Warhammer 40k: Dawn of War gives me very similar bugs.
I think that wine's ole / variant stuff needs a lot of
work.
You might want to try it using native DCOM98,
apparently it works for some people.
--- Ian Kellogg <[EMAIL PROTECTED]> wrote:
> I tried to install DreamWeaver 8 with WINE 0.9.8 and
On 2/16/06, Detlef Riekenberg <[EMAIL PROTECTED]> wrote:
>
> Split the Patch does not work: wine will crash on unimplemented function
>
I don't know if the patch hasn't been accepted because of size or
what, but if it is size, the best way to split the patch up is:
1) Add a stub for the new funct
While running Quickbooks Pro 99, WINE would crash every time I changed
an existing transaction and clicked "Next" or "Prev", then answered
Yes to save changes. It gave the following error:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 59 (
> Another possible problem I've found was that I calculated the texture coords
> with a int / int division. I've typcasted that to float / float, but without
> any change.
Does hardcoding the the coordinates to (0.0f, 0.0f)-(1.0f, 1.0f) make
any difference? Might be a quick way to rule out texture
On Thu, Feb 16, 2006 at 05:46:12PM -0500, Ian Kellogg wrote:
> I tried to install DreamWeaver 8 with WINE 0.9.8 and I get quite alot of
> errors.
>
> [EMAIL PROTECTED] Desktop]$ wine Dreamweaver8-en.exe
> fixme:msi:MsiInstallProductW L"C:\\windows\\Downloaded
> Installations\\Macromedia Dreamweave
K, Photoshop 7 works good like it used to with 0.9.2 now, no visible
difference yet.
I think I'll unsubscribe from wine-devel on this email and sign up
with my other email, it won't cause any cofusion, will it?
Oops, sorry Hiji, I meant to send it to the list and sent it to you.
Second time I've d
I tried to install DreamWeaver 8 with WINE 0.9.8 and I get quite alot of errors.
[EMAIL PROTECTED] Desktop]$ wine Dreamweaver8-en.exe
fixme:msi:MsiInstallProductW L"C:\\windows\\Downloaded
Installations\\Macromedia Dreamweaver 8\\Macromedia_Dreamweaver_8.msi"
L""
fixme:ole:RegisterTypeLib Register
Hi,
> Indeed, from looking at the patch you will need to call glGenTextures, then
> glBindTexture. Something like the following should. However if you
> anticipate the texture target getting rebound overtime, you will have to
> maintain the texture ID so you can rebind it with glBindTexture() be
Mike Frysinger <[EMAIL PROTECTED]> writes:
> the first argument is where the link points to while the second argument is
> where the link itself is stored
>
> so, since DESTDIR is a temporary install point and the files will not remain
> there, you end up with a broken link when you merge the DE
On Thursday 16 February 2006 11:28, Alexandre Julliard wrote:
> Mike Frysinger <[EMAIL PROTECTED]> writes:
> > the previous commit which added DESTDIR support to cvs was not exactly
> > the same patch i posted ... this was both good and bad because on one
> > hand an additional line i missed in pro
Mike Frysinger <[EMAIL PROTECTED]> writes:
> the previous commit which added DESTDIR support to cvs was not exactly the
> same patch i posted ... this was both good and bad because on one hand an
> additional line i missed in programs/make_progs was fixed but on the other
> the programs/Makefil
On Wednesday 15 February 2006 23:12, Detlef Riekenberg wrote:
> riched20_crosstest.exe does not Build:
> /usr/lib/gcc/i586-mingw32msvc/3.4.2/../../../../i586-mingw32msvc/bin/ld:
> cannot find -lriched20
Yes, stock MinGW doesn't know about riched20.dll. Stefan sent Hans and myself
a patch for thi
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