On 3/9/06, Joachim von Thadden <[EMAIL PROTECTED]> wrote:
>
> > This leads to many users asking for help in #winehq on freenode.
> > But nobody there wants to support winetools and thus can only
> > suggest them to remove their .wine and redo it without winetools
> > (which usually makes it work).
-SetWindowLongPtrW(hDlg, DWLP_USER, 0); /* we
don't need it anymore */
+SetPropW( hDlg, szColourDialogProp, lpp );
SetPropW( hDlg, szColourDialogProp, lpp ) should be SetPropW( hDlg,
szColourDialogProp, NULL ).
That's what I get for writing code
Rich Gilson wrote:
On Thursday 09 March 2006 08:27, Joachim von Thadden wrote:
customized to point and click interfaces. Again: The goal is not to
develop Wine. The goal is to use it easy.
I think you'd have alot more friends around here if your goal was to
help develop Wine. As it stand
Anything wrong with this patch? According to MSDN ChoosePixelFormat
should pick closest mode, but not fail.
Vitaliy Margolen
Saturday, March 4, 2006, 10:27:11 PM, Vitaliy Margolen wrote:
> ChangeLog:
> x11drv: Fix one case of "glXChooseFBConfig returns NULL" problem.
Using alpha bits >> 8 makes
Any problems with this patch?
I have not received any additional comments. And it does fix at least two
games in question (see bug reports). And I have not seen any side-affects
from it either.
Vitaliy Margolen
Wednesday, February 22, 2006, 8:10:16 AM, Vitaliy Margolen wrote:
> ChangeLog:
> din
Anything wrong with this patch? It does fix the "stuck alt" problem for
games I use alt+tab on.
Vitaliy Margolen
Tuesday, February 21, 2006, 10:30:39 PM, Vitaliy Margolen wrote:
> ChangeLog:
> x11drv: One more fix for "stuck" ctrl, shift & alt.
> DInput needs scan code with each event - make su
On Thursday 09 March 2006 08:27, Joachim von Thadden wrote:
> Am Thu, Mar 09, 2006 at 01:41:06PM +0100 schrieb Jan Zerebecki:
> > I think a quote from http://www.winehq.org/site/download somewhat
> > sums up the cencus on this list regarding Winetools: "WineTools
> > [is] only recommended if instal
Marcus Meissner schrieb:
Hmm, I have some kind of recommendation here.
What about winetools using ".winetools" as WINEPREFIX setting?
This would make it possible to keep a ".wine" for the purists, and
".winetools" for the "just get things done" people.
Up to now winetools does not seem to ho
Hi,
I've uploaded anothe update of my DDraw->WineD3D patch to
http://stud4.tuwien.ac.at/~e0526822/. It fixes some refcounting issues and
the D3D renderer of the Half-Life 1 Steam version works. It also takes the
merged header patches into account ;)
I am quite busy the next time, so I won't be
> Hmm, I have some kind of recommendation here.
>
> What about winetools using ".winetools" as
> WINEPREFIX setting?
>
> This would make it possible to keep a ".wine" for
> the purists, and
> ".winetools" for the "just get things done" people.
>
> Up to now winetools does not seem to honor a
>
> > Currently no Winetools developer works closely with the Wine
> > developers to correct problems of interaction between Winetools
> > and Wine.
>
> What does that mean? We are making a tool to make Windows programs run
> with Wine. We do not develop Wine and our main goal is not to achieve as
>
agaro schrieb:
Works for your keyboard layout? Please, let me know! :)
Fixes the bug in my german layout :-)
Sven
Only posting here a litle news about this thread subject.
I sent an patch to fix this problem:
http://www.winehq.org/pipermail/wine-patches/2006-March/024891.html
Works for your keyboard layout? Please, let me know! :)
[]s
agaro
On 09/03/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Is such a thing acceptable for Wine? Does anyone have a better solution? If
> you need some code to look at, I'll upload an updated patch to my homepage
> later.
You could have a function to explicitly destroy the object, regardless
of refer
Hello,
I have a a question regarding some code that might be rejected by Alexandre
when I submit it. The problem is that I have to do an refcount hack in my new
ddraw code to destroy textures properly. I CC this mail to AJ because it's
him who has the last word ;)
WineD3D and Direct3D7 have dif
Jan Zerebecki <[EMAIL PROTECTED]> writes:
> Hi.
>
> For Andreas Jaeger: I CCed you, because you said on
> http://en.opensuse.org/Wishlist_Packages_that_are_already_there
> that Winetools got included for the next SUSE release. I hope you
> are the correct person to talk to or at least can forward
On Wed, 2006-03-08 at 11:02 -0500, Jason Green wrote:
> On 3/8/06, Axel Huizinga <[EMAIL PROTECTED]> wrote:
> > Did anybody get DXImageTransform.AlphaImageLoader working
> > to render transparent png in IE on wine?
>
> If I recall correctly, transparent .PNG's don't even work in IE on
> Windows (a
While trying to run Scratches game, the game tries to set fullscreen
resolution but fails - heres the log:
trace:x11settings:X11DRV_EnumDisplaySettingsEx mode -1 (current) -- getting
current mode (desktop)
trace:x11settings:X11DRV_EnumDisplaySettingsEx mode 0 -- 800x600x32bpp
(desktop)
trace:x1
Mike McCormack wrote:
@@ -1217,7 +1220,7 @@ static INT_PTR CALLBACK ColorDlgProc( HW
DeleteDC(lpp->hdcMem);
DeleteObject(lpp->hbmMem);
HeapFree(GetProcessHeap(), 0, lpp);
- SetWindowLongPtrW(hDlg, DWLP_
On 09/03/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
> In my local tree I have some simple d3d8 shaders working. (See for instance
> http://roderick.student.utwente.nl/dolphin1.png and dolphin2.png on windows;
> there's some color issue but apart from that it works). This patch causes in
>
> Direct3D stores vertex color data in BGRA order, OpenGL stores it in
> RGBA order. This causes red and blue to be swapped in d3d applications
> when run under wine. This patch fixes this problem for vertex shaders
> by enabling the flag that causes red and blue to be swapped in
> vshader_program_
Am Thu, Mar 09, 2006 at 01:41:06PM +0100 schrieb Jan Zerebecki:
> I think a quote from http://www.winehq.org/site/download somewhat
> sums up the cencus on this list regarding Winetools: "WineTools
> [is] only recommended if installation or operability of Windows
> software failed on pure Wine. Sin
Alexandre Julliard schrieb:
> Your mistake is to assume that the app will handle the error in a sane
> way. That's extremely unlikely, especially for things like bad
> pointers since the app obviously didn't expect to be passing bad
> pointers. If the app really wants to handle that sort of error i
hiho
after reading the SetProperty documentation on MSDN about the direct
input interface, i found out about four "defines" that are not yet
included in the dinput.h of WINE.
#define DIPROP_APPDATA MAKEDIPROP(?)
#define DIPROP_CPOINTS MAKEDIPROP(?)
#define DIPROP_INSTANCENAME MAKEDIP
Hi.
For Andreas Jaeger: I CCed you, because you said on
http://en.opensuse.org/Wishlist_Packages_that_are_already_there
that Winetools got included for the next SUSE release. I hope you
are the correct person to talk to or at least can forward this to
someone who is. The following might be usefull
Alexandre Julliard wrote:
> Rolf Kalbermatter <[EMAIL PROTECTED]> writes:
>
> > Alexandre Julliard schrieb:
> >
> >>I fail to see in how far returning an error is hiding a bug.
> >>Imho if the library detects an error[*] it should pass the
> >>information to the application and let the applicati
Rolf Kalbermatter <[EMAIL PROTECTED]> writes:
> Alexandre Julliard schrieb:
>
>>I fail to see in how far returning an error is hiding a bug.
>>Imho if the library detects an error[*] it should pass the
>>information to the application and let the application handle
>>it. The library doesn't know
Marcus Meissner wrote:
On Sun, Oct 16, 2005 at 04:22:10PM -0400, Ivan Gyurdiev wrote:
Grand Theft Auto... the never ending struggle to get it working.
First I thought it was broken because of OLE...subsequently found out
the installer was freezing, because of hidden message boxes. Now I've
Alexandre Julliard schrieb:
>I fail to see in how far returning an error is hiding a bug.
>Imho if the library detects an error[*] it should pass the
>information to the application and let the application handle
>it. The library doesn't know if the application maybe can cope
>with it. Just ulti
Nope. I do have to use OSS instead of ALSA,
Doesn't help.
or it will hang right at
the point where the "Join Game" button should get shown, but it never
gives me the "nested exception on signal stack" error. It might be
usefull to add a few traces to the debug log, eg +d3d9,+d3d,+seh and
mayb
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