Re: advapi32: partial LookupAccountSid implementation

2006-07-19 Thread Robert Reif
Robert Reif wrote: Implement some more of LookupAccountSidW for local computer. Make LookupAccountSidA use LookupAccountSidW. Add debugstr_sid for local debugging. Please hold off on this patch. It seems to have a problem. It passed the windows compiled tests but I am seeing a problem with

Free Trial of Auto Assault available for download.

2006-07-19 Thread Hans Kristian Rosbach
https://secure.plaync.com/cgi-bin/free_trial.pl?partner=10 Remember to enter your email address at the bottom of the page to actually receive a free trial key. Then start the trial ~1GB (or full version ~3GB) download. While downloading you create an account at plaync. Press the add game link in a

Re: Test Framework for WIDL [1/2]

2006-07-19 Thread Dan Hipschman
On Wed, Jul 19, 2006 at 02:09:45PM -0700, Dan Hipschman wrote: > > This sets up a regression testing framework for WIDL (it could be used > in other places, too). You'll need the next patch to actually do "make > test" in tools/widl/tests, but this patch contains the test script and > list of tes

Re: race condition in dinput's multiple joystick code and IL2

2006-07-19 Thread H. Verbeet
I didn't look at the threading issue, but there is at least one part of that patch that looks wrong to me: In joydev_enum_deviceW(): - if (id != 0) - return FALSE; + if (id >= have_joydevs) { +return -1; + } I think that should return FALSE rather than -1 (TRUE).

Re: Winlib - Active Scripting

2006-07-19 Thread Dan Kegel
Righty-o, that makes sense. If you want to get a foot in the door on OS X, wine might be just the ticket. We're looking forward to helping you kick the tires. I hate repeating myself, but once you decide to really take the plunge, I highly recommend Codeweavers; they're terriffic (as Tony the Ti

Re: WineD3D: Split out the call to glDrawPixels

2006-07-19 Thread Jesse Allen
On 7/17/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: This patch removes the glDrawPixels calls from IWineD3DSurface::UnlockRect and creates a new function flush_to_framebuffer_drawpixels for it. This is another patch to improve render target locking and support opengl'ed ddraw better. I have

RE: Winlib - Active Scripting

2006-07-19 Thread Luc-Eric Rousseau
Right, there might be legal issues for distribution, but I was thinking in term of getting a port up-and-running quick internally to validate what parts to replace moving forward. I'm particulary interested in Wine for OS X, a plateform MainWin hasn't announced support for. We have a test ve

Re: Winlib - Active Scripting

2006-07-19 Thread Dan Kegel
On 7/19/06, Jason Green <[EMAIL PROTECTED]> wrote: > > Are there any known issue with the native microsoft WSH (Windows > > Scripting Host)DLL under wine? If you're planning on distributing this app to customers, there may be legal licensing issues involved with using those libraries. IANAL, bu

Re: A great way for non programmers to help with Wine - Audio

2006-07-19 Thread Yuriy
Sound report: Kernel 2.6.15 Sound driver: snd_emu10k1 Sound card: Audigy2 ZS Sound driver description from lspci: Multimedia audio controller: Creative Labs SB Audigy (rev 04) 32 bit Kubuntu 6.06 system Alsa version 1.0.10-4ubuntu4 Tested against Wine 0.9.17 Results: Tested under wine

Re: Winlib - Active Scripting

2006-07-19 Thread Jason Green
On 7/19/06, Dan Kegel <[EMAIL PROTECTED]> wrote: Hi Luc, I know of no issues (other than that this would restrict you to running on x86, but perhaps that's not an issue for you). I don't think anyone's done it before, but I could be wrong. On 7/19/06, Luc-Eric Rousseau <[EMAIL PROTECTED]> wrote:

Re: Winlib - Active Scripting

2006-07-19 Thread Dan Kegel
Hi Luc, I know of no issues (other than that this would restrict you to running on x86, but perhaps that's not an issue for you). I don't think anyone's done it before, but I could be wrong. Incidentally, if you're sticking with x86 only, you should consider just shipping your Windows .exe unchan

Asynchronous Direct3D rendering design sugeestion

2006-07-19 Thread Stefan Dösinger
Hi, (warning: long mail) Currently the wined3d code is doing more or less syncronous rendering, that means that a Direct3D function call from the app results directly results in the equivalent opengl call(s). There are a few issues with that: * Multithreaded Direct3D: Opengl calls can only be d

Re: another wined3d compile fail

2006-07-19 Thread Jason Green
On 7/19/06, James Hawkins <[EMAIL PROTECTED]> wrote: make[2]: Entering directory `/home/jhawkins/wine/dlls/wined3d' ... gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include -D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+ -Wpointer-arith -g -O2 -o direc

another wined3d compile fail

2006-07-19 Thread James Hawkins
make[2]: Entering directory `/home/jhawkins/wine/dlls/wined3d' ... gcc -c -I. -I. -I../../include -I../../include -I/usr/X11R6/include -D__WINESRC__ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+ -Wpointer-arith -g -O2 -o directx.o directx.c directx.c: In function `IWineD3DImpl_Fi

RE: Winlib - Active Scripting

2006-07-19 Thread Luc-Eric Rousseau
thanks. Are there any known issue with the native microsoft WSH (Windows Scripting Host)DLL under wine? Has this this been done with a WineLib app in the past? > -Original Message- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] > > 2) one application we'd like to port uses active s

Re: winnt32.exe on AMD64

2006-07-19 Thread Steven Edwards
Hi, On 7/19/06, Francois Gouget <[EMAIL PROTECTED]> wrote: It's more than just 3 low level dlls. It's also all the Wine dlls that use native libraries like opengl, cups, sane, lcms, and of course, Alsa, OSS, NAS, aRts, etc. Hmm the ones I can name off the top of my head that dlsym a native *ni

Re: [SETUPAPI] SetupDiCreateDeviceInfo - try 4

2006-07-19 Thread Mike McCormack
Christian Gmeiner wrote: Fixed typo... Lets hope its okay now If you want to get it in with less mails, how about splitting it up? First, add the include patch. That's easy, it should go straight in. Second add a stub implementation (with the nice comments headers) for each function you p

Re: msi: Use -fno-builtin to avoid warnings with gcc 4.1.1.

2006-07-19 Thread Dan Kegel
Thanks! On 7/19/06, Mike McCormack <[EMAIL PROTECTED]> wrote: I investigated this and have reported a bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=28437 In summary, gcc 4.1.2 seems to ignore all but the last -fno-builtin-* flag out of many... $ cat b.c int iswalpha(unsigned short); $ gcc

Re: [Wine] Problems with newest Wine versions (.16, .17)

2006-07-19 Thread Christoph Frick
On Wed, Jul 19, 2006 at 07:48:17AM -0700, Alex Ferguson wrote: > Here's Planescape's output: > fixme:d3d:IWineD3DDeviceImpl_GetAvailableTextureMem (0x7fd61210) : stub, > emulating 64MB for now, returning 64MB > fixme:ddraw:IDirectDrawImpl_SetCooperativeLevel > (0x7fd4d940)->(0x10024,0011) >

Re: msi: Use -fno-builtin to avoid warnings with gcc 4.1.1.

2006-07-19 Thread Mike McCormack
I investigated this and have reported a bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=28437 In summary, gcc 4.1.2 seems to ignore all but the last -fno-builtin-* flag out of many... $ cat b.c int iswalpha(unsigned short); $ gcc -fno-builtin-iswalpha -c b.c $ gcc -fno-builtin-iswalpha -fno

Re: git annoyances: how to force git to fetch a particular file

2006-07-19 Thread Francois Gouget
On Wed, 12 Jul 2006, Mike McCormack wrote: [...] You can compare the index to HEAD with the following command, as I mentioned: git diff-index -p HEAD Actually this command will show a diff of both files that are in the index and files that are NOT in the index. If all you are interested in i

Re: winnt32.exe on AMD64

2006-07-19 Thread Francois Gouget
On Tue, 18 Jul 2006, Boaz Harrosh wrote: [...] Why not compile the all of Wine as PE with a GCC cross-compiler (MinGW), But for the 3 low level DLL's. It's more than just 3 low level dlls. It's also all the Wine dlls that use native libraries like opengl, cups, sane, lcms, and of course, Alsa,

Re: msi: Use -fno-builtin to avoid warnings with gcc 4.1.1.

2006-07-19 Thread Mike McCormack
Mike McCormack wrote: Can you file a bug report at http://gcc.gnu.org/bugzilla/ You're welcome to file a bug report if you like, but I don't consider this worth of one myself. Oh. A gcc bug report. I really should read my mail more carefully :) I was considering that, bug I didn't have

Re: msi: Use -fno-builtin to avoid warnings with gcc 4.1.1.

2006-07-19 Thread Mike McCormack
Dan Kegel wrote: gcc 4.1.1 seems to have a bug or some new "feature" in that it still warns about builtin iswalpha, etc having a different prototype to the msvcrt functions with the same name, even when -fno-builtin-iswalpha is specified. It seems to behave when -fno-builtin is specified though

Re: [SETUPAPI] SetupDiCreateDeviceInfo - next try

2006-07-19 Thread Paul Vriens
On Wed, 2006-07-19 at 15:19 +0200, Christian Gmeiner wrote: > This is my next try to get this patch in... if it gets accepted i am > working > to get SetupDiCreateDeviceInfoW correctly... if something should be > wrong > with this patch, please let me know it > greets, > Christian > >+if (Dev

Re: race condition in dinput's multiple joystick code and IL2

2006-07-19 Thread Christoph Frick
On Wed, Jul 19, 2006 at 02:03:06PM +0100, Robert Shearman wrote: Hi Robert, thanks for your comments. > >so what i have tried so far: > >- put find_joydevs into a critical section > This should work. Why don't you share the patch you used to do this? because i have dumped it, after there where

Re: What's wrong in my Trash patches?

2006-07-19 Thread Steven Edwards
On 7/19/06, Mikołaj Zalewski <[EMAIL PROTECTED]> wrote: I've sent patches to implement the trashing of files (starting from http://www.winehq.org/pipermail/wine-patches/2006-July/028782.html ) and they were rejected. Could someone tell me what's wrong with them? I normally follow wine-patches

Re: race condition in dinput's multiple joystick code and IL2

2006-07-19 Thread Robert Shearman
Christoph Frick wrote: hi there, the code i submitted some weeks ago about having more than one /dev/input/event-joystick shows from time to time a race condition in IL2 Sturmovik. this game is written in java and somehow exe-fied. so the whole thing is running a boatload of threads. my box is

Re: IE and MSN Messenger 7.0

2006-07-19 Thread Dan Kegel
On 7/18/06, Paul Vriens <[EMAIL PROTECTED]> wrote: if you add \HKLM\SOFTWARE\Microsoft\Internet Explorer\Version (REG_SZ with 6.0.2900.2180) it installs. So many apps need this that I use a shell script to create it: http://kegel.com/wine/fakeie.sh.txt (One of these days I'll make that script

Re: msi: Use -fno-builtin to avoid warnings with gcc 4.1.1.

2006-07-19 Thread Dan Kegel
On 7/19/06, Mike McCormack <[EMAIL PROTECTED]> wrote: gcc 4.1.1 seems to have a bug or some new "feature" in that it still warns about builtin iswalpha, etc having a different prototype to the msvcrt functions with the same name, even when -fno-builtin-iswalpha is specified. It seems to behave w

Re:

2006-07-19 Thread Chris
On Wednesday 19 July 2006 02:13, Aric Cyr wrote: > Jesse Allen gmail.com> writes: > > I think the worst case at detecting amount of video ram is stuffing it > > with textures and guessing how much went in. > > This is probably the only reasonably accurate and cross-platform way to do > it without

Re: ntdll: Heap implementation has a performance bottleneck

2006-07-19 Thread Frank Richter
On 18.07.2006 23:21, Michael Kaufmann wrote: > Hi, > > I have discovered that Wine's heap implementation (HeapAlloc(), > HeapFree(), etc. in dlls/ntdll/heap.c) is very slow if many small memory > blocks are allocated and freed. Somebody has reported this before: > http://www.winehq.org/pipermail/w

What's wrong in my Trash patches?

2006-07-19 Thread Mikołaj Zalewski
I've sent patches to implement the trashing of files (starting from http://www.winehq.org/pipermail/wine-patches/2006-July/028782.html ) and they were rejected. Could someone tell me what's wrong with them? Mikolaj Zalewski

Re: oleaut32:VatCat fixes initialization and conformance test

2006-07-19 Thread qingdoa daoo
--- Benjamin Arai <[EMAIL PROTECTED]>: > Changelog: > - Helps address http://bugs.winehq.com/show_bug.cgi?id=3628 > - Addresses variant initialization and missing conformance test > issues brought up by Qingdoa Daoo > - Fixes VarCat conformance test failures exposed by Rob Shearman: >

Re:

2006-07-19 Thread Aric Cyr
Jesse Allen gmail.com> writes: > > On 7/14/06, Stefan Dösinger gmx.at> wrote: > > I tried the sample program on my Linux box (radeon M9, 64 mb vram) and I > > don't think that it reported correct values. It said 32 mb textures, not all > > resident. While I have a 1400x1050 resolution I don't

race condition in dinput's multiple joystick code and IL2

2006-07-19 Thread Christoph Frick
hi there, the code i submitted some weeks ago about having more than one /dev/input/event-joystick shows from time to time a race condition in IL2 Sturmovik. this game is written in java and somehow exe-fied. so the whole thing is running a boatload of threads. my box is a smp-opteron-system with