Someone let me know when the food fight is over
so I can try installing things again. For now,
everything interesting I try installing fails
complaining I don't have administrator privs.
- Dan
On 5/8/06, Aric Cyr <[EMAIL PROTECTED]> wrote:
Out of curiosity, is anyone working on a HLSL->GLSL compiler? This seems like a
large, non-trivial part of shader model 3 that would be required for Wine to
properly implement HLSL.
At the moment, the d3d9x_##.dll files are shipped with games and
Jason Green gmail.com> writes:
>
> On 5/4/06, Raphael club-internet.fr> wrote:
> Also, I'm not sure of the ramifications of using both GLSL shaders and
> ARB_vertex_program shaders at the same time... Haven't got that far
> yet, but it's a good question to look into.
You can't use both at the
Thanks, I'll look into the error handler thing.
Do you know why this X error is generated? At any rate there is a way to
push/pop error handlers if I recall correctly ... some parts of Wine rely
on being able to swallow them I think. Try and find them.
It's perfectly normal, and I expected it.
On Mon, 08 May 2006 12:03:21 +0200, Rainer M KRug wrote:
> I am sitting behind a proxy server (no authorisation needed), and the
> proxy is setup correctly:
>
> ftp_proxy=ftp://proxy.sun.ac.za:3128
> http_proxy=http://proxy.sun.ac.za:3128
> https_proxy=http://proxy.sun.ac.za:3128
> no_proxy='local
On Sun, 07 May 2006 16:20:50 -0400, Vincent Povirk wrote:
> X Error of failed request: BadAccess (attempt to access private
> RegisterHotKey is implemented as if XGrabKey returns 0 if it fails. Do
> I need to do something special to "watch" for the error?
Do you know why this X error is generate
On Sun, 07 May 2006 20:31:04 +0200, Herman Bos wrote:
> err:rpc:RPCRT4_OpenConnection protseq mswmsg not supported
> err:rpc:RPCRT4_OpenConnection protseq mswmsg not supported
> err:rpc:RPCRT4_OpenConnection protseq mswmsg not supported
You're using a mix of native and builtin DCOM DLLs ... don't
Who do I have to give a rim job if I want to be able to commit new
applications to the AppDB without waiting for approval?
Waiting for approval before being able to upload screenshots etc. sucks!
In wglMakeCurrent(), when the HDC type is OBJ_MEMDC you activate the
frontbuffer for drawing. PBuffers' type is also OBJ_MEMDC, but changing
the drawbuffer in that case is wrong.
Is there a way to find out if the HDC is a PBuffer? I have some patches
in my local tree but I took the freedom to put
Hi,
Again the twain_32 -> sane.ds/gphoto2.ds split.
This splits the twain_32 which contained both datasourcemanager (DSM)
and a sane based datasource (DS) into:
- DSM code in twain_32
- DS code in sub drivers
- sane.ds - existing sane implementation.
- gphoto2.ds- new
Hi,
On Sun, May 07, 2006 at 04:20:50PM -0400, Vincent Povirk wrote:
> I found a patch from about 3 years ago for implementing RegisterHotKey
> and UnregisterHotKey. I've updated it to apply to the current wine
> source tree and essentially copied what metacity does to cover any
> missing functiona
* On Mon, 8 May 2006, Marcin Kardas wrote:
>
> I've writen (very) simple test program for Linux, you can download it
> from: http://www.gamemaker.host.sk/soc/gltest.c
>
> This program, like Wine, is using only one X window, and other GL scenes
> are emulated.
Oh, if I run wine make process in
Uwe Bonnes wrote:
"Eric" == Eric Pouech <[EMAIL PROTECTED]> writes:
Eric> Uwe Bonnes wrote:
>> Hallo,
>>
>> on XP, Program->Execute->(../system32/)telnet.exe starts up a
>> Console. "wine telnet.exe" on the command line however silently
>> terminates, as the call to
> "Eric" == Eric Pouech <[EMAIL PROTECTED]> writes:
Eric> Uwe Bonnes wrote:
>> Hallo,
>>
>> on XP, Program->Execute->(../system32/)telnet.exe starts up a
>> Console. "wine telnet.exe" on the command line however silently
>> terminates, as the call to GetConsoleScreenB
2006/5/8, Huw Davies <[EMAIL PROTECTED]>:
On Sun, May 07, 2006 at 01:47:54PM +0200, Marcin Kardas wrote:
> Hi,
> I'm participate in Google summer of code and I'm going to send
> application with my own idea. I would like to fix popular wine bug -
> http://bugs.winehq.org/show_bug.cgi?id=2398. On
> "Andreas" == Andreas Mohr <[EMAIL PROTECTED]> writes:
Andreas> Hi, On Mon, May 08, 2006 at 02:27:53PM +0200, Uwe Bonnes wrote:
>> Hallo,
>>
>> on XP, Program->Execute->(../system32/)telnet.exe starts up a
>> Console. "wine telnet.exe" on the command line however silentl
Hi,
> ChangeLog:
> Stefan Dösinger(For CodeWeavers): Implement IWineD3DSurface::GetDC and
> IWineD3DSurface::ReleaseDC
Is anything wrong with this patch? I noticed that the other 3 patches I sent
along this patch were applied, but the getdc patch wasn't. Alexandre, do you
have any suggestions for
On 5/7/06, Jeremy White <[EMAIL PROTECTED]> wrote:
Only anomaly is that the modem driver is treated as an OSSsound card, and so has a number of flawed attempts to playagainst itI believe that this is due to the fact that modems ever since the mid 90's have the ability to output the sound
Andreas Mohr wrote:
Hi,
On Mon, May 08, 2006 at 02:27:53PM +0200, Uwe Bonnes wrote:
Hallo,
on XP, Program->Execute->(../system32/)telnet.exe starts up a Console.
"wine telnet.exe" on the command line however silently terminates, as the
call to GetConsoleScreenBufferInfo returns an empty
Uwe Bonnes wrote:
Hallo,
on XP, Program->Execute->(../system32/)telnet.exe starts up a Console.
"wine telnet.exe" on the command line however silently terminates, as the
call to GetConsoleScreenBufferInfo returns an empty
LPCONSOLE_SCREEN_BUFFER_INFO structure.
Shouldn't wine start up some wi
On Sun, May 07, 2006 at 01:47:54PM +0200, Marcin Kardas wrote:
> Hi,
> I'm participate in Google summer of code and I'm going to send
> application with my own idea. I would like to fix popular wine bug -
> http://bugs.winehq.org/show_bug.cgi?id=2398. On
> http://wiki.winehq.org/OpenGL there are so
Hi,
On Mon, May 08, 2006 at 02:27:53PM +0200, Uwe Bonnes wrote:
> Hallo,
>
> on XP, Program->Execute->(../system32/)telnet.exe starts up a Console.
> "wine telnet.exe" on the command line however silently terminates, as the
> call to GetConsoleScreenBufferInfo returns an empty
> LPCONSOLE_SCREEN
"Roderick Colenbrander" <[EMAIL PROTECTED]> writes:
> +static ULONG WINAPI DI8CF_AddRef(LPCLASSFACTORY iface) {
> +LockModule();
> +return 2;
> +}
> +
> +static ULONG WINAPI DI8CF_Release(LPCLASSFACTORY iface) {
> +UnlockModule();
> +return 1;
> +}
You need to track the lifetime o
Robert Shearman <[EMAIL PROTECTED]> writes:
> +tryagain:
> +req->handle = token;
> +wine_server_set_reply( req, buffer, server_buf_len );
> +status = wine_server_call( req );
> +if (status == STATUS_BUFFER_TOO_SMALL)
> +{
> +
Hi, I have another question for you all...
Are the darwine team able to use the apple drivers for audio/MIDI? And
will darwine support jack under OS X?
thanks in advance
Kev
Hallo,
on XP, Program->Execute->(../system32/)telnet.exe starts up a Console.
"wine telnet.exe" on the command line however silently terminates, as the
call to GetConsoleScreenBufferInfo returns an empty
LPCONSOLE_SCREEN_BUFFER_INFO structure.
Shouldn't wine start up some wineconsole in that cir
On Mon, 2006-05-08 at 02:49 -0400, Neil Skrypuch wrote:
> On Monday, May 08, 2006 00:20, Vitaliy Margolen wrote:
> > Saturday, May 6, 2006, 12:48:50 PM, Marco Eminente wrote:
> > > CFLAGS="-Wall -g -O2" ./configure --host=x86_64-linux-gnu
> > > --build=x86_64-linux-g nu --prefix=/usr --mandir=\${pr
Andreas Mohr wrote:
Hi,
On Thu, May 04, 2006 at 06:36:48PM -0400, Ivan Gyurdiev wrote:
Also cleans up what looks like the result of a patch being applied twice
- same value is written to on consecutive lines.
You didn't mix up streamSource with streamStride, right?
Since I cannot find
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