Re: May be a bad idea to have Winetools in the next SUSE release

2006-03-09 Thread Tom Wickline
On 3/9/06, Joachim von Thadden <[EMAIL PROTECTED]> wrote: > > > This leads to many users asking for help in #winehq on freenode. > > But nobody there wants to support winetools and thus can only > > suggest them to remove their .wine and redo it without winetools > > (which usually makes it work).

Re: Use a property for the colour dialog's information.

2006-03-09 Thread Mike McCormack
-SetWindowLongPtrW(hDlg, DWLP_USER, 0); /* we don't need it anymore */ +SetPropW( hDlg, szColourDialogProp, lpp ); SetPropW( hDlg, szColourDialogProp, lpp ) should be SetPropW( hDlg, szColourDialogProp, NULL ). That's what I get for writing code

Re: May be a bad idea to have Winetools in the next SUSE release

2006-03-09 Thread Mike McCormack
Rich Gilson wrote: On Thursday 09 March 2006 08:27, Joachim von Thadden wrote: customized to point and click interfaces. Again: The goal is not to develop Wine. The goal is to use it easy. I think you'd have alot more friends around here if your goal was to help develop Wine. As it stand

Re: x11drv: Fix one case of "glXChooseFBConfig returns NULL" problem.

2006-03-09 Thread Vitaliy Margolen
Anything wrong with this patch? According to MSDN ChoosePixelFormat should pick closest mode, but not fail. Vitaliy Margolen Saturday, March 4, 2006, 10:27:11 PM, Vitaliy Margolen wrote: > ChangeLog: > x11drv: Fix one case of "glXChooseFBConfig returns NULL" problem. Using alpha bits >> 8 makes

Re: dinput: Create single thread for mouse and keyboard hook procs. [try 3]

2006-03-09 Thread Vitaliy Margolen
Any problems with this patch? I have not received any additional comments. And it does fix at least two games in question (see bug reports). And I have not seen any side-affects from it either. Vitaliy Margolen Wednesday, February 22, 2006, 8:10:16 AM, Vitaliy Margolen wrote: > ChangeLog: > din

Re: x11drv: One more fix for "stuck" ctrl, shift & alt.

2006-03-09 Thread Vitaliy Margolen
Anything wrong with this patch? It does fix the "stuck alt" problem for games I use alt+tab on. Vitaliy Margolen Tuesday, February 21, 2006, 10:30:39 PM, Vitaliy Margolen wrote: > ChangeLog: > x11drv: One more fix for "stuck" ctrl, shift & alt. > DInput needs scan code with each event - make su

Re: May be a bad idea to have Winetools in the next SUSE release

2006-03-09 Thread Rich Gilson
On Thursday 09 March 2006 08:27, Joachim von Thadden wrote: > Am Thu, Mar 09, 2006 at 01:41:06PM +0100 schrieb Jan Zerebecki: > > I think a quote from http://www.winehq.org/site/download somewhat > > sums up the cencus on this list regarding Winetools: "WineTools > > [is] only recommended if instal

Re: May be a bad idea to have Winetools in the next SUSE release

2006-03-09 Thread Sven Paschukat
Marcus Meissner schrieb: Hmm, I have some kind of recommendation here. What about winetools using ".winetools" as WINEPREFIX setting? This would make it possible to keep a ".wine" for the purists, and ".winetools" for the "just get things done" people. Up to now winetools does not seem to ho

Updated DDraw over WineD3D patch

2006-03-09 Thread Stefan Dösinger
Hi, I've uploaded anothe update of my DDraw->WineD3D patch to http://stud4.tuwien.ac.at/~e0526822/. It fixes some refcounting issues and the D3D renderer of the Half-Life 1 Steam version works. It also takes the merged header patches into account ;) I am quite busy the next time, so I won't be

Re: May be a bad idea to have Winetools in the next SUSE release

2006-03-09 Thread Hiji
> Hmm, I have some kind of recommendation here. > > What about winetools using ".winetools" as > WINEPREFIX setting? > > This would make it possible to keep a ".wine" for > the purists, and > ".winetools" for the "just get things done" people. > > Up to now winetools does not seem to honor a >

Re: May be a bad idea to have Winetools in the next SUSE release

2006-03-09 Thread Marcus Meissner
> > Currently no Winetools developer works closely with the Wine > > developers to correct problems of interaction between Winetools > > and Wine. > > What does that mean? We are making a tool to make Windows programs run > with Wine. We do not develop Wine and our main goal is not to achieve as >

Re: Trying to fix bug 2400 - delete and comma

2006-03-09 Thread Sven Paschukat
agaro schrieb: Works for your keyboard layout? Please, let me know! :) Fixes the bug in my german layout :-) Sven

Re: Trying to fix bug 2400 - delete and comma

2006-03-09 Thread agaro
Only posting here a litle news about this thread subject. I sent an patch to fix this problem: http://www.winehq.org/pipermail/wine-patches/2006-March/024891.html Works for your keyboard layout? Please, let me know! :) []s agaro

Re: DDraw->WineD3D refcounting hack

2006-03-09 Thread H. Verbeet
On 09/03/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Is such a thing acceptable for Wine? Does anyone have a better solution? If > you need some code to look at, I'll upload an updated patch to my homepage > later. You could have a function to explicitly destroy the object, regardless of refer

DDraw->WineD3D refcounting hack

2006-03-09 Thread Stefan Dösinger
Hello, I have a a question regarding some code that might be rejected by Alexandre when I submit it. The problem is that I have to do an refcount hack in my new ddraw code to destroy textures properly. I CC this mail to AJ because it's him who has the last word ;) WineD3D and Direct3D7 have dif

Re: May be a bad idea to have Winetools in the next SUSE release

2006-03-09 Thread Andreas Jaeger
Jan Zerebecki <[EMAIL PROTECTED]> writes: > Hi. > > For Andreas Jaeger: I CCed you, because you said on > http://en.opensuse.org/Wishlist_Packages_that_are_already_there > that Winetools got included for the next SUSE release. I hope you > are the correct person to talk to or at least can forward

Re: AlphaImageLoader - tranparent pngs 4 IE

2006-03-09 Thread Adam Cooper
On Wed, 2006-03-08 at 11:02 -0500, Jason Green wrote: > On 3/8/06, Axel Huizinga <[EMAIL PROTECTED]> wrote: > > Did anybody get DXImageTransform.AlphaImageLoader working > > to render transparent png in IE on wine? > > If I recall correctly, transparent .PNG's don't even work in IE on > Windows (a

ChangeDisplaySettings

2006-03-09 Thread Jan Dvorak
While trying to run Scratches game, the game tries to set fullscreen resolution but fails - heres the log: trace:x11settings:X11DRV_EnumDisplaySettingsEx mode -1 (current) -- getting current mode (desktop) trace:x11settings:X11DRV_EnumDisplaySettingsEx mode 0 -- 800x600x32bpp (desktop) trace:x1

Re: Use a property for the colour dialog's information.

2006-03-09 Thread Robert Shearman
Mike McCormack wrote: @@ -1217,7 +1220,7 @@ static INT_PTR CALLBACK ColorDlgProc( HW DeleteDC(lpp->hdcMem); DeleteObject(lpp->hbmMem); HeapFree(GetProcessHeap(), 0, lpp); - SetWindowLongPtrW(hDlg, DWLP_

Re: WINED3D: Color fixups for vertex shaders

2006-03-09 Thread H. Verbeet
On 09/03/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote: > In my local tree I have some simple d3d8 shaders working. (See for instance > http://roderick.student.utwente.nl/dolphin1.png and dolphin2.png on windows; > there's some color issue but apart from that it works). This patch causes in >

Re: WINED3D: Color fixups for vertex shaders

2006-03-09 Thread Roderick Colenbrander
> Direct3D stores vertex color data in BGRA order, OpenGL stores it in > RGBA order. This causes red and blue to be swapped in d3d applications > when run under wine. This patch fixes this problem for vertex shaders > by enabling the flag that causes red and blue to be swapped in > vshader_program_

Re: May be a bad idea to have Winetools in the next SUSE release

2006-03-09 Thread Joachim von Thadden
Am Thu, Mar 09, 2006 at 01:41:06PM +0100 schrieb Jan Zerebecki: > I think a quote from http://www.winehq.org/site/download somewhat > sums up the cencus on this list regarding Winetools: "WineTools > [is] only recommended if installation or operability of Windows > software failed on pure Wine. Sin

Re: WINED3D: Implement GetCreationParameters

2006-03-09 Thread Peter Beutner
Alexandre Julliard schrieb: > Your mistake is to assume that the app will handle the error in a sane > way. That's extremely unlikely, especially for things like bad > pointers since the app obviously didn't expect to be passing bad > pointers. If the app really wants to handle that sort of error i

WINE's way to find out about MS headers?

2006-03-09 Thread Christoph Frick
hiho after reading the SetProperty documentation on MSDN about the direct input interface, i found out about four "defines" that are not yet included in the dinput.h of WINE. #define DIPROP_APPDATA MAKEDIPROP(?) #define DIPROP_CPOINTS MAKEDIPROP(?) #define DIPROP_INSTANCENAME MAKEDIP

May be a bad idea to have Winetools in the next SUSE release

2006-03-09 Thread Jan Zerebecki
Hi. For Andreas Jaeger: I CCed you, because you said on http://en.opensuse.org/Wishlist_Packages_that_are_already_there that Winetools got included for the next SUSE release. I hope you are the correct person to talk to or at least can forward this to someone who is. The following might be usefull

RE: WINED3D: Implement GetCreationParameters

2006-03-09 Thread Rolf Kalbermatter
Alexandre Julliard wrote: > Rolf Kalbermatter <[EMAIL PROTECTED]> writes: > > > Alexandre Julliard schrieb: > > > >>I fail to see in how far returning an error is hiding a bug. > >>Imho if the library detects an error[*] it should pass the > >>information to the application and let the applicati

Re: WINED3D: Implement GetCreationParameters

2006-03-09 Thread Alexandre Julliard
Rolf Kalbermatter <[EMAIL PROTECTED]> writes: > Alexandre Julliard schrieb: > >>I fail to see in how far returning an error is hiding a bug. >>Imho if the library detects an error[*] it should pass the >>information to the application and let the application handle >>it. The library doesn't know

GTA/FEAR vs mscoree/.NET

2006-03-09 Thread Ivan Gyurdiev
Marcus Meissner wrote: On Sun, Oct 16, 2005 at 04:22:10PM -0400, Ivan Gyurdiev wrote: Grand Theft Auto... the never ending struggle to get it working. First I thought it was broken because of OLE...subsequently found out the installer was freezing, because of hidden message boxes. Now I've

Re: WINED3D: Implement GetCreationParameters

2006-03-09 Thread Rolf Kalbermatter
Alexandre Julliard schrieb: >I fail to see in how far returning an error is hiding a bug. >Imho if the library detects an error[*] it should pass the >information to the application and let the application handle >it. The library doesn't know if the application maybe can cope >with it. Just ulti

Re: BF2 demo

2006-03-09 Thread Ivan Gyurdiev
Nope. I do have to use OSS instead of ALSA, Doesn't help. or it will hang right at the point where the "Join Game" button should get shown, but it never gives me the "nested exception on signal stack" error. It might be usefull to add a few traces to the debug log, eg +d3d9,+d3d,+seh and mayb