On Thu, 2006-07-20 at 22:35 -0500, Jeremy Newman wrote:
> Sorry to everyone for the extended downtime. It has been a nightmare of
> the worst sysadmin kind. I had stress tested 2 different motherboards.
> The first one would run for less than 12 hours or so then crash. The
> second one lasted 48 ho
Louis. Lenders <[EMAIL PROTECTED]> wrote:
@@ -225,9 +225,12 @@ MSVCRT_intptr_t CDECL _execl(const char*
char * args;
MSVCRT_intptr_t ret;
- va_start(ap, arg0);
- args = msvcrt_valisttos(arg0, ap, ' ');
- va_end(ap);
+ if(arg0)
+ {
+va_start(ap, arg0);
+args = msvcrt_valistt
Hans, I don't think that your test was applied, only the function was.
Jeff
Hans Leidekker wrote:
Lotus Notes calls this one. See bug 4944.
-Hans
Changelog
Implement and test ScriptCacheGetHeight.
bd39fa31f57846d1
hello,
I've seen that my patch (Implementation of CreationTime and ExitTime for
GetProcessTimes / NtQueryInformationProcess) now uses
NTDLL_from_server_timeout for abs_time_t conversion to large integer. I
wasn't using it as it doesn't explicitly said it's doing that thing and
the function nam
On Friday 21 July 2006 05:35, Jeremy Newman wrote:
>
> I need a beer.
I know you'll be looking for something right now, but I'm sure we'll be able
to make some arrangements for that at WineConf. :)
Thanks,
Kai
--
Kai Blin,
WorldForge developerhttp://www.worldforge.org/
Wine developer
One new thing I have found with Wine 0.9.17 is the inclusion of
anitaliased text. Winecfg et. al. now have their text antialiased.
I don't know if this is a new feature (i'll go dig in the ChangeLogs),
but it is a significant improvement in the user experience.
--
The real problem with C++ for
Hi,
> I think that should be dependant on whether the device was created
> with D3DCREATE_MULTITHREADED or not. I'm not sure how much can be
> gained by moving shader compilation into it's own thread, but I
> suppose it's worth some tests.
Correct.
I wrote a quick and dirty patch to do vertex fixu