re: Any chances to get some feedback on latests mswsock patch?

2006-07-01 Thread Dan Kegel
In addition to Juan's comments: it would be nice if, when you post new patches that obsolete old ones, if you stated that clearly. Otherwise we have to think a bit to decide if they apply on top of your old ones.

Re: Call for volunteer: dwarf2 testing

2006-07-01 Thread Eric Pouech
Paul Romanyszyn wrote: This app is downloadable and takes only a few steps to reproduce. Thanks for testing Paul... the app is not the culprit as the fault occurs while loading kernel32 debug information... you should get the same error for any app you load under winedbg (if you load kernel3

Re: Call for volunteer: dwarf2 testing

2006-07-01 Thread Paul Romanyszyn
Eric Pouech wrote: running a 16 bit application from bug Bug 5493 now gives an a continuous list of fixme:dbghelp_dwarf:dwarf2_compute_location Unhandled attr op: 75 instead of continuous page faulting between on the lookup. What traces do you need and I will add them to that bug. does the

Re: Any chances to get some feedback on latests mswsock patch?

2006-07-01 Thread Juan Lang
Hi Lukasz, you probably didn't notice that most patches didn't get through this week. There were several other rather large series sent, in addition to the usual traffic. My guess is Alexandre only had time for the easy ones this week. Your patches looked pretty good. The only suggestion I'd

Re: WRT failed to Build

2006-07-01 Thread Detlef Riekenberg
On Friday, 26. Mai 2006 Detlef Riekenberg wrote: > Am Mittwoch, den 24.05.2006, 20:24 +0200 schrieb Stefan Leichter: > > > > The cross-compiled WRT failed since 17. May. > > > I have already send a patch to Paul, to fix the cross compiling, > > Many Thanks. > > > > but it looks like Paul is no

Testing help needed: Pixel format whitelisting

2006-07-01 Thread Stefan Dösinger
Hi, The attached patch modifies IWineD3D::CheckDeviceFormat to whitelist supported formats and return unsupported on unknown formats. Games which use funky float formats or simmilar things should then see that the formats aren't supported and (hopefully) fall back to less fancy formats. Before I

Re: Wine 0.9.16 and ddraw issues

2006-07-01 Thread Stefan Dösinger
Hi, > I looked at that, and it is a reference counting issue. Red alert deals > nicely with its surfaces and the ddraw object itself, but it creates a > palette and doesn't release it. A palette holds a reference to the > DirectDraw interface it was created from, this is shown by a test case I > se

Re: Wine 0.9.16 and ddraw issues

2006-07-01 Thread Stefan Dösinger
Hi, > Command & Conquer and C&C: Red Alert > When exiting the game, a messagebox displays: 'Unregonized Direct Draw > result code: 1' > A demo of Red Alert is available here: > http://appdb.winehq.org/appview.php?versionId=4026 > These two games, along with 'Warlords : Darklords Rising' also ha

Any chances to get some feedback on latests mswsock patch?

2006-07-01 Thread Łukasz Chróst
Especially i'd like to know why it hasn't been accepted. It would be nice to have some starting point in the tree, as i've much more done but can't send it anyway. :/ It would be a lot of work to cut the patches into smaller parts at some point. Especially with no feedback... -- thanks, Łukasz Ch

Re: Win64 patch 3/5 (winedbg)

2006-07-01 Thread Eric Pouech
Ge van Geldorp wrote: From: Eric Pouech [mailto:[EMAIL PROTECTED] this one is questionnable. Now that we have stackwalk64 implemented (I'm not saying it works flawlessly on 64bit machines), it may be more interesting here to use the 64 bit version of the call back That's actually a se

Re: Call for volunteer: dwarf2 testing

2006-07-01 Thread Eric Pouech
running a 16 bit application from bug Bug 5493 now gives an a continuous list of fixme:dbghelp_dwarf:dwarf2_compute_location Unhandled attr op: 75 instead of continuous page faulting between on the lookup. What traces do you need and I will add them to that bug. does the attached patch help ?

Re: Wine 0.9.16 and ddraw issues

2006-07-01 Thread Stefan Dösinger
Am Freitag 30 Juni 2006 17:28 schrieb Christoph Frick: > On Fri, Jun 30, 2006 at 05:11:24PM +0200, Alexander Nicolaysen Sørnes wrote: > > ... > > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblock > > > > ... > > fixme:d3d:IWineD3DStateBlockImpl_Release Releasing primary stateblo

Re: DDRAW: Releasing attached surfaces

2006-07-01 Thread Stefan Dösinger
Hi, > as this seems already solved just for the files. this fix let Planescape > Torment crash (before it just ended silently by releasing its "primary > state block") - it worked before the ddraw patches white fine. i will > soon file a bugreport and provide a link to the demo. Can you also attach

Re: Link or rename wcmd.exe to cmd.exe?

2006-07-01 Thread Chris
On Saturday 01 July 2006 01:01, Alexandre Julliard wrote: > Yes, I think it should be renamed to cmd.exe, at this point it's > supposed to be a complete replacement. Not sure if this is the best place to bring this up, but I'm not sure it's "ready". The problem is it runs through the terminal the

RE: Win64 patch 3/5 (winedbg)

2006-07-01 Thread Ge van Geldorp
> From: Eric Pouech [mailto:[EMAIL PROTECTED] > > this one is questionnable. Now that we have stackwalk64 > implemented (I'm not saying it works flawlessly on 64bit > machines), it may be more interesting here to use the 64 bit > version of the call back That's actually a separate issue. The

Re: Link or rename wcmd.exe to cmd.exe?

2006-07-01 Thread Alexandre Julliard
"Thomas Kho" <[EMAIL PROTECTED]> writes: > I'm currently looking into what would be required for something like a > symlink to wcmd.exe, but at the same time I'm wondering the historical > reasons for choosing 'wcmd' and if it should be changed to just 'cmd'. Yes, I think it should be renamed to

Re: Win64 patch 3/5 (winedbg)

2006-07-01 Thread Eric Pouech
Ge van Geldorp wrote: diff --git a/programs/winedbg/stack.c b/programs/winedbg/stack.c index b976117..c2dec5f 100644 --- a/programs/winedbg/stack.c +++ b/programs/winedbg/stack.c @@ -127,9 +127,14 @@ BOOL stack_get_current_symbol(SYMBOL_INF static BOOL CALLBACK stack_read_mem(HANDLE hProc, DWORD