On Mon, 2006-04-10 at 22:28 -0700, Juan Lang wrote:
> Plus, it's my file.
All power to you :) I forgot to add the smiley, I
meant it half-joking.
--
Dimi Paun <[EMAIL PROTECTED]>
Lattica, Inc.
> Why ruin perfectly good formatting?
This eliminates a line-wrap in my 80-col editor, and makes it consistent
with the rest of the file, and indeed with the rest of the DLL. Plus,
it's my file.
--Juan
__
Do You Yahoo!?
Tired of spam? Yahoo! Mai
On Mon, 2006-04-10 at 21:05 -0700, Juan Lang wrote:
> -ret = CryptGetProvParam(hProv, PP_CONTAINER, (BYTE
> *)szContainer,
> -&size, 0);
> +ret = CryptGetProvParam(hProv, PP_CONTAINER,
> + (BYTE *)szContainer,
On Mon, 2006-04-10 at 21:21 -0700, Juan Lang wrote:
> Oops, should have looked at the other error reports too. This fixes
> the others it reports in winegcc, and supercedes my last email.
I'm afraid this is a waste of time. winegcc 'leaks' memory by design,
it's a short lived program, there's no
On Mon, Apr 10, 2006 at 08:51:53PM -0700, Dan Kegel wrote:
> Marcus wrote:
> > I have started adding gphoto2 support to twain.dll.
>
> Sounds good. I'm mildly surprised twain doesn't
> support libgphoto2 as a backend already, but whatever...
> - Dan
It would do so, indirectly via sane.
Ciao, Ma
Marcus wrote:
> I have started adding gphoto2 support to twain.dll.
Sounds good. I'm mildly surprised twain doesn't
support libgphoto2 as a backend already, but whatever...
- Dan
--
Wine for Windows ISVs: http://kegel.com/wine/isv
On 4/10/06, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
> Jesse Allen <[EMAIL PROTECTED]> writes:
>
> > There is a problem with explorer managing the desktop and the sending of
> > PAINT messages. I've narrowed it down to the following area. In
> > dlls/user/message.c wait_message_reply(), if QS_
Robert Shearman wrote:
Are these helpstrings an exact copy of what is in native? If so, I
don't think we want them in Wine (and they are only useful to VB
programmers anyway).
I've added them because I wanted to have shdocvw typelib, that should be
generated from exdisp.idl, as near to origin
On Monday 10 April 2006 14:48, Jason Green wrote:
> On 4/10/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
> > Map:
> >
> > D3DFMT_L16 -> GL_LUMINANCE16_EXT
> > D3DFMT_A16B16G16R16 -> GL_RGBA16_EXT
> > as Raphael suggested.
>
> Assuming this mapping is correct, you should also add these formats here:
Dimi Paun <[EMAIL PROTECTED]> writes:
>> wineps.drv
>> winex11.drv
>> winspool.drv
>> x11drv.dll
>
> Hmm, I don't have these on the wiki either, what are the
> plans here? Do we need to do anything with x11drv for example?
All the directories need to use the exact name of the dll (minus .dll
exte
On Mon, 2006-04-10 at 21:56 +0200, Alexandre Julliard wrote:
> A few more than that actually, looking at the symlinks in dlls:
>
> gdi32.dll
> kernel32.dll
> user32.dll
Yeah, there are the ones I meant need a simple renaming.
> joystick.drv
> mciwave.drv
> msacm.drv
These will need to be moved
Dimi Paun <[EMAIL PROTECTED]> writes:
> On Mon, 2006-04-10 at 13:47 -0500, Alexandre Julliard wrote:
>> twain_32: Renamed the dlls/twain directory to dlls/twain_32.
>
> Cool! I guess we're only left with the big 3: gdi/kernel/user.
A few more than that actually, looking at the symlinks in dlls:
On Mon, 2006-04-10 at 13:47 -0500, Alexandre Julliard wrote:
> twain_32: Renamed the dlls/twain directory to dlls/twain_32.
Cool! I guess we're only left with the big 3: gdi/kernel/user.
--
Dimi Paun <[EMAIL PROTECTED]>
Lattica, Inc.
Unfortunately the newer patch breaks Deus Ex in D3D mode (it's a DX7
game). I didn't try it with the older version of the patch, but it works
better under Wine 0.9.11 than it does with your patch.
Wine 0.9.11 -- Can get in game and walk around.
Your patch -- Game fails to load, crashes with an Un
Eric Pouech <[EMAIL PROTECTED]> writes:
> - now that setupapi generates fake DLLs, add the recognition of
> those in winedump
I think this should go in pe_dump, it's really PE-specific, the
generic code doesn't need to know about it.
--
Alexandre Julliard
[EMAIL PROTECTED]
Jacek Caban wrote:
+
+[id(0x60020004), hidden, helpstring("Register a pending open with the
list")]
+HRESULT RegisterPending(
+[in] long lThreadId,
+[in] VARIANT *pvarloc,
+[in] VARIANT *pvarlocRoot,
+[in] int swClass,
+[out] l
Hello,
> Having tried your patch with Diablo 2, the movies do not show like you
> say. I don't know if it radeon related. They work without applying
> your patch though.
Yeah, that is related to the rendertarget locking code. There are some
troubles with that in WineD3D, and the current ddraw code
On 4/9/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Hello,
> I thought I'd give an overview of the status of the ddraw merge. Well,
> basically it's progressing nicely, and the first huge part of the merge has
> been done. The necessary type changes were made to
> include/wine/wined3d_types.h a
Kai Blin wrote:
> * Tomas Carnecky <[EMAIL PROTECTED]> [10/04/06, 15:01:00]:
>
>> At least now this information is in the README file, I saw the patch
>> just after I've sent that email :)
>
> It's not. Alexandre convinced me that the README file is the wrong place
> for it. Configure warns you
* Tomas Carnecky <[EMAIL PROTECTED]> [10/04/06, 15:01:00]:
> At least now this information is in the README file, I saw the patch
> just after I've sent that email :)
It's not. Alexandre convinced me that the README file is the wrong place
for it. Configure warns you about a missing fontforge,
On 4/10/06, Phil Krylov <[EMAIL PROTECTED]> wrote:
On Mon, 10 Apr 2006 04:43:59 -0400Segin <[EMAIL PROTECTED]> wrote:> Add these lines for those people that ask us how to use ~ARCH fontforge> instead of RTFMing:
>> To enable ~ARCH fontforge without setting your whole system ~ARCH, do> this (as root
Alexander N. Sørnes wrote:
I have made a tarball with Wine CVS patched with the
DirectDraw/DirectX...
Your emails are not showing up on the list for awhile because you are
not subscribed to wine-devel, at least not as alexsornes--at--yahoo.no.
In that case, the email has to await moderation,
Jesse Allen <[EMAIL PROTECTED]> writes:
> There is a problem with explorer managing the desktop and the sending of
> PAINT messages. I've narrowed it down to the following area. In
> dlls/user/message.c wait_message_reply(), if QS_PAINT are the bits we get,
> and we call MsgWaitForMultipleObjects
Petr Tesarik <[EMAIL PROTECTED]> writes:
> Now, I've found some (minor) bugs in the device driver code, and I
> fixed them along the way. IMO what you need is that:
>
> 1. First, I send a patch that moves the (buggy) code to a separate
> function which can be called both by the INT2F handle
Hi,
> I have made a tarball with Wine CVS patched with the
> DirectDraw/DirectX
> 7 over WineD3D patches so it is easier to test/use.
> Feel free to link
> to the page.
> http://www.thehandofagony.com/alex/wine-wd3dp/
Hey, this is great :) Maybe this could be included in the winegit script until
t
Hi,
> I have tested your application directly(wine ./main) and it seems to
> work for me. (note that i can't compile it because i don't have
> "i486-linux-gnu-gcc")
> It switch to 640*480 and when i press a key (or left mouse button), all
> the screen changes to a color (to white for mouse except a
On Mon, Apr 10, 2006 at 04:33:10PM +0200, Eric Pouech wrote:
> Huw D M Davies wrote:
> >On Mon, Apr 10, 2006 at 04:01:55PM +0200, Eric Pouech wrote:
> >
> >>Dmitry Timoshkov wrote:
> >>
> >>>Does 'make test' in dlls/gdi pass as well?
> >>>
> >>
> >>The test fails if you have some other fonts instal
Huw D M Davies wrote:
On Mon, Apr 10, 2006 at 04:01:55PM +0200, Eric Pouech wrote:
Dmitry Timoshkov wrote:
Does 'make test' in dlls/gdi pass as well?
The test fails if you have some other fonts installed.
It shouldn't. Could you debug what's going on? We should only be
running the tes
On Mon, Apr 10, 2006 at 04:01:55PM +0200, Eric Pouech wrote:
> Dmitry Timoshkov wrote:
> >Does 'make test' in dlls/gdi pass as well?
> >
> The test fails if you have some other fonts installed.
It shouldn't. Could you debug what's going on? We should only be
running the tests if EnumFonts finds
On Mon, Apr 10, 2006 at 07:19:46AM -0600, Vitaliy Margolen wrote:
> Monday, April 10, 2006, 6:57:13 AM, Dmitry Timoshkov wrote:
> Hmm I guess it doesn't work then:
> font.c:277: Test failed: Courier(13): tm.tmAscent 10 != 11
> font.c:278: Test failed: Courier(13): tm.tmDescent 3 != 2
I think Couri
I have made a tarball with Wine CVS patched with the DirectDraw/DirectX
7 over WineD3D patches so it is easier to test/use. Feel free to link
to the page.
http://www.thehandofagony.com/alex/wine-wd3dp/
The patches fixes the redrawing problems for Warlords Battlecry, and the
animations in Str
I have made a tarball with Wine CVS patched with the
DirectDraw/DirectX
7 over WineD3D patches so it is easier to test/use.
Feel free to link
to the page.
http://www.thehandofagony.com/alex/wine-wd3dp/
The patches fixes the redrawing problems for Warlords
Battlecry, and the
animations in Strongh
Vitaliy Margolen skrev:
>Sunday, April 9, 2006, 4:15:22 PM, Alexander N.
Sørnes wrote:
>
>
>
>I'm sorry, but are you reading this mailing list at
all? To sum it up:
>1. You need fontforge.
>2. You need _working_ fontforge.
>3. You need Wine's fonts made with working fontforge.
>
>Same thing for
Hi,
I have found some font problems recently with Wine. First of all, the
text of most richedit objects started displaying as rectangles since
around Wine 0.9.9, and now, with current CVS, no text is displayed in
applications witht the standard Windows interface (like winecfg,
wordpad, messa
Vitaliy Margolen skrev:
Sunday, April 9, 2006, 4:15:22 PM, Alexander N. Sørnes wrote:
I'm sorry, but are you reading this mailing list at all? To sum it up:
1. You need fontforge.
2. You need _working_ fontforge.
3. You need Wine's fonts made with working fontforge.
Same thing for freetype
I have made a tarball with Wine CVS patched with the DirectDraw/DirectX
7 over WineD3D patches so it is easier to test/use. Feel free to link
to the page.
http://www.thehandofagony.com/alex/wine-wd3dp/
The patches fixes the redrawing problems for Warlords Battlecry, and the
animations in Strong
I have made a tarball with Wine CVS patched with the DirectDraw/DirectX
7 over WineD3D patches so it is easier to test/use. Feel free to link
to the page.
http://www.thehandofagony.com/alex/wine-wd3dp/
The patches fixes the redrawing problems for Warlords Battlecry, and the
animations in Strong
Vitaliy Margolen skrev:
Sunday, April 9, 2006, 4:15:22 PM, Alexander N. Sørnes wrote:
I'm sorry, but are you reading this mailing list at all? To sum it up:
1. You need fontforge.
2. You need _working_ fontforge.
3. You need Wine's fonts made with working fontforge.
Same thing for freetype
Vitaliy Margolen skrev:
Sunday, April 9, 2006, 4:15:22 PM, Alexander N. Sørnes wrote:
I'm sorry, but are you reading this mailing list at all? To sum it up:
1. You need fontforge.
2. You need _working_ fontforge.
3. You need Wine's fonts made with working fontforge.
Same thing for freetype
Dmitry Timoshkov wrote:
"Eric Pouech" <[EMAIL PROTECTED]> wrote:
Does 'make test' in dlls/gdi pass as well?
The test fails if you have some other fonts installed.
I think that's expected, running tests with native libraries (and the fonts
are the libraries) is not guaranteed to pass due to
"Eric Pouech" <[EMAIL PROTECTED]> wrote:
Does 'make test' in dlls/gdi pass as well?
The test fails if you have some other fonts installed.
I think that's expected, running tests with native libraries (and the fonts
are the libraries) is not guaranteed to pass due to font substitution.
--
Dm
"Vitaliy Margolen" <[EMAIL PROTECTED]> wrote:
Does 'make test' in dlls/gdi pass as well?
Hmm I guess it doesn't work then:
font.c:277: Test failed: Courier(13): tm.tmAscent 10 != 11
font.c:278: Test failed: Courier(13): tm.tmDescent 3 != 2
But at least I have fonts, broken but visible. Which
Dmitry Timoshkov wrote:
"Vitaliy Margolen" <[EMAIL PROTECTED]> wrote:
$fontforge --version
Copyright (c) 2000-2005 by George Williams.
Executable based on sources from 13:45 3-Aug-2005.
fontforge 20050803
Works fine here.
Does 'make test' in dlls/gdi pass as well?
The test fails if you ha
Monday, April 10, 2006, 6:57:13 AM, Dmitry Timoshkov wrote:
> "Vitaliy Margolen" <[EMAIL PROTECTED]> wrote:
>> $fontforge --version
>> Copyright (c) 2000-2005 by George Williams.
>> Executable based on sources from 13:45 3-Aug-2005.
>> fontforge 20050803
>>
>> Works fine here.
> Does 'make test'
"Vitaliy Margolen" <[EMAIL PROTECTED]> wrote:
$fontforge --version
Copyright (c) 2000-2005 by George Williams.
Executable based on sources from 13:45 3-Aug-2005.
fontforge 20050803
Works fine here.
Does 'make test' in dlls/gdi pass as well?
--
Dmitry.
Mike McCormack wrote:
>
> Tomas Carnecky wrote:
>
>> maybe the configure script should check the fontforge version, to be at
>> least from 2006.
>> My fontforge: "Executable based on sources from 20:17 6-Apr-2006-ML.".
>> Checking for "Executable based on sources from (.+) (.+)-(.+)-2006" in
>> `
* Mike McCormack <[EMAIL PROTECTED]> [10/04/06, 21:23:21]:
> >maybe the configure script should check the fontforge version, to be at
> >least from 2006.
> >My fontforge: "Executable based on sources from 20:17 6-Apr-2006-ML.".
> >Checking for "Executable based on sources from (.+) (.+)-(.+)-2006"
On 4/10/06, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
> Map:
>
> D3DFMT_L16 -> GL_LUMINANCE16_EXT
> D3DFMT_A16B16G16R16 -> GL_RGBA16_EXT
> as Raphael suggested.
Assuming this mapping is correct, you should also add these formats here:
http://source.winehq.org/git/?p=wine.git;a=blob;h=056c6fb76dd77
Monday, April 10, 2006, 6:13:24 AM, Tomas Carnecky wrote:
> Vitaliy Margolen wrote:
>> Sunday, April 9, 2006, 4:15:22 PM, Alexander N. Sørnes wrote:
>>> Hello,
>>
>>> I have found some font problems recently with Wine. First of all, the
>>> text of most richedit objects started displaying as rect
Tomas Carnecky wrote:
maybe the configure script should check the fontforge version, to be at
least from 2006.
My fontforge: "Executable based on sources from 20:17 6-Apr-2006-ML.".
Checking for "Executable based on sources from (.+) (.+)-(.+)-2006" in
`fontforge --version` should be enough.
Vitaliy Margolen wrote:
> Sunday, April 9, 2006, 4:15:22 PM, Alexander N. Sørnes wrote:
>> Hello,
>
>> I have found some font problems recently with Wine. First of all, the
>> text of most richedit objects started displaying as rectangles since
>> around Wine 0.9.9, and now, with current CVS, n
Alexander Nicolaysen Sørnes wrote:
> Vitaliy Margolen skrev:
>
>> Sunday, April 9, 2006, 4:15:22 PM, Alexander N. Sørnes wrote:
>>
>>
>>
>> I'm sorry, but are you reading this mailing list at all? To sum it up:
>> 1. You need fontforge.
>> 2. You need _working_ fontforge.
>> 3. You need Wine's f
Andreas Mohr wrote:
Hi,
On Sun, Apr 09, 2006 at 01:19:45PM -0400, n1iic Jason Greene wrote:
Greetings. I am a new Linux user, and I would like to request a patch
addition to add functionality for a game.
Oh, not so scared, please ;)
The information can be found at
http://wiki.m
I have made a tarball with Wine CVS patched with the DirectDraw/DirectX
7 over WineD3D patches so it is easier to test/use. Feel free to link
to the page.
http://www.thehandofagony.com/alex/wine-wd3dp/
The patches fixes the redrawing problems for Warlords Battlecry, and the
animations in Strong
Vitaliy Margolen skrev:
Sunday, April 9, 2006, 4:15:22 PM, Alexander N. Sørnes wrote:
I'm sorry, but are you reading this mailing list at all? To sum it up:
1. You need fontforge.
2. You need _working_ fontforge.
3. You need Wine's fonts made with working fontforge.
Same thing for freetype
Hi,
OK, what I'm trying to do is provide a real DOS device driver for DOS
MZ programs, so that they can call the "strategy" routine to set the
address of device requests and then the "interrupt" routine to do the
actual requests (see just about any DOS programming guide for
details).
That means I
Hi,
On Sun, Apr 09, 2006 at 01:19:45PM -0400, n1iic Jason Greene wrote:
> Greetings. I am a new Linux user, and I would like to request a patch
> addition to add functionality for a game.
Oh, not so scared, please ;)
> The information can be found at
> http://wiki.minegoboom.com/index.php/Run
On Mon, 10 Apr 2006 04:43:59 -0400
Segin <[EMAIL PROTECTED]> wrote:
> Add these lines for those people that ask us how to use ~ARCH fontforge
> instead of RTFMing:
>
> To enable ~ARCH fontforge without setting your whole system ~ARCH, do
> this (as root):
>
> echo "=media-gfx/fontforge-2006040
Phil Krylov wrote:
On Mon, 10 Apr 2006 10:05:33 +0200
Kai Blin <[EMAIL PROTECTED]> wrote:
* Phil Krylov <[EMAIL PROTECTED]> [10/04/06, 11:52:01]:
On Mon, 10 Apr 2006 08:18:51 +0200
Kai Blin <[EMAIL PROTECTED]> wrote:
Also added fontforge to t
On Mon, 10 Apr 2006 10:05:33 +0200
Kai Blin <[EMAIL PROTECTED]> wrote:
> * Phil Krylov <[EMAIL PROTECTED]> [10/04/06, 11:52:01]:
> > On Mon, 10 Apr 2006 08:18:51 +0200
> > Kai Blin <[EMAIL PROTECTED]> wrote:
> >
> > > Also added fontforge to the build requirements list, with a note to
> > > Gent
* Phil Krylov <[EMAIL PROTECTED]> [10/04/06, 11:52:01]:
> On Mon, 10 Apr 2006 08:18:51 +0200
> Kai Blin <[EMAIL PROTECTED]> wrote:
>
> > Also added fontforge to the build requirements list, with a note to Gentoo
> > users to update their version of fontforge, as the version currently used
> > in
On Mon, 10 Apr 2006 08:18:51 +0200
Kai Blin <[EMAIL PROTECTED]> wrote:
> Also added fontforge to the build requirements list, with a note to Gentoo
> users to update their version of fontforge, as the version currently used in
> Gentoo doesn't work.
Too late: today's Gentoo Portage has fontforg
* On Sun, 9 Apr 2006, James Hawkins wrote:
> * On 4/9/06, Dimi Paun wrote:
> >
> > Hasn't Alexandre added something recently that creates some fake DLLs
> > with proper version info in them?
>
> To make sure a fake dll is created in the system directory, add the
> dll name to tools/wine.inf under
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