Re: wined3d: IWineD3DDeviceImpl_SetRenderState added renderstates (try #2)

2006-05-19 Thread Vitaliy Margolen
Friday, May 19, 2006, 9:15:57 PM, Jacob Peters wrote: > On 5/19/06, Jacob Peters <[EMAIL PROTECTED]> wrote: > ChangeLog: I implemented more renderstates in device.c function > IWineD3DDeviceImpl_SetRenderState() > I added a few render states called by d3d8 demo app "mshdribl.exe", the one > in t

still need audio help?

2006-05-19 Thread Kenneth Armstrong
Do you guys still need audio testing help? I found this here http://www.winehq.org/?issue=313#Testing%20Wine's%20Audio. If you do that would be good, I have a couple of days off coming up. And I would like to help get this audio stuff figured out, because I can install WinAmp and it works fin

Re: wine audio testing results

2006-05-19 Thread Kari Hurtta
"Daniel Remenak" <[EMAIL PROTECTED]> writes: > No offense intended, but Stu's message DID have two attachments. If > you don't believe me, click on his message, then More Options, then > Show Original, and you'll find two text file attachments in encoded in > base64. The fact that gmail chooses

Re: wine audio testing results

2006-05-19 Thread Kari Hurtta
"Tom Booker" <[EMAIL PROTECTED]> writes in gmane.comp.emulators.wine.devel: > Good grief. My apologies Stu. Thanks Daniel for showing me another reason > to nag about Gmail to google. If there is "Content-Disposition: inline", correct behauviour is display that mime part inline. Many MUAs do

Re: wine audio testing results

2006-05-19 Thread Tom Booker
Good grief.  My apologies Stu.  Thanks Daniel for showing me another reason to nag about Gmail to google. On 5/19/06, Daniel Remenak <[EMAIL PROTECTED]> wrote: On 5/19/06, Tom Booker <[EMAIL PROTECTED]> wrote:> I hope you dont take this to be directed at you, Stu, but I need to say > something, and

Re: wine audio testing results

2006-05-19 Thread Daniel Remenak
On 5/19/06, Tom Booker <[EMAIL PROTECTED]> wrote: I hope you dont take this to be directed at you, Stu, but I need to say something, and yours was a good example. PLEASE!! Anyone that is reading this, do not paste your console output! I cannot read it in my gmail web interface, because I have a

Re: d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.

2006-05-19 Thread Peter Beutner
Karsten Elfenbein schrieb: I wonder if the d3d9 code requires those changes as well. nope

Re: WineD3D: Allow SYSTEMMEM textures

2006-05-19 Thread H. Verbeet
On 19/05/06, H. Verbeet <[EMAIL PROTECTED]> wrote: On 19/05/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > This might be worth a test case, but I think it's hard to find a system > without sysmem texture capatiblities to test. I seem to remember reading that newer cards / drivers don't support

Re: thanks for wine

2006-05-19 Thread Ulrich Czekalla
The attached patch should help. It's a bit of a hack and it's mostly untested but copy and paste in MSVC6 seems to work fine. /Ulrich On Wed, May 17, 2006 at 07:21:55AM +0800, qingdoa daoo wrote: > > --- Ulrich Czekalla <[EMAIL PROTECTED]> wrote: > > > > > I still don't understand why it would

Tooltips not on top in wxWidgets app

2006-05-19 Thread Michael Ost
When I run my wxWidgets 2.6.3 app in Wine 0.9.11 the tooltips show up behind the main window instead of on top as they should. Before I start digging into this to figure out why, can anyone give me any tips on where in the code to start looking? I have been seeing this for a while --- with wxwidge

Re: Usability after 0.9.10

2006-05-19 Thread Mike Hearn
On Thu, 18 May 2006 20:41:15 +, Wei-Tsun Sun wrote: > I have loved wine since I started using linux, but I have found that the > programs/games that I can run by wine 0.9.10, can't be run afterward. > Not all of the programs, but ones which are more relevant to the uses of > mulltimedia, such a

Re: WineD3D: SetDisplayMode and GetDisplayMode

2006-05-19 Thread Joris Huizer
Stefan Dösinger wrote: Am Donnerstag, 18. Mai 2006 22:31 schrieb Stefan Dösinger: + +ret = ChangeDisplaySettingsExW(NULL, &devmode, NULL, CDS_FULLSCREEN, NULL); +if (ret != DISP_CHANGE_SUCCESSFUL) { +if(devmode.dmDisplayFrequency != 0) { +WARN("ChangeDisplaySettings

Re: d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.

2006-05-19 Thread Karsten Elfenbein
I wonder if the d3d9 code requires those changes as well. Karsten -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Peter Beutner Gesendet: Freitag, 19. Mai 2006 14:18 An: [EMAIL PROTECTED] Betreff: d3d8: Fix GetDesc and GetLevelDesc for surfaces an

Re: wined3d: IWineD3DDeviceImpl_SetRenderState added renderstates

2006-05-19 Thread H. Verbeet
On 19/05/06, Jacob Peters <[EMAIL PROTECTED]> wrote: ChangeLog: I implemented more renderstates in device.c function IWineD3DDeviceImpl_SetRenderState() Hello this is my first patch submition. A few render states called by d3d8 demo app "mshdribl.exe", the one in the wiki. glBlendFuncSeparate

incorrect behavior with Exceed X server

2006-05-19 Thread Eric Frias
I've noticed a few problems running wine apps against Hummingbird's Exceed X server on Windows. The two problems I noticed are: - The top-level window's title bar is blank, instead of containing the application's title. And, - When you take a visible dialog box, hide it (ShowWindow(SW_HID

Re: advapi32: Add stub FileEncryptionStatus and declarations

2006-05-19 Thread Dimi Paun
On Fri, 2006-05-19 at 14:59 +0300, Paul Chitescu wrote: > I really want to put an end of this. Sorry, I should have commented on this earlier. > What is the preferred format? Looking just in the same file i find the > following alternatives, all used: > 1. "%s %p\n" > 2. "%s %p - stub\n" > 3. "(%

Re: advapi32: Add stub FileEncryptionStatus and declarations

2006-05-19 Thread Paul Chitescu
I really want to put an end of this. That message was copied from some other nearby function. What is the preferred format? Looking just in the same file i find the following alternatives, all used: 1. "%s %p\n" 2. "%s %p - stub\n" 3. "(%s %p)\n" 4. "stub (%s %p)\n" 5. "(%s %p) : stub\n" 6. "(%s

Re: wine audio testing results

2006-05-19 Thread Robert Reif
Stu Black wrote: Playback stopped with the line: wave.c:657:Playing 1 second 440Hz tone at 8000x16x2 WAVE_FORMAT_PCM CALLBACK_THREAD|WAVE_MAPPED There is a bug in the wave test and I just submitted a fix so please retry with CVS once the bug fix gets committed.

Re: advapi32: Add stub FileEncryptionStatus and declarations

2006-05-19 Thread Dimi Paun
On Fri, 2006-05-19 at 13:13 +0300, Paul Chitescu wrote: > +BOOL WINAPI FileEncryptionStatusW(LPCWSTR lpFileName, LPDWORD > lpStatus) > +{ > +FIXME("%s %p\n", debugstr_w(lpFileName), lpStatus); We typically to put "stub" in the FIXME message when we dummy up such functions: +FIXME("(%s %p):

Re: Does a tool like this exist already ?

2006-05-19 Thread Robert Shearman
Brent Pinkney wrote: I am new to wine but am battling to get this groovy programme 'Wap Proof' http://www.wap-proof.com to run. I am using version 1.2 (not 2.0) of Wap Proof. The install is fine and the emulator can load WML files which are on the hard drive. However whenever it a

Re: user32: Make all the recently added ShowWindow tests pass in Wine

2006-05-19 Thread Tomas Carnecky
Dmitry Timoshkov wrote: > "Tomas Carnecky" <[EMAIL PROTECTED]> wrote: > >> The problem seems to be the SWP_NOACTIVATE that is now added to 'swp' in >> case of SW_MINIMIZE. Before your patch, SW_MINIMIZE has it's own 'case' >> section, now it falls through and in 'case SW_SHOWMINNOACTIVE' >> SWP_NO

Re: Does a tool like this exist already ?

2006-05-19 Thread Brent Pinkney
On Friday 19 May 2006 05:03, Mike McCormack wrote: > > samuel herzog wrote: > > 2. The tool (let's call it WineDllSniffer) saves the list of dll's used by > > application XYZ to a text-file. > > 3. Now I take the text-file and use the second tool(let's call it > > WineDllAssistance) which would >

Re: [WINED3D 1/5] Added shader_is_glsl_error() function to baseshader.

2006-05-19 Thread H. Verbeet
On 19/05/06, Jason Green <[EMAIL PROTECTED]> wrote: +FIXME("GLSL vertex shader failed\n"); +TRACE("Shader compile/link error log:\n%s\n", buf); It's a minor point, but I think that when shader compilation fails, we might as well print a FIXME here straight away.