Re: [Linux-NTFS-Dev] Windows Device driver for NTFS

2006-02-25 Thread Anton Altaparmakov
On Sat, 25 Feb 2006, Gerold J. Wucherpfennig wrote: > Can anybody help me to code a little driver for a virtual hard disk drive for > examination of undocumented NTFS filesystem stuctures i.e. the $LOGFILE > (journaling of NTFS)? The data should be written to e.g. C:\image.bin, > filesize e.g. 5

ddraw.dll

2006-02-25 Thread Alexander N. Sørnes
Hello, I have found that some Westwood installers, such as the ones for Nox, C&C Tiberian Sun, C&C Yuri's Revenge and C&C Tiberain Sun: Firestorm require ddraw.dll to be present in the windows/system 32 directory; if not, they give a message saying they failed to initialize DirectX. Can someon

Re: [PATCH] please commit this FCI work

2006-02-25 Thread Gerold J. Wucherpfennig
On Friday 24 February 2006 22:57, Detlef Riekenberg wrote: > Am Freitag, den 24.02.2006, 14:28 +0100 schrieb Gerold J. Wucherpfennig: > > Please commit. > > I have no knowledge about fci, but some code is strange: > > +#define fci_set_error(A,B,C) \ > +p_fci_internal->perf->erfOper = A; \ > +

Windows Device driver for NTFS

2006-02-25 Thread Gerold J. Wucherpfennig
Can anybody help me to code a little driver for a virtual hard disk drive for examination of undocumented NTFS filesystem stuctures i.e. the $LOGFILE (journaling of NTFS)? The data should be written to e.g. C:\image.bin, filesize e.g. 50MB which will correspond to a drive e.g. Z:, drive size 50M

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Stefan Dösinger
Hi, > > The gamma problem is known from Diablo 2 > > Is this a new problem? It used to work very well for me ;-) It works in ddraw mode, in d3d mode it's dark > After loading (which is (much?) faster on win32) the performance is okay - > well, it doesn't flicker. But I guess it'll be slower with

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Olaf Leidinger
Hello! > The sound problem might be quite a lot of work to fix. > You can get sound working when you use the following native dll's: > > dmime > dmsynth > dmstyle > dmusic > > The crash seems to happen inside dmstyle/dmime: > > fixme:dmime:IDirectMusicSegment8Impl_IDirectMusicSegment8_GetParam

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Olaf Leidinger
Hello! > Are you sure that's a d3d8 game? The log only shows d3d7/ddraw output. Sorry, this was my mistake... Ciao, Olaf pgp3otnk5qcZb.pgp Description: PGP signature

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Olaf Leidinger
Hello again! > > Gothic2 seems to start working with wine. Well - as long as you disable > > sound in system/gothic.ini. > Looks like it's an DirectDraw / Direct3D7 game. Another game on my list ;) Oh, sorry... my mistake! > > - most textures are missing > Happens to a few games, but you're lu

Diffrent behaviours of wine apps on diffrent distros

2006-02-25 Thread Roland Kaser
Hello As I reported earlier I ascertained some windows apps does have diffrent behaviours on the same wine version but on diffrent linux distros. Its not fully clear to me whats the exact reason of this behaviour. Whouldn't it be a good idea to create some reference installation images (VMWare pla

Re: D3D8 -> WineD3D ('rest')

2006-02-25 Thread Stefan Dösinger
Hi, > The other two files need to be added to the d3d8 directory and replace the > current shader code. You can add new files with a patch if you do a diff -u /dev/null /dlls/d3d8/vertexshader.c. pgpDiZeIIOT8p.pgp Description: PGP signature

Re: riched20: Implements FR_MATCHCASE for EM_FINDTEXT

2006-02-25 Thread Lei Zhang
On Friday 24 February 2006 11:10 am, Phil Krylov wrote: > On Fri, 24 Feb 2006 10:48:47 -0800 > > Lei Zhang <[EMAIL PROTECTED]> wrote: > > On Friday 24 February 2006 04:39 am, Phil Krylov wrote: > > > On Fri, 24 Feb 2006 12:24:45 +0100 > > > > > > Alexandre Julliard <[EMAIL PROTECTED]> wrote: > > >

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Sebastian Schlingmann
Am Sat, 25 Feb 2006 02:13:22 +0100 schrieb Olaf Leidinger <[EMAIL PROTECTED]>: > Hello List! > > Gothic2 seems to start working with wine. Well - as long as you > disable sound in system/gothic.ini. > > There are some issues with DirectDraw/Direct3D I'd like to report > (not sure if they are kn

Re: PATCH: define __user (was: Re: ./configure message)

2006-02-25 Thread dmitry serpokryl
Hi, thanks for your feedback. I just updated wine cvs, no ./configure errors but still "make" unable to complete: gcc -m32 -c -I. -I. -I../../include -I../../include -D__WINESRC__ -D_NTSYSTEM_ -D_REENTRANT -fPIC -Wall -pipe -fno-strict-aliasing -gstabs+ -Wdeclaration-after-statement -Wp

OLE32: OpenStorage related question

2006-02-25 Thread Vitaly Lipatov
I try to improve WINE's storage support for compatibility with program. I guess StgOpenStorageOnILockBytes function creates file in temp dir and mapping? ILockBytes contents to it. I can't discover case when StgOpenStorageOnILockBytes has such behaviour. Have anyone some thoughts about the topic?

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread Stefan Dösinger
Am Samstag, 25. Februar 2006 02:13 schrieb Olaf Leidinger: > Hello List! > > Gothic2 seems to start working with wine. Well - as long as you disable > sound in system/gothic.ini. Looks like it's an DirectDraw / Direct3D7 game. Another game on my list ;) > - most textures are missing Happens to a

Re: DirectX 8 test: Gothic 2 on wine

2006-02-25 Thread H. Verbeet
On 24/02/06, Olaf Leidinger <[EMAIL PROTECTED]> wrote: > - most textures are missing > - everything is really dark (I have to set gamma to 2.5 (via xgamma -gamma > 2.5) ) > - fonts are missing/crippled > > I took some pictures and put it together with a log on a simple webpage. > Please have a

RE: [PATCH] Implement GetCurrentHwProfileA() fully

2006-02-25 Thread Rolf Kalbermatter
>2. Add default registry entries for the HWLK\*\IDConfigDB\* values. > >This still results in a default profile GUID. If anyone knows a way to >generate a value for this during wineboot, that's probably the best >solution. Ole32 has a function CoCreateGuid, (basically forwarding to rpcrt4.UuidCrea