Friday, May 19, 2006, 9:15:57 PM, Jacob Peters wrote:
> On 5/19/06, Jacob Peters <[EMAIL PROTECTED]> wrote:
> ChangeLog: I implemented more renderstates in device.c function
> IWineD3DDeviceImpl_SetRenderState()
> I added a few render states called by d3d8 demo app "mshdribl.exe", the one
> in t
Do you guys still need audio testing help? I found this here
http://www.winehq.org/?issue=313#Testing%20Wine's%20Audio. If you do
that would be good, I have a couple of days off coming up. And I would
like to help get this audio stuff figured out, because I can install
WinAmp and it works fin
"Daniel Remenak" <[EMAIL PROTECTED]> writes:
> No offense intended, but Stu's message DID have two attachments. If
> you don't believe me, click on his message, then More Options, then
> Show Original, and you'll find two text file attachments in encoded in
> base64. The fact that gmail chooses
"Tom Booker" <[EMAIL PROTECTED]> writes in gmane.comp.emulators.wine.devel:
> Good grief. My apologies Stu. Thanks Daniel for showing me another reason
> to nag about Gmail to google.
If there is "Content-Disposition: inline", correct behauviour is display
that mime part inline.
Many MUAs do
Good grief. My apologies Stu. Thanks Daniel for showing me another reason to nag about Gmail to google.
On 5/19/06, Daniel Remenak <[EMAIL PROTECTED]> wrote:
On 5/19/06, Tom Booker <[EMAIL PROTECTED]> wrote:> I hope you dont take this to be directed at you, Stu, but I need to say
> something, and
On 5/19/06, Tom Booker <[EMAIL PROTECTED]> wrote:
I hope you dont take this to be directed at you, Stu, but I need to say
something, and yours was a good example.
PLEASE!! Anyone that is reading this, do not paste your console output! I
cannot read it in my gmail web interface, because I have a
Karsten Elfenbein schrieb:
I wonder if the d3d9 code requires those changes as well.
nope
On 19/05/06, H. Verbeet <[EMAIL PROTECTED]> wrote:
On 19/05/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> This might be worth a test case, but I think it's hard to find a system
> without sysmem texture capatiblities to test.
I seem to remember reading that newer cards / drivers don't support
The attached patch should help. It's a bit of a hack and it's mostly
untested but copy and paste in MSVC6 seems to work fine.
/Ulrich
On Wed, May 17, 2006 at 07:21:55AM +0800, qingdoa daoo wrote:
>
> --- Ulrich Czekalla <[EMAIL PROTECTED]> wrote:
>
> >
> > I still don't understand why it would
When I run my wxWidgets 2.6.3 app in Wine 0.9.11 the tooltips show up
behind the main window instead of on top as they should. Before I start
digging into this to figure out why, can anyone give me any tips on
where in the code to start looking?
I have been seeing this for a while --- with wxwidge
On Thu, 18 May 2006 20:41:15 +, Wei-Tsun Sun wrote:
> I have loved wine since I started using linux, but I have found that the
> programs/games that I can run by wine 0.9.10, can't be run afterward.
> Not all of the programs, but ones which are more relevant to the uses of
> mulltimedia, such a
Stefan Dösinger wrote:
Am Donnerstag, 18. Mai 2006 22:31 schrieb Stefan Dösinger:
+
+ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL);
+if (ret != DISP_CHANGE_SUCCESSFUL) {
+if(devmode.dmDisplayFrequency != 0) {
+WARN("ChangeDisplaySettings
I wonder if the d3d9 code requires those changes as well.
Karsten
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Peter Beutner
Gesendet: Freitag, 19. Mai 2006 14:18
An: [EMAIL PROTECTED]
Betreff: d3d8: Fix GetDesc and GetLevelDesc for surfaces an
On 19/05/06, Jacob Peters <[EMAIL PROTECTED]> wrote:
ChangeLog: I implemented more renderstates in device.c function
IWineD3DDeviceImpl_SetRenderState()
Hello this is my first patch submition.
A few render states called by d3d8 demo app "mshdribl.exe", the one in the
wiki.
glBlendFuncSeparate
I've noticed a few problems running wine apps against Hummingbird's
Exceed X server on Windows. The two problems I noticed are:
- The top-level window's title bar is blank, instead of containing
the application's title. And,
- When you take a visible dialog box, hide it (ShowWindow(SW_HID
On Fri, 2006-05-19 at 14:59 +0300, Paul Chitescu wrote:
> I really want to put an end of this.
Sorry, I should have commented on this earlier.
> What is the preferred format? Looking just in the same file i find the
> following alternatives, all used:
> 1. "%s %p\n"
> 2. "%s %p - stub\n"
> 3. "(%
I really want to put an end of this.
That message was copied from some other nearby function.
What is the preferred format? Looking just in the same file i find the
following alternatives, all used:
1. "%s %p\n"
2. "%s %p - stub\n"
3. "(%s %p)\n"
4. "stub (%s %p)\n"
5. "(%s %p) : stub\n"
6. "(%s
Stu Black wrote:
Playback stopped with the line:
wave.c:657:Playing 1 second 440Hz tone at 8000x16x2
WAVE_FORMAT_PCM CALLBACK_THREAD|WAVE_MAPPED
There is a bug in the wave test and I just submitted a fix so please
retry with CVS once the bug fix gets committed.
On Fri, 2006-05-19 at 13:13 +0300, Paul Chitescu wrote:
> +BOOL WINAPI FileEncryptionStatusW(LPCWSTR lpFileName, LPDWORD
> lpStatus)
> +{
> +FIXME("%s %p\n", debugstr_w(lpFileName), lpStatus);
We typically to put "stub" in the FIXME message when we
dummy up such functions:
+FIXME("(%s %p):
Brent Pinkney wrote:
I am new to wine but am battling to get this groovy programme 'Wap Proof'
http://www.wap-proof.com
to run.
I am using version 1.2 (not 2.0) of Wap Proof. The install is fine and the emulator
can load WML files which are on the hard drive.
However whenever it a
Dmitry Timoshkov wrote:
> "Tomas Carnecky" <[EMAIL PROTECTED]> wrote:
>
>> The problem seems to be the SWP_NOACTIVATE that is now added to 'swp' in
>> case of SW_MINIMIZE. Before your patch, SW_MINIMIZE has it's own 'case'
>> section, now it falls through and in 'case SW_SHOWMINNOACTIVE'
>> SWP_NO
On Friday 19 May 2006 05:03, Mike McCormack wrote:
>
> samuel herzog wrote:
> > 2. The tool (let's call it WineDllSniffer) saves the list of dll's used by
> > application XYZ to a text-file.
> > 3. Now I take the text-file and use the second tool(let's call it
> > WineDllAssistance) which would
>
On 19/05/06, Jason Green <[EMAIL PROTECTED]> wrote:
+FIXME("GLSL vertex shader failed\n");
+TRACE("Shader compile/link error log:\n%s\n", buf);
It's a minor point, but I think that when shader compilation fails, we
might as well print a FIXME here straight away.
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