Re: WineHQ.org will be moving to a new server today.

2006-07-22 Thread Scott Ritchie
On Thu, 2006-07-20 at 22:35 -0500, Jeremy Newman wrote: > Sorry to everyone for the extended downtime. It has been a nightmare of > the worst sysadmin kind. I had stress tested 2 different motherboards. > The first one would run for less than 12 hours or so then crash. The > second one lasted 48 ho

Re: msvcrt: fix crash in _execl

2006-07-22 Thread Dmitry Timoshkov
Louis. Lenders <[EMAIL PROTECTED]> wrote: @@ -225,9 +225,12 @@ MSVCRT_intptr_t CDECL _execl(const char* char * args; MSVCRT_intptr_t ret; - va_start(ap, arg0); - args = msvcrt_valisttos(arg0, ap, ' '); - va_end(ap); + if(arg0) + { +va_start(ap, arg0); +args = msvcrt_valistt

Re: usp10: Implement and test ScriptCacheGetHeight. (rediffed)

2006-07-22 Thread Jeff Latimer
Hans, I don't think that your test was applied, only the function was. Jeff Hans Leidekker wrote: Lotus Notes calls this one. See bug 4944. -Hans Changelog Implement and test ScriptCacheGetHeight. bd39fa31f57846d1

NTDLL_from_server_timeout and CreationTime / ExitTime

2006-07-22 Thread Stefan Siebert
hello, I've seen that my patch (Implementation of CreationTime and ExitTime for GetProcessTimes / NtQueryInformationProcess) now uses NTDLL_from_server_timeout for abs_time_t conversion to large integer. I wasn't using it as it doesn't explicitly said it's doing that thing and the function nam

Re: WineHQ.org will be moving to a new server today.

2006-07-22 Thread Kai Blin
On Friday 21 July 2006 05:35, Jeremy Newman wrote: > > I need a beer. I know you'll be looking for something right now, but I'm sure we'll be able to make some arrangements for that at WineConf. :) Thanks, Kai -- Kai Blin, WorldForge developerhttp://www.worldforge.org/ Wine developer

Antialiased text

2006-07-22 Thread Segin
One new thing I have found with Wine 0.9.17 is the inclusion of anitaliased text. Winecfg et. al. now have their text antialiased. I don't know if this is a new feature (i'll go dig in the ChangeLogs), but it is a significant improvement in the user experience. -- The real problem with C++ for

Re: Asynchronous Direct3D rendering design sugeestion

2006-07-22 Thread Stefan Dösinger
Hi, > I think that should be dependant on whether the device was created > with D3DCREATE_MULTITHREADED or not. I'm not sure how much can be > gained by moving shader compilation into it's own thread, but I > suppose it's worth some tests. Correct. I wrote a quick and dirty patch to do vertex fixu