say that the upside-downedness is produced by
glCopyTexImage, so it sets a flag to flip everything over.
I don't think it's so much that glCopyTexImage flips the
> From: Dmitry Timoshkov [mailto:[EMAIL PROTECTED]
>
> What exactly size is required then to avoid an assert?
This is the assert:
assert( sizeof(union generic_request) == sizeof(struct request_max_size) );
So the way the assert is written now "struct request_max_size" should have a
size exactl
No trolling on the wine-devel mailing list please. I got in deep shit
for that, but you are a rather respected member of the Wine community,
and to lose that respect over a simple flame would be ironic.
And it seems the other guy is trolling himself, but did you not see the
sign? "Do not feed
Am Dienstag 25 Juli 2006 00:15 schrieb Dan Kegel:
> On 7/24/06, Kuba Ober <[EMAIL PROTECTED]> wrote:
> > > > > fixme:sfc:SfcIsFileProtected ((nil), L"C:\\Program
> > > > > Files\\GeneXproTools 4\\SampleRuns\\XOR.gep") stub
> > >
> > > Please turn it into a TRACE instead of a FIXME.
> >
> > If it's
"Ge van Geldorp" <[EMAIL PROTECTED]> wrote:
> Why is this required? Is that due to asserts in server/request.c,
> open_master_socket() ?
Exactly.
What exactly size is required then to avoid an assert?
> Is changing 'int' to 'long' a better fix?
Perhaps. It would become
struct request_ma
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