wined3d: GLSL shader status

2006-05-29 Thread Jason Green
I'm working on the conversion from DirectX pixel and vertex shaders to GLSL function and have made a good bit of progress this weekend. At the moment, I'm able to run just about every simple vertex shader (version <= 1.4, and a few 2.0's) that I can find which already works on ARB_vertex_program

Set up wine-macosx? (Re: How are we doing?)

2006-05-29 Thread Jim White
Mike Hearn wrote: > * Are we turning away potential developers for any reason? Could we do >more to attract new hackers? Yes. The attitude on wine-devel could be appreciative of the progress that Darwine has made and the hard work its developers rather than disdain. That way developers wor

re: building win32/wine .exe's

2006-05-29 Thread Dan Kegel
Nik wrote: [I build my Windows apps on Win2k. How can I do it on Linux? winegcc doesn't seem the right way.] Depends. If your apps use C++, and you need to be able to access non-COM C++ DLLs compiled by other folks, I bet the best way to go is just run the same development tools you used on

Wine 1.0 Tasks

2006-05-29 Thread Dan Kegel
If you look at http://bugs.winehq.org/ you'll see a link on the left hand side called "1.0 Tasks", which lists the 1.0 bugs being tracked in bugzilla. Here's the URL it links to http://bugs.winehq.org/buglist.cgi?bug_status=NEW&bug_status=ASSIGNED&bug_status=REOPENED&product=Wine&target_milestone=

building win32/wine .exe's

2006-05-29 Thread NikNot
I am running wine (including winelib development packages) un Ubuntu 6.x beta, and I'd like, if possible, to migrate my Win32 development from Win2k to Ubuntu (where most of my development is done). Further to winelib information found in http://www.winehq.org/site/winelib and makefile examples f

How are we doing?

2006-05-29 Thread Mike Hearn
As the Summer Of Code begins and new blood joins us all at once, I thought it'd be a good time to open a discussion on how we are doing as a project. Questions to consider: * Is Wine improving or is the regression rate matching the improvement rate? * Are we producing a quality product, fr

Re: World of Warcraft (WoW) patch/more address space layout stuff

2006-05-29 Thread Mike Hearn
On Mon, 22 May 2006 19:18:07 +0100, Nick Law wrote: > Below is an email regarding this partiicular problem, I would be > grateful for any comments that I can pass back to Jan Riewe. Thanks Hi Nick, This has been discussed previously. It looks likely that to fix this so WoW works out of the box r

Re: Compiling wine on an x86-64 system

2006-05-29 Thread Robert Shearman
Pavel Troller wrote: Hi! I would like to ask for a help with wine compilation on an x86_64 system. Today I successfully did the compilation, but the result is totally unusable. I've supplied -m32 switch to both CFLAGS and LDFLAGS (I have to specify my own C/LDFLAGS because of custom -I/-L opt

server: Return an error for invalid requests instead of killing the client process.

2006-05-29 Thread Mike Hearn
Hi Alexandre, I'm curious as to what the reason behind this change was. I was under the impression an invalid request must always mean a corrupted/destabilised client. Please give me insight! :) thanks -mike

Re: Release Information on Fedora Extras!

2006-05-29 Thread Mike Hearn
On Sat, 27 May 2006 16:58:28 -0500, Neal Gompa wrote: > Well, that is not totally correct. Usually about a week after Wine Project > releases a version, Fedora Extras updates to the newest version! For a distributor-run repository that is impressive, however it is worth pointing out that as Wine r

Re: Compiling wine on an x86-64 system

2006-05-29 Thread Michael Stefaniuc
Pavel Troller wrote: > I would like to ask for a help with wine compilation on an x86_64 system. http://wiki.winehq.org/WineOn64bit bye michael > Today I successfully did the compilation, but the result is totally > unusable. > I've supplied -m32 switch to both CFLAGS and LDFLAGS (

Re: Compiling wine on an x86-64 system

2006-05-29 Thread Andrew Talbot
Hi Pavel, One thing to consider is where gcc finds your X libraries. Wine knows its on a x86_64 system and supplies the -m32 itself. Of course, you will have to watch out for missing required packages reported by configure (bison, flex libxml2-devel, libxslt-devel, cups-devel, fontforge, freetype2

Compiling wine on an x86-64 system

2006-05-29 Thread Pavel Troller
Hi! I would like to ask for a help with wine compilation on an x86_64 system. Today I successfully did the compilation, but the result is totally unusable. I've supplied -m32 switch to both CFLAGS and LDFLAGS (I have to specify my own C/LDFLAGS because of custom -I/-L options to find various

Re: --without-opengl problems

2006-05-29 Thread Eric Pouech
Saulius Krasuckas wrote: If I compile Wine by starting with "./configure", it builds dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I get all video setup stuff OK. If I connect to my tightvnc server after and run the game here, I get Xlib errors in the output (about m

AppBar support

2006-05-29 Thread Paul Chitescu
Hello! I plan to add proper SHAppBarMessage support in wine. I'm using as base some old code I've written to extend Win32s so it shouldn't be very difficult. I have however to choose a window to manage all appbars. It will have to receive WM_COPYDATA messages, much like currently Shell_NotifyI

Re: winmm/joystick/joystick.c: Name Clash ("SW_MAX")

2006-05-29 Thread Andrew Talbot
My previous post should have said ...includes winuser.h and linux/joystick.h (which, in turn, includes linux/input.h)

winmm/joystick/joystick.c: Name Clash ("SW_MAX")

2006-05-29 Thread Andrew Talbot
There seems to be a name conflict in this file. "SW_MAX" is defined in linux/input.h as a switch event, with value 0x0f. But our winuser.h has it defined as a ShowWindow() code, with value 11 (decimal). This joystick.c file includes linux/input.h and linux/joystick.h (which, in turn, includes linux

Bug 5124

2006-05-29 Thread Tom Booker
http://bugs.winehq.org/show_bug.cgi?id=5124There is a solution in the bug..  Could someone please look and let the person know if that would be something that AJ would commit?  If so, could you assist him with deriving a patch from his solution so that he can submit it to wine-patches.  I would, bu

--without-opengl problems

2006-05-29 Thread Saulius Krasuckas
If I compile Wine by starting with "./configure", it builds dlls/wined3d/wined3d.dll.so file. Then If I run some Ogre (d3d) game, I get all video setup stuff OK. If I connect to my tightvnc server after and run the game here, I get Xlib errors in the output (about missing GLX on :1.0 or a like

Myst IV Installer breakage

2006-05-29 Thread Ulrich Dobramysl
Hello! On wine-users I was told I should go here for my problem. So here it is: The game "Myst IV - Revelation" by Cyan Worlds / Ubisoft installed fine in earlier versions of wine (although it was and is not playable). Recently I tried again, and the setup crashed just before the copying of file

Re: How do fonts work ?

2006-05-29 Thread Huw Davies
On Mon, May 29, 2006 at 09:44:40PM +1000, Robert Lunnon wrote: > Hmm, more on the Google earth saga, I have been looking at the font traces > and > get things like the following but freetype doesn't support these tags (except > GSUB) ??? ... > Should freetype be able to find these tables ? Free

How do fonts work ?

2006-05-29 Thread Robert Lunnon
Hmm, more on the Google earth saga, I have been looking at the font traces and get things like the following but freetype doesn't support these tags (except GSUB) ??? trace:font:WineEngGetFontData Can't find table 4a535446. This is tag JSTF trace:font:WineEngGetFontData font=7ff405d8, table=53

user32,x11drv: window maximization issues / sending WM_SIZE

2006-05-29 Thread Juris Smotrovs
In an attempt to solve bug 4964, I found several issues where Wine behaves incorrectly (e.g. not sending the messages it should send) or simply differently (e.g. not sending messages where Windows sends them, but perhaps there is no real reason in Wine case to send them) than Windows during window

Re: Test results for ddraw patches

2006-05-29 Thread Stefan Dösinger
Hi, > My testing reveals that a large number of ddraw games crash with the new > ddraw patch. These ran fine with the version from 8th April. > > Games that crash on startup > - Heroes of Might and Magic IV > - Heroes of Might and Magic III Complete > - Stronghold > - Warlords Battlecry > - Warlor