Google Earth installer

2006-05-13 Thread Robert Lunnon
I have an issue with Google Earth Installer generating an exception early in the install. Looks like it has a problem dereferencing a pointer returned by LoadResource. Anyone looking into this at all ? 1 000c:Call window proc 405fa1 (hwnd=10024,msg=WM_INITDIALOG,wp=,lp=7fd5fa98) 2 000

Re: comctl32[1/8]: header: don't check lpItem for NULL in GetItemT

2006-05-13 Thread Vitaliy Margolen
Saturday, May 13, 2006, 1:07:54 PM, Mikolaj Zalewski wrote: > These patches implements the callback header items and should fix e.g. > bug #4344 > Changelog: don't check lpItem for NULL in GetItemT - lpItem can't be NULL You will need to split this patch into two. Checking for NULL has nothing

Re: Quiet valgrind warnings in init_current_teb

2006-05-13 Thread Mike Hearn
Hmm, are you sure this isn't a bug in Valgrind itself? The code it's warning on is this: inline static void wine_ldt_set_limit( LDT_ENTRY *ent, unsigned int limit ) { if ((ent->HighWord.Bits.Granularity = (limit >= 0x10))) limit >>= 12; ent->LimitLow = (WORD)limit; ent->HighWord.Bi

Re: thanks for wine

2006-05-13 Thread Mike Hearn
On Sat, 13 May 2006 06:57:22 +0800, qingdoa daoo wrote: > It just occurred to me that we don't need a new test case. > Current tests don't pass on my box either. > Although the result line shows 0 failure. > there are error messages during the test. That doesn't imply a problem, lots of our test

Re: comctl32[2/8]: header: don't send HDN_GETDISPINFO during HDM_SET/INSERTITEM

2006-05-13 Thread James Hawkins
On 5/13/06, Mikołaj Zalewski <[EMAIL PROTECTED]> wrote: Changelog: don't send HDN_GETDISPINFO during HDM_SET/INSERTITEM - Windows doesn't do it. This is a good candidate for a test case. -- James Hawkins

Re: Valgrind warning cleanup...

2006-05-13 Thread Dan Kegel
On 5/13/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote: I know this kind of errors from working on GNU Parted with Valgrind, and my policy is to leave the code alone when I can't spot why it should be wrong. I strongly advise against doing otherwise. I'll buy that. That's why I sent the no

Re: Valgrind warning cleanup...

2006-05-13 Thread leslie . polzer
On Sat, May 13, 2006 at 01:01:34PM -0700, Dan Kegel wrote: > What do folks think - should we just make the allocation a little > bigger to make valgrind happy? I know this kind of errors from working on GNU Parted with Valgrind, and my policy is to leave the code alone when I can't spot why it sho

Valgrind warning cleanup...

2006-05-13 Thread Dan Kegel
I was trying to use valgrind-3.1.1 to track down an OpenOffice crash, and I noticed that current wine shows errors like this even running notepad: ==8986== Invalid read of size 4 ==8986==at 0x20010C21: (within /lib/ld-2.3.6.so) ... ==8986==by 0x20189D10: dlopen (in /lib/tls/i686/cmov/libd

Re: gdi: create driver interface for opengl implementation and add wrapper functions.

2006-05-13 Thread Tomas Carnecky
Tomas Carnecky wrote: > This patch adds an WineGL interface to the GDI driver and creates > wrapper functions for them. If the wgl function takes a HDC, the wrapper > extract the PHYSDEV and prepends it to the driver-function argument > list. This way we have direct access to the PHYSDEV in x11drv

Re: thanks for wine

2006-05-13 Thread Marius Andreiana
Hi Ulrich,On 5/11/06, Ulrich Czekalla <[EMAIL PROTECTED]> wrote: > Copy-paste didn't work between wine and Gnome, but everything else was> without a hitch!Doh! What exactly failed? Could you give me the exact steps to reproducethe problem?I've tried now, but the quest has ended. I visited another f

help

2006-05-13 Thread Marco Ortega
Im developing an aplicaction to control an scanner via USB and im following the steps to comunicate with a hid (human device interface), at first im trying to get the GUID of my device, but somethig strange happens, i always get the GUID 4D1E55B2-F16F-11CF-88 CB 00 11 11 00 00 30 for my device, no

Help needed: Drawing of transformed vertices

2006-05-13 Thread Stefan Dösinger
Hello, As I have mentioned on irc some time ago, I have some Z order problems in a few d3d7 games. It seems to affect all games which mix transformed and untransformed vertices in one scene. The problem is that the transformed vertices show up in front of the untransformed, although the shouldn'