Fonts getting corrupted in x11drv

2006-05-24 Thread Troy Rollo
The attached sample program demonstrates a bug in font handling that can lead to corrupted fonts. Compile with "winegcc -g sysfont.c -lgdi32 -lcomdlg32". Run the resulting a.out, and you will see the letter "C" in the top left corner of the window, rendered in the system font. Click anywhere in

Re: Bug ownership question

2006-05-24 Thread Troy Rollo
On Thursday 25 May 2006 03:09, Dragos wrote: > Hi again, > > Please excuse my simple question but how can I take > ownership of a wine bug I have just created? The easiest way is usually to ask on the #winehackers IRC channel on freenode, however based on the commentary attached to the bug at

Darwine is a Winner!

2006-05-24 Thread Jim White
Hey gang, This is obviously more a reflection of the intense interest in running Windows applications on Mac OS X than a testament to my powers as project admin, but exciting news nonetheless. And although it occurred two months ago (I just noticed it this morning), I figured I should get the wor

Re: WineD3D: Fog fixes

2006-05-24 Thread Stefan Dösinger
Am Mittwoch, 24. Mai 2006 17:59 schrieb Stefan Dösinger: > Use linear fog when vertex fog and table fog are set to none. Fixes prince > of persia and swat3. Some test I did with the mfcfog tool showed that > windows does foging when fogenable == true and vertexfog == none and > tablefog == none Thi

ValidateVertexShader question.

2006-05-24 Thread Louis. Lenders
Hi,while testing codesamplers samples i found that www.codesampler.com/source/dx8_cg_vertex_displacement.zipcrashes in ValidateVertexShader(). I came across a mail from Oliver Stieber that stated that this functions takes 5, and not 4 parameters. Indeed the patch  below fixes the crash (however the

Re: WRT failed to Build

2006-05-24 Thread Stefan Leichter
Am Mittwoch, 24. Mai 2006 06:52 schrieb Detlef Riekenberg: > Hi. > > > The cross-compiled WRT failed since 17. May. > The native WRT failed even longer. > > And Ideas? I have already send a patch to Paul, to fix the cross compiling, but it looks like Paul is not "at home". Bye Stefan

Re: Shell32 version (DllGetVersion) enhancement ideea

2006-05-24 Thread Dragos
Hi, Thanks Robert for the reply. I will not touch version.h then. I investigated a bit more and the problem is a bit more complex. The call that matters for my problem is GetFileVersionInfo wich does not use DllGetVersion. Changing DllGetVersion won't have an impact on it. GetFileVersion

Re: Shell32 version (DllGetVersion) enhancement ideea

2006-05-24 Thread Robert Shearman
Dragos wrote: Hello, I am looking at the MS Office 2k or IE5 installation issues on the current wine. The main problem I see is that when IE5 is installed within the office installer or by itself a message box saying:"The spilt of the Windows Desktop Update from the IE browser has been co

Bug ownership question

2006-05-24 Thread Dragos
Hi again, Please excuse my simple question but how can I take ownership of a wine bug I have just created? When I created it I left it to be assigned to the default of friendly Mr. Bugs. Since I am looking into it I would like to get it assigned to me. When I try to reassign it to me I

Re: Fix for the BadMatch error (bug #4945)

2006-05-24 Thread Wino Rojo
I aggree. The problem is that will break for cards who don't support 24-32 bits frame buffers. You must add a fallback for 16 bits : - try GLX_RGBA,GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER - if failed try GLX_RGBA,GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER -

Shell32 version (DllGetVersion) enhancement ideea

2006-05-24 Thread Dragos
Hello, I am looking at the MS Office 2k or IE5 installation issues on the current wine. The main problem I see is that when IE5 is installed within the office installer or by itself a message box saying:"The spilt of the Windows Desktop Update from the IE browser has been completed. You ar

Re: wined3d: Added separate alpha blending renderstates

2006-05-24 Thread Jacob Peters
- You should take into account that the extension might not be supported - You should add support for detecting the extension in IWineD3DImpl_FillGLCapsokay I'll do that > +    UINT                    blendEquation;> +    UINT                    blendEquationAlphaDon't add to the object variables t

Re: Fix for the BadMatch error (bug #4945)

2006-05-24 Thread fenix
Message d'origine >De: "Wino Rojo" <[EMAIL PROTECTED]> >A: wine-devel@winehq.org >Date: Tue, 23 May 2006 18:12:36 -0400 >Sujet: Fix for the BadMatch error (bug #4945) > >Hi, > >I'v found a way to fix my problem with wglShareLists - BadMatch error >(X_GLXMakeCurrent) (see bug #4945). > >In

Re: WineD3D and D3D9: Swapchain and back buffer corrections

2006-05-24 Thread Alexandre Julliard
Stefan Dösinger <[EMAIL PROTECTED]> writes: > This patch fixes a few with swap chains and back buffers. I've written test > cases for them which I will send in the next mail. Some things that the test > points out are The tests fail here: device.c:75: Test failed: The back buffer count in the

Re: comdlg32: Janitorial: write-strings warning fix

2006-05-24 Thread Uwe Bonnes
> "Michael" == Michael Stefaniuc <[EMAIL PROTECTED]> writes: Michael> Uwe Bonnes wrote: >>> "Andrew" == Andrew Talbot <[EMAIL PROTECTED]> >>> writes: >> Andrew> Changelog: Janitorial: Fix a write-strings compiler warning in Andrew> dlls/comdlg32/printdlg.c >

Re: comdlg32: Janitorial: write-strings warning fix

2006-05-24 Thread Michael Stefaniuc
Uwe Bonnes wrote: >>"Andrew" == Andrew Talbot <[EMAIL PROTECTED]> writes: > > > Andrew> Changelog: Janitorial: Fix a write-strings compiler warning in > Andrew> dlls/comdlg32/printdlg.c > > What is a "white-string" warning? Where have you seen the wHite-string? I see only wRite-strin

Re: comdlg32: Janitorial: write-strings warning fix

2006-05-24 Thread Uwe Bonnes
> "Andrew" == Andrew Talbot <[EMAIL PROTECTED]> writes: Andrew> Changelog: Janitorial: Fix a write-strings compiler warning in Andrew> dlls/comdlg32/printdlg.c What is a "white-string" warning? -- Uwe Bonnes[EMAIL PROTECTED] Institut fuer Kernphysik Schlossgartenst

Re: wined3d: Added separate alpha blending renderstates

2006-05-24 Thread H. Verbeet
- You should take into account that the extension might not be supported - You should add support for detecting the extension in IWineD3DImpl_FillGLCaps