Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Jesse Allen
On 4/4/06, Jesse Allen <[EMAIL PROTECTED]> wrote: > On 4/4/06, Segin <[EMAIL PROTECTED]> wrote: > > Although I have ALSA in my kernel, I also use the OSS compatability, and > > on top of that, use more regulary than ALSA directly. I use OSS in Wine > > cause the WineALSA driver is fustrating, and w

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Jesse Allen
On 4/4/06, Segin <[EMAIL PROTECTED]> wrote: > Although I have ALSA in my kernel, I also use the OSS compatability, and > on top of that, use more regulary than ALSA directly. I use OSS in Wine > cause the WineALSA driver is fustrating, and wants odd settings > (something about DirectSound emulation

Re: Problem cloning wine repository with git...

2006-04-04 Thread Mike McCormack
Scott Bambrough wrote: $ git clone http://source.winehq.org/git/wine.git wine-git defaulting to local storage area Make sure to start the clone in an empty directory (ie. no existing .git). The clone might take quite a while, so be patient if it doesn't go as fast as you expect. I'm usi

Re: Wined3d/OpenGL question

2006-04-04 Thread Paul
On Tue, 2006-04-04 at 13:37 -0400, Jason Green wrote: > I may be barking up the wrong tree here, but I'm trying to debug the > cause of a 502 error ( GL_INVALID_OPERATION ) from glDrawElements() in > drawprim.c (line 1251). This is for Civilization 4 using both > hardware vertex & pixel shaders.

Re: d3d: unhandled texture formats

2006-04-04 Thread Jason Green
On 4/4/06, Raphael <[EMAIL PROTECTED]> wrote: > On Tuesday 04 April 2006 12:48, Ivan Gyurdiev wrote: > > The F.E.A.R and BF2 demos crash immediately after complaining about: > > fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16) > > fixme:d3d:debug_d3dformat Unrecognized 81 D3DFORMAT!

Re: Wined3d/OpenGL question

2006-04-04 Thread Jason Green
On 4/4/06, H. Verbeet <[EMAIL PROTECTED]> wrote: > I think the first thing you should do, is to verify that it's the call > to glDrawElements() that's generating the errors. glGetError just > check if an error flag is set, but if an error flag is set it doesn't > neccesarily mean the call right bef

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Segin
Robert Reif wrote: Con Kolivas wrote: On Wednesday 05 April 2006 09:45, Robert Reif wrote: One problem that I am seeing is that there is no practical way to guarantee synchronization between the sound card hardware and the sound card thread. OSS doesn't support poll/select reliably in all

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Robert Reif
Con Kolivas wrote: On Wednesday 05 April 2006 09:45, Robert Reif wrote: One problem that I am seeing is that there is no practical way to guarantee synchronization between the sound card hardware and the sound card thread. OSS doesn't support poll/select reliably in all drivers and the esd

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Willie Sippel
Am Mittwoch, 5. April 2006 00:57 schrieb Con Kolivas: > On Wednesday 05 April 2006 08:27, Willie Sippel wrote: > > Am Dienstag, 4. April 2006 16:46 schrieb Andreas Mohr: > > > Hi, > > > > > > On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote: > > > > On Wednesday 05 April 2006 00:34, Andr

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Robert Reif
Andreas Mohr wrote: Hi, On Wed, Apr 05, 2006 at 12:10:37AM +1000, Con Kolivas wrote: On Wednesday 05 April 2006 00:06, Mike Hearn wrote: I think for now I shall just maintain this patch out of tree so savvy users can apply it and get glitch-free audio. I have never been convinced by t

Re: d3d: unhandled texture formats

2006-04-04 Thread Ivan Gyurdiev
And as i just said, you can easily fix it (using apropriate textures code extensions and check support for it) Yes, it did look easy to fix, but since I can't build wine (I don't have the proper biarch environment set up in x86_64), I thought I'd bother the list in the hope that someone else w

Re: d3d: unhandled texture formats

2006-04-04 Thread Raphael
On Tuesday 04 April 2006 12:48, Ivan Gyurdiev wrote: > The F.E.A.R and BF2 demos crash immediately after complaining about: > fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16) > fixme:d3d:debug_d3dformat Unrecognized 81 D3DFORMAT! Just fix it :) > I have some native dlls installed,

Re: richedit20: Implement EM_FORMATRANGE

2006-04-04 Thread Troy Rollo
On Wednesday 05 April 2006 00:46, Phil Krylov wrote: > This is only true for RichEdit 2.0 - later versions have better table > support, while our current implementation is approximately at 2.0 level. Perhaps, but the problem of CHARRANGE being insufficient to describe the start and end of renderi

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Willie Sippel
Am Dienstag, 4. April 2006 16:46 schrieb Andreas Mohr: > Hi, > > On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote: > > On Wednesday 05 April 2006 00:34, Andreas Mohr wrote: > > > And this all should work perfectly well with NON-soft-realtime > > > scheduling, as clearly said before. > >

wine / fontforge regression

2006-04-04 Thread hurtta+wine
http://www.winehq.org/pipermail/wine-devel/2006-April/046196.html > It's OK that most people don't have fontforge installed, that just > means that people who can't cope with compiling from source and can't >satisfy all the required dependencies to create a working binary > shouldn't do it. They n

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Jesse Allen
On 4/4/06, Lionel Ulmer <[EMAIL PROTECTED]> wrote: > On Tue, Apr 04, 2006 at 10:42:18AM -0700, Jesse Allen wrote: > > 1) Allow XVidMode to init for gamma control regardless the setting of > > UseXVidMode. > > I already sent a patch for this. > > > > 2) Make UseXVidMode default to "Y". > > > > 3) Te

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Lionel Ulmer
On Tue, Apr 04, 2006 at 09:17:24PM +0200, Stefan Dösinger wrote: > Of course we might want to fix the mouse code sometimes to make the mouse > stay > insinde the virtual desktop or the window with XVidMode at all times if > that's possible at all. I tried once to do a 'DXGrab' for the virtual d

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Lionel Ulmer
On Tue, Apr 04, 2006 at 10:42:18AM -0700, Jesse Allen wrote: > 1) Allow XVidMode to init for gamma control regardless the setting of > UseXVidMode. > I already sent a patch for this. > > 2) Make UseXVidMode default to "Y". > > 3) Tell people to set UseXVidMode manually. 4) do not return an error

Re: Alexandre Julliard : configure: Filter out garbage from arts-config --libs too.

2006-04-04 Thread Marcus Meissner
On Tue, Apr 04, 2006 at 01:12:26PM +0200, Alexandre Julliard wrote: > Marcus Meissner <[EMAIL PROTECTED]> writes: > > > It also adds -L/opt/kde/lib64 for me, so this will likely not fully work. > > > > I would say we just do not configure arts and esd on 64->32 compiles. :/ > > Hmmm... does it fa

Problem cloning wine repository with git...

2006-04-04 Thread Scott Bambrough
I'm having trouble cloning the wine repository. I attempt to clone it and never get any files. All I ever see is: $ git clone http://source.winehq.org/git/wine.git wine-git defaulting to local storage area I've followed the instructions found here: http://wiki.winehq.org/GitWine I've

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Stefan Dösinger
> Just set UseXVidMode = Y in HKCU\Software\Wine\X11 Driver and test the > game. Gamma control works in opengl and wined3d with this setting. Tested in Jedi Academy and Gothic 2 with my ddraw patches Stefan pgpQSCc6lypHu.pgp Description: PGP signature

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Chris Morgan
> that's possible at all. It's pretty annoying that KDE re-aranges all windows > and icons when a game sets the screen res to 640x480. Yes, this is pretty annoying. Windows end up becoming fullscreen after the switch to 640x480 and when the res switches back to 1680x1050 the windows apparently sc

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Stefan Dösinger
Hi, > I hope these are acceptible results. These are with my patch applied > of course. I didn't try without DXGrab. I dunno if it's deprecated or > not. Yes, they are fine. Of course we might want to fix the mouse code sometimes to make the mouse stay insinde the virtual desktop or the window w

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Jesse Allen
On 4/4/06, Molle Bestefich <[EMAIL PROTECTED]> wrote: > Jesse Allen wrote: > > I think it used to default to Y until the switch-over to the registry, > > and the setting got lost. > > Perhaps that's why Starcraft suddenly started becoming playable? > > You use the mouse to scroll the play area in S

Re: Wined3d/OpenGL question

2006-04-04 Thread H. Verbeet
I think the first thing you should do, is to verify that it's the call to glDrawElements() that's generating the errors. glGetError just check if an error flag is set, but if an error flag is set it doesn't neccesarily mean the call right before glGetError generated that error. The easiest way to d

Re: wined3d: Also print the format like a fourcc if unknown in debug_d3dformat.

2006-04-04 Thread Alexandre Julliard
Jan Zerebecki <[EMAIL PROTECTED]> writes: > --- a/dlls/wined3d/utils.c > +++ b/dlls/wined3d/utils.c > @@ -94,7 +94,7 @@ const char* debug_d3dformat(WINED3DFORMA > FMT_TO_STR(WINED3DFMT_CxV8U8); > #undef FMT_TO_STR >default: > -FIXME("Unrecognized %u D3DFORMAT!\n", fmt); > +FIXME(

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Molle Bestefich
Jesse Allen wrote: > I think it used to default to Y until the switch-over to the registry, > and the setting got lost. Perhaps that's why Starcraft suddenly started becoming playable? You use the mouse to scroll the play area in Starcraft, it's completely broken unless the mouse stays within the

Re: cvs help for bug #4541, Wine > 20050725 with FreeBSD 6.0

2006-04-04 Thread Stefan Leichter
Am Dienstag, 4. April 2006 18:54 schrieb Lee Parsons: > Hello > I submitted the bug #4541 regarding running the application WinMDI on wine > in FreeBSD 6.0: > http://bugs.winehq.org/show_bug.cgi?id=4541 > > I have begun regression testing on this bug. I have determined that it > seems to break on

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Jesse Allen
On 4/4/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hm. How does that interact with XRandr? There are still mouse grab issues in > some games(half-life comes to mind), often because games do not care to grab > the mouse. In this case using XVidMode will cause the mouse to leave the > window, wh

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Jesse Allen
On 4/4/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hm. How does that interact with XRandr? There are still mouse grab issues in I believe that XRandR is preferred in the current code. > some games(half-life comes to mind), often because games do not care to grab > the mouse. In this case usi

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Tom Spear
On 4/4/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > > 1) Allow XVidMode to init for gamma control regardless the setting of> > UseXVidMode. > > I already sent a patch for this.> >> > 2) Make UseXVidMode default to "Y".> > Let me know what any of you think is best. I'd prefer the first one so> >

Fwd: Wined3d/OpenGL question

2006-04-04 Thread James Trotter
-- Forwarded message --From: James Trotter <[EMAIL PROTECTED]>Date: Apr 4, 2006 8:16 PM Subject: Re: Wined3d/OpenGL questionTo: Jason Green <[EMAIL PROTECTED]>On 4/4/06, Jason Green <[EMAIL PROTECTED]> wrote: I may be barking up the wrong tree here, but I'm trying to debug thecaus

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Tomas Carnecky
Con Kolivas wrote: > > Ok. This is not a shot in the dark by the way because you mentioned pipes and > I had a quick look at the wine sound code. I committed some changes to the > cpu scheduler in 2.6.17-rc1 that change the way it views sleeping on pipes... > Works _much_ better with 2.6.17-rc

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Jesse Allen
On 4/4/06, Alexandre Julliard <[EMAIL PROTECTED]> wrote: > "Jesse Allen" <[EMAIL PROTECTED]> writes: > > > > > 2) Make UseXVidMode default to "Y". > > > > We should probably do both #1 and #2. I don't think there's any reason > to have it disabled by default. > I think it used to default to Y unt

Re: wine / fontforge regression

2006-04-04 Thread Tom Spear
On 4/4/06, Alexandre Julliard <[EMAIL PROTECTED]> wrote: "Molle Bestefich" <[EMAIL PROTECTED]> writes: > We'll just try again:> Why"/usr/local/bin/../lib/../share/wine/fonts/"> instead of "/usr/local/bin/../share/wine/fonts/">> Might this be a bug?Nope. --Alexandre Julliard[EMAIL PROTECTED]

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Stefan Dösinger
> > 1) Allow XVidMode to init for gamma control regardless the setting of > > UseXVidMode. > > I already sent a patch for this. > > > > 2) Make UseXVidMode default to "Y". > > Let me know what any of you think is best. I'd prefer the first one so > > that I won't have people scratching their heads

Re: compile error

2006-04-04 Thread Tom Spear
On 4/4/06, MF <[EMAIL PROTECTED]> wrote: Hi Tom,After make depend,  last lines give this message:quoteld: Relocatable linking with relocations from format elf64-x86-64 (/usr/lib/libsicuuc.a(ubidi.ao)) to format elf32-i386 (gdi32.UrlAln.o)is not supportedwinebuild: ld -m elf_i386 -r failed with stat

Re: XVidMode is required for Gamma Control

2006-04-04 Thread Alexandre Julliard
"Jesse Allen" <[EMAIL PROTECTED]> writes: > There are three ways to fix the problem: > 1) Allow XVidMode to init for gamma control regardless the setting of > UseXVidMode. > I already sent a patch for this. > > 2) Make UseXVidMode default to "Y". > > 3) Tell people to set UseXVidMode manually. > >

XVidMode is required for Gamma Control

2006-04-04 Thread Jesse Allen
I've found that XVidMode is required for gamma control, and that it defaults to off. There are two bug reports about gamma. One is Diablo 2 as it fails to run at all in D3D mode because of it (and with a cryptic error too). The other is the gamma slider fails to produce the effect. There are three

Wined3d/OpenGL question

2006-04-04 Thread Jason Green
I may be barking up the wrong tree here, but I'm trying to debug the cause of a 502 error ( GL_INVALID_OPERATION ) from glDrawElements() in drawprim.c (line 1251). This is for Civilization 4 using both hardware vertex & pixel shaders. I've only noticed this error when it is passed GL_TRIANGLES wi

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Jesse Allen
On 4/4/06, Mike Hearn <[EMAIL PROTECTED]> wrote: > > Audio playback and decoding should not really use much cpu. > > I'm not even sure we can control that. Some games seem to set up their > own mixing threads and such (looking at the SDL Win32 code it calls > SetThreadPriority itself). > Ah, I ha

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Con Kolivas
On Wednesday 05 April 2006 00:46, Andreas Mohr wrote: > Hi, > > On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote: > > On Wednesday 05 April 2006 00:34, Andreas Mohr wrote: > > > And this all should work perfectly well with NON-soft-realtime > > > scheduling, as clearly said before. > > >

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Con Kolivas
On Wednesday 05 April 2006 00:06, Mike Hearn wrote: > > Is it kernel dependant? Does 2.6.11 for example exhibit the problem or > > only recent kernels? Or has noone tried an older kernel like that? > > I think this has been a problem since time immemorial. Previous > discussions like this one have

cvs help for bug #4541, Wine > 20050725 with FreeBSD 6.0

2006-04-04 Thread Lee Parsons
Hello I submitted the bug #4541 regarding running the application WinMDI on wine in FreeBSD 6.0: http://bugs.winehq.org/show_bug.cgi?id=4541 I have begun regression testing on this bug. I have determined that it seems to break on 20050921, as 0921 works and 0922 does not. However, I have been

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Con Kolivas
On Wednesday 05 April 2006 00:34, Andreas Mohr wrote: > Hi, > > On Wed, Apr 05, 2006 at 12:10:37AM +1000, Con Kolivas wrote: > > On Wednesday 05 April 2006 00:06, Mike Hearn wrote: > > > I think for now I shall just maintain this patch out of tree so savvy > > > users can apply it and get glitch-fr

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Con Kolivas
On Wednesday 05 April 2006 00:49, Mike Hearn wrote: > >>> Don't give up now as you will convince everyone else there is no > >>> solution and only your patch will make games work. Your attitude is > >>> defeatist because you're convinced that real time scheduling is your > >>> saviour. > > I don't

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Con Kolivas
On Tuesday 04 April 2006 23:29, Mike Hearn wrote: > > I know I didn't offer a solution, just standard rules for multithreaded > > application writing. The fact that wine is a compatibility layer rather > > than its own application is most of your problem. Is there no way wine > > could have an audi

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Con Kolivas
On Tuesday 04 April 2006 23:46, Mike Hearn wrote: > > By infinite loop I assume you mean it is sleeping, not burning cpu... But > > anyway, is this a separate thread or part of a monolithic "wine"? > > Right, it blocks on a message pipe. It's a separate thread. > > > I think fragile is too harsh a

Re: [opengl] Another possible fix for the BadMatch error

2006-04-04 Thread Leon Freitag
Am Dienstag, 4. April 2006 14:49 schrieb Tomas Carnecky: > Leon Freitag wrote: > >> BadMatch in X_GLXCreateGLXPixmap is a known problem, I've submitted a > >> patch but it was rejected. > > > > Well, try to resubmit it :) Or post it here, so that others could test > > it. Perhaps you could merge th

Re: [opengl] Another possible fix for the BadMatch error

2006-04-04 Thread Leon Freitag
Am Dienstag, 4. April 2006 14:49 schrieb Tomas Carnecky: > Leon Freitag wrote: > >> BadMatch in X_GLXCreateGLXPixmap is a known problem, I've submitted a > >> patch but it was rejected. > > > > Well, try to resubmit it :) Or post it here, so that others could test > > it. Perhaps you could merge th

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Con Kolivas
On Tuesday 04 April 2006 22:42, Mike Hearn wrote: > > What strikes me is that people are very happy to think that the kernel is > > going to fix this problem. I have to tell you there will be no more > > infrastructure put into the kernel anytime soon to help you here. > > I'm confused about this p

Re: wine / fontforge regression

2006-04-04 Thread Alexandre Julliard
"Molle Bestefich" <[EMAIL PROTECTED]> writes: > We'll just try again: > Why"/usr/local/bin/../lib/../share/wine/fonts/" > instead of "/usr/local/bin/../share/wine/fonts/" > > Might this be a bug? Nope. -- Alexandre Julliard [EMAIL PROTECTED]

Re: [opengl] Another possible fix for the BadMatch error

2006-04-04 Thread Tomas Carnecky
Leon Freitag wrote: > Am Dienstag, 4. April 2006 14:49 schrieb Tomas Carnecky: >> Leon Freitag wrote: BadMatch in X_GLXCreateGLXPixmap is a known problem, I've submitted a patch but it was rejected. >>> Well, try to resubmit it :) Or post it here, so that others could test >>> it. Perhaps

Re: wine / fontforge regression

2006-04-04 Thread Mike McCormack
Molle Bestefich wrote: * It's a compile-time problem, but you ERR about it at run-time. * You do not tell in your error message what the ground cause for the ERR is. Some patches have been applied to Wine that should improve the situation. We now only warn at configure time. Mike

Re: wine / fontforge regression

2006-04-04 Thread Molle Bestefich
> > err:font:ReadFontDir Can't open directory > > "/usr/local/bin/../lib/../share/wine/fonts/" > > > > when fontforge isn't installed. > > Missing fontforge means that you don't have Wine builtin fonts > which leads to the above problems. The solution obviously is to > install fontforge Yes, a

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Mike Hearn
Hmm, difficult :-\ I don't have any game candidate here, and frankly I don't even have a current Wine install... Getting a new Wine is easier than a new kernel :) The game I played with is a demo, available here: ftp://ftp.infogrames.net/demos/imperiumgalactica2/ig2_english.zip It's a rea

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Andreas Mohr
Hi, On Tue, Apr 04, 2006 at 03:49:56PM +0100, Mike Hearn wrote: > So in this case either the CPU time goes way high when the 3D scene > first appears, or maybe my 3D driver (nvidia) is not allowing > pre-emption enough. nvidia... nvidia... Hrmmm... might this just be caused by the recent annoyi

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Mike Hearn
Don't give up now as you will convince everyone else there is no solution and only your patch will make games work. Your attitude is defeatist because you're convinced that real time scheduling is your saviour. I don't want to do that! If there are other [robust] solutions I'm all ears. The pa

Re: richedit20: Implement EM_FORMATRANGE

2006-04-04 Thread Phil Krylov
On Tue, 4 Apr 2006 11:46:18 +1000 Troy Rollo <[EMAIL PROTECTED]> wrote: > + * *** Notes on tables *** > + * > + * The CHARRANGE structure passed in the FORMATRANGE structure is not > + * sufficient to deal with tables, where we would need information on the > + * start position for text in each co

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Andreas Mohr
Hi, On Wed, Apr 05, 2006 at 12:36:06AM +1000, Con Kolivas wrote: > On Wednesday 05 April 2006 00:34, Andreas Mohr wrote: > > And this all should work perfectly well with NON-soft-realtime scheduling, > > as clearly said before. > > Well, in theory, at least... > > Andi just out of interest, how d

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Andreas Mohr
Hi, On Wed, Apr 05, 2006 at 12:10:37AM +1000, Con Kolivas wrote: > On Wednesday 05 April 2006 00:06, Mike Hearn wrote: > > I think for now I shall just maintain this patch out of tree so savvy > > users can apply it and get glitch-free audio. I have never been > > convinced by this sacred devotion

re: richedit20: Implement EM_FORMATRANGE

2006-04-04 Thread Dan Kegel
Hi Troy, any chance you can also provide a conformance test, however trivial? (Also, from reading http://discuss.fogcreek.com/joelonsoftware3/default.asp?cmd=show&ixPost=97326&ixReplies=5 http://support.microsoft.com/default.aspx?scid=kb%3Ben%3B129860 http://www.codeproject.com/printing/richeditpr

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Mike Hearn
Is it kernel dependant? Does 2.6.11 for example exhibit the problem or only recent kernels? Or has noone tried an older kernel like that? I think this has been a problem since time immemorial. Previous discussions like this one have always gone around in the same circle - it needs root what do

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Mike Hearn
By infinite loop I assume you mean it is sleeping, not burning cpu... But anyway, is this a separate thread or part of a monolithic "wine"? Right, it blocks on a message pipe. It's a separate thread. I think fragile is too harsh a way to describe it. You're not after 100% realtime guarantee, j

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Mike Hearn
I know I didn't offer a solution, just standard rules for multithreaded application writing. The fact that wine is a compatibility layer rather than its own application is most of your problem. Is there no way wine could have an audio thread that does nothing but the compatibility component betw

Re: compile error

2006-04-04 Thread Andreas Mohr
Hi, On Tue, Apr 04, 2006 at 01:13:09AM +0200, MF wrote: > I reattach the config.log Whoa, that's 838kB, could you *please* gzip it before attaching? (probably like 50kB or so then) I don't have any trouble with large mails, but many other people do. What about the wine-devel mail size limit? I r

Re: [opengl] Another possible fix for the BadMatch error

2006-04-04 Thread Tomas Carnecky
Leon Freitag wrote: >> BadMatch in X_GLXCreateGLXPixmap is a known problem, I've submitted a >> patch but it was rejected. > > Well, try to resubmit it :) Or post it here, so that others could test it. > Perhaps you could merge this one-liner into it and then resubmit it. > Yep, here it is. But

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Mike Hearn
What strikes me is that people are very happy to think that the kernel is going to fix this problem. I have to tell you there will be no more infrastructure put into the kernel anytime soon to help you here. I'm confused about this point. You say the kernel won't be changing anytime soon - do

Re: wine / fontforge regression

2006-04-04 Thread Jeff Latimer
Dmitry Timoshkov wrote: I'd suggest to add freetype and fontforge to the optional support libraries list in the README file and be done with this "regression". I am all for this listing in README, however this one causes many hard to explain problems.  Until I read this thread I was

Re: Implement THREAD_PRIORITY_TIME_CRITICAL

2006-04-04 Thread Con Kolivas
On Tue, 4 Apr 2006 01:47 am, Andreas Mohr wrote: > Hi, > > [sneaked in another CC, JFYI ;] Oh hi! This is the first time this thread has been brought to my attention. > On Mon, Apr 03, 2006 at 04:29:43PM +0100, Mike Hearn wrote: > > And even then, SCHED_ISO is a long way off and may never be merg

[opengl] Another possible fix for the BadMatch error

2006-04-04 Thread Leon Freitag
> The BadMatch in X_GLXCreateGLXPixmap is another problem.. here you > should get a BadMatch in X_GLXMakeCurrent. That's true, this patch should only fix the BadMatches in glXMakeCurrent. > BadMatch in X_GLXCreateGLXPixmap is a known problem, I've submitted a > patch but it was rejected. Well, tr

Re: compile error

2006-04-04 Thread Tom Spear (Dustin Booker, Dustin Navea)
MF wrote: Tom, Robert, First and above all thanks for your kind answers. First time I post for help (I usually get myself out of trouble by reading other people's q&a) and I was touched by the "net magic"... Installing the ia32-libs-dev package and running the uninstall / install procedure supr

Re: Alexandre Julliard : configure: Filter out garbage from arts-config --libs too.

2006-04-04 Thread Alexandre Julliard
Marcus Meissner <[EMAIL PROTECTED]> writes: > It also adds -L/opt/kde/lib64 for me, so this will likely not fully work. > > I would say we just do not configure arts and esd on 64->32 compiles. :/ Hmmm... does it fail to link if you simply remove the -L/opt/kde/lib64? And if it fails, does config

Re: Alexandre Julliard : configure: Filter out garbage from arts-config --libs too.

2006-04-04 Thread Marcus Meissner
On Tue, Apr 04, 2006 at 05:37:44AM -0500, Alexandre Julliard wrote: > Module: wine > Branch: refs/heads/master > Commit: 197a7d0422b2dd60009e405bc254ca616327fbf0 > URL: > http://source.winehq.org/git/?p=wine.git;a=commit;h=197a7d0422b2dd60009e405bc254ca616327fbf0 > > Author: Alexandre Julliard

d3d: unhandled texture formats

2006-04-04 Thread Ivan Gyurdiev
The F.E.A.R and BF2 demos crash immediately after complaining about: fixme:d3d:D3DFmtGetBpp Unhandled fmt(36,WINED3DFMT_A16B16G16R16) fixme:d3d:debug_d3dformat Unrecognized 81 D3DFORMAT! I have some native dlls installed, d3dx9_*.dll, mscoree.dll... that have no wine implementation. According

Re: advpack: Rewrite get_parameter so that it can handle empty parameters [RESEND]

2006-04-04 Thread Alexandre Julliard
"James Hawkins" <[EMAIL PROTECTED]> writes: > Changelog: > * Rewrite get_parameter so that it can handle empty parameters. You are still parsing the whole string for every parameter, this is O(n^2) which isn't very nice. What you want is a strtok-style function to retrieve parameters sequentially