On 5/14/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
Hi,
This patch lets DirectInput8Create work similar to the native version which
according to MSDN uses CoCreateInstance to create a dinput8 object. This
rewrite should fix the dll count related issues.
This patch needs linking again
On Sun, 2006-05-14 at 18:33 -0700, Dan Kegel wrote:
> Hmm. Ulrich (Weigand, I presume) hasn't been active on the
> wine list lately, so I'm cc'ing him on this...
No, my bad, it's Ulrich Czekalla.
--
Dimi Paun <[EMAIL PROTECTED]>
Lattica, Inc.
On 5/14/06, Dimi Paun <[EMAIL PROTECTED]> wrote:
> [ http://bugs.winehq.org/show_bug.cgi?id=5231 ]
> This seems to be part of Dimi Paun's TODO list.
It wasn't on my TODO, I was just keeping track of the task.
Alexandre told me that Urlich had a patch about 2 years ago
(at WineConf 2004), and he
On Sun, 2006-05-14 at 15:02 -0700, Dan Kegel wrote:
> This seems to be part of Dimi Paun's TODO list.
> Dimi, were you about to do this? If not, am I on the right track
> here?
It wasn't on my TODO, I was just keeping track of the task.
Alexandre told me that Urlich had a patch about 2 years ago
wineserver currently tracks a lot of info about windows (those
things on the screen, not the operating system).
It turns out (see http://bugs.winehq.org/show_bug.cgi?id=5231 )
that it probably needs to do the same thing for menus and menuitems
to make the win32 apis GetMenuItemCount and GetMenuIte
On Sun, May 14, 2006 at 11:16:29PM +0200, Uwe Bonnes wrote:
> even with a recent fontforge, I get "Missing glyph for":
> LD_LIBRARY_PATH="../libs/unicode:$LD_LIBRARY_PATH" ../tools/sfnt2fnt
> small_fonts.ttf 11 1253 96 128 5
> Missing glyph for char 0385
> ...
>
> Is this expected behaviour?
Yes.
Hallo,
even with a recent fontforge, I get "Missing glyph for":
fontforge -script ../fonts/genttf.ff small_fonts.sfd small_fonts.ttf
Copyright (c) 2000-2006 by George Williams.
Executable based on sources from 19:18 13-Apr-2006.
../tools/widl/widl -I. -I. -I../include -I../include-h -H amstr
On 5/14/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> + memset( ldtent, 0, sizeof(*ldtent) ); /* Keep valgrind happy */
I'd never do anything like that (i.e. doing something where you have to
put a comment besides that it's there to please lint, valgrind or what
else code checkers ther
Hi Jacek:
+" -L path Set importlib searcg dir to path (multiple -L
Small typo in tools/widl/widl.c: "search"
--
By By ...
... Detlef
On Sat, May 13, 2006 at 01:36:54PM -0700, Dan Kegel wrote:
> There's another valgrind warning that is much more understandable, and
> I'm sending an obvious fix for it to wine-patches. (My first patch
> missed one instance, so I'm resending.) I'd appreciate it if you could
> check that one, too. -
... and here the patch
diff --git a/dlls/gdi/driver.c b/dlls/gdi/driver.c
index 9f40a8d..012d882 100644
--- a/dlls/gdi/driver.c
+++ b/dlls/gdi/driver.c
@@ -194,6 +194,33 @@ #define GET_FUNC(name) driver->funcs.p##
GET_FUNC(StrokePath);
GET_FUNC(SwapBuffers);
GET_FUNC(Wide
"Mike Hearn" <[EMAIL PROTECTED]> writes:
> ent is initialized here OK, it's correctly pointing to an LDT_ENTRY
> struct on the stack. Valgrind is (presumably) complaining about
> ent->HighWord.Bits.Granularity being tested before being assigned, but
> that's wrong and is either a mistake in:
>
> a
Damjan Jovanovic wrote:
I've been looking at bug 3930
(http://bugs.winehq.org/show_bug.cgi?id=3930), where
Heroes of might and magic basically hangs on a black
screen when sound is enabled (and works when sound is
disabled).
It happens on all wine versions, the winedbg session
below is from wine
On 5/14/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Of course it is testing "ent" by accessing a member of it, thus
dereferencing it.
ent is initialized here OK, it's correctly pointing to an LDT_ENTRY
struct on the stack. Valgrind is (presumably) complaining about
ent->HighWord.Bits.Granu
On Sat, May 13, 2006 at 11:11:50PM +0100, Mike Hearn wrote:
> if ((ent->HighWord.Bits.Granularity = (limit >= 0x10)))
>
> but unless I'm reading it wrong this is not testing ent before
> initialization at all, it's testing limit, assigning to ent, then
> testing the result of that assignment .
You will need to split this patch into two. Checking for NULL has nothing
to do with callback. Also I'm not sure why are you removing NULL check?
Any explanations, tests?
This patch is already split into eight parts - I hope thay are small
enough. That's true the first patch doesn't have mu
Dan Kegel wrote:
On 5/13/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
I know this kind of errors from working on GNU Parted with Valgrind, and
my policy is to leave the code alone when I can't spot why it should be
wrong.
I strongly advise against doing otherwise.
I'll buy that. That
Mike Hearn wrote:
Hmm, are you sure this isn't a bug in Valgrind itself? The code it's
warning on is this:
inline static void wine_ldt_set_limit( LDT_ENTRY *ent, unsigned int limit )
{
if ((ent->HighWord.Bits.Granularity = (limit >= 0x10))) limit >>= 12;
ent->LimitLow = (WORD)limit;
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