I'm working on the conversion from DirectX pixel and vertex shaders to
GLSL function and have made a good bit of progress this weekend. At
the moment, I'm able to run just about every simple vertex shader
(version <= 1.4, and a few 2.0's) that I can find which already works
on ARB_vertex_program
Mike Hearn wrote:
> * Are we turning away potential developers for any reason? Could we do
>more to attract new hackers?
Yes. The attitude on wine-devel could be appreciative of the progress
that Darwine has made and the hard work its developers rather than
disdain. That way developers wor
Nik wrote:
[I build my Windows apps on Win2k. How can I do it on Linux?
winegcc doesn't seem the right way.]
Depends. If your apps use C++, and you need to be able to
access non-COM C++ DLLs compiled by other folks, I bet
the best way to go is just run the same development tools
you used on
If you look at http://bugs.winehq.org/ you'll see a link on the left hand side
called "1.0 Tasks", which lists the 1.0 bugs being tracked in bugzilla.
Here's the URL it links to
http://bugs.winehq.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&product=Wine&target_milestone=
I am running wine (including winelib development packages) un Ubuntu
6.x beta, and I'd like, if possible, to migrate my Win32 development
from Win2k to Ubuntu (where most of my development is done).
Further to winelib information found in
http://www.winehq.org/site/winelib and makefile examples f
As the Summer Of Code begins and new blood joins us all at once,
I thought it'd be a good time to open a discussion on how we are doing as
a project.
Questions to consider:
* Is Wine improving or is the regression rate matching the improvement
rate?
* Are we producing a quality product, fr
On Mon, 22 May 2006 19:18:07 +0100, Nick Law wrote:
> Below is an email regarding this partiicular problem, I would be
> grateful for any comments that I can pass back to Jan Riewe. Thanks
Hi Nick,
This has been discussed previously. It looks likely that to fix this so
WoW works out of the box r
Pavel Troller wrote:
Hi!
I would like to ask for a help with wine compilation on an x86_64 system.
Today I successfully did the compilation, but the result is totally unusable.
I've supplied -m32 switch to both CFLAGS and LDFLAGS (I have to specify my
own C/LDFLAGS because of custom -I/-L opt
Hi Alexandre,
I'm curious as to what the reason behind this change was. I was under the
impression an invalid request must always mean a corrupted/destabilised
client. Please give me insight! :)
thanks -mike
On Sat, 27 May 2006 16:58:28 -0500, Neal Gompa wrote:
> Well, that is not totally correct. Usually about a week after Wine Project
> releases a version, Fedora Extras updates to the newest version!
For a distributor-run repository that is impressive, however it is worth
pointing out that as Wine r
Pavel Troller wrote:
> I would like to ask for a help with wine compilation on an x86_64 system.
http://wiki.winehq.org/WineOn64bit
bye
michael
> Today I successfully did the compilation, but the result is totally
> unusable.
> I've supplied -m32 switch to both CFLAGS and LDFLAGS (
Hi Pavel,
One thing to consider is where gcc finds your X libraries. Wine knows its on
a x86_64 system and supplies the -m32 itself. Of course, you will have to
watch out for missing required packages reported by configure (bison, flex
libxml2-devel, libxslt-devel, cups-devel, fontforge, freetype2
Hi!
I would like to ask for a help with wine compilation on an x86_64 system.
Today I successfully did the compilation, but the result is totally unusable.
I've supplied -m32 switch to both CFLAGS and LDFLAGS (I have to specify my
own C/LDFLAGS because of custom -I/-L options to find various
Saulius Krasuckas wrote:
If I compile Wine by starting with "./configure", it builds
dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I
get all video setup stuff OK.
If I connect to my tightvnc server after and run the game here, I get Xlib
errors in the output (about m
Hello!
I plan to add proper SHAppBarMessage support in wine. I'm using as base
some old code I've written to extend Win32s so it shouldn't be very
difficult.
I have however to choose a window to manage all appbars. It will have to
receive WM_COPYDATA messages, much like currently Shell_NotifyI
My previous post should have said
...includes winuser.h and linux/joystick.h (which, in turn, includes
linux/input.h)
There seems to be a name conflict in this file. "SW_MAX" is defined in
linux/input.h as a switch event, with value 0x0f. But our winuser.h has it
defined as a ShowWindow() code, with value 11 (decimal). This joystick.c
file includes linux/input.h and linux/joystick.h (which, in turn, includes
linux
http://bugs.winehq.org/show_bug.cgi?id=5124There is a solution in the bug.. Could someone please look and let the person know if that would be something that AJ would commit? If so, could you assist him with deriving a patch from his solution so that he can submit it to wine-patches. I would, bu
If I compile Wine by starting with "./configure", it builds
dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I
get all video setup stuff OK.
If I connect to my tightvnc server after and run the game here, I get Xlib
errors in the output (about missing GLX on :1.0 or a like
Hello!
On wine-users I was told I should go here for my problem. So here it is:
The game "Myst IV - Revelation" by Cyan Worlds / Ubisoft installed fine
in earlier versions of wine (although it was and is not playable).
Recently I tried again, and the setup crashed just before the copying of
file
On Mon, May 29, 2006 at 09:44:40PM +1000, Robert Lunnon wrote:
> Hmm, more on the Google earth saga, I have been looking at the font traces
> and
> get things like the following but freetype doesn't support these tags (except
> GSUB) ???
...
> Should freetype be able to find these tables ?
Free
Hmm, more on the Google earth saga, I have been looking at the font traces and
get things like the following but freetype doesn't support these tags (except
GSUB) ???
trace:font:WineEngGetFontData Can't find table 4a535446.
This is tag JSTF
trace:font:WineEngGetFontData font=7ff405d8, table=53
In an attempt to solve bug 4964, I found several issues
where Wine behaves incorrectly (e.g. not sending the messages
it should send) or simply differently (e.g. not sending
messages where Windows sends them, but perhaps there is no
real reason in Wine case to send them) than Windows
during window
Hi,
> My testing reveals that a large number of ddraw games crash with the new
> ddraw patch. These ran fine with the version from 8th April.
>
> Games that crash on startup
> - Heroes of Might and Magic IV
> - Heroes of Might and Magic III Complete
> - Stronghold
> - Warlords Battlecry
> - Warlor
24 matches
Mail list logo