Re: Small and Fast (was: Re: Add InitializeSecurityContext for schannel)

2006-02-14 Thread Kai Blin
* Vijay Kiran Kamuju <[EMAIL PROTECTED]> [15/02/06, 09:06:42]: > Hi all, > > I copied it from the negotiate.c > In other places like ntlm.c, its like that only. > Im not the one who actually designed secur32 ;) :P > If i did anything worng please correct me. I think this was more like a general

Re: crosstool-0.40 status 2

2006-02-14 Thread Dan Kegel
whoop, wrong list :-\ That's what happens when you try emailing while watching "The L-Word" :-) On 2/14/06, Dan Kegel <[EMAIL PROTECTED]> wrote: > Since I'm developing on ubuntu, where the default compiler is gcc-4.0.x, > I'm running into a lot of little problems (glibc-2.3.2 unhappy about > gcc-4

crosstool-0.40 status 2

2006-02-14 Thread Dan Kegel
Since I'm developing on ubuntu, where the default compiler is gcc-4.0.x, I'm running into a lot of little problems (glibc-2.3.2 unhappy about gcc-4.0 during initial header installation, binutils-2.15 incomplete array type errors). Fortunately, having waited forever to do this update, googling for t

Small and Fast (was: Re: Add InitializeSecurityContext for schannel)

2006-02-14 Thread Vijay Kiran Kamuju
Hi all, I copied it from the negotiate.c In other places like ntlm.c, its like that only. Im not the one who actually designed secur32 ;) :P If i did anything worng please correct me. bye, Vijay On 2/15/06, Marcus Meissner <[EMAIL PROTECTED]> wrote: > On Tue, Feb 14, 2006 at 11:22:09PM +0100, Det

Re: Small and Fast (was: Re: Add InitializeSecurityContext for schannel)

2006-02-14 Thread Marcus Meissner
On Tue, Feb 14, 2006 at 11:22:09PM +0100, Detlef Riekenberg wrote: > Am Dienstag, den 14.02.2006, 17:34 +0530 schrieb Vijay Kiran Kamuju: > > > Add InitializeSecurityContext for schannel in secur32.dll > > +static SECURITY_STATUS SEC_ENTRY schan_InitializeSecurityContextW( > + PCredHandle phCrede

Re: What to do??? -- WINE 0.9.3-0.9.7 and Photoshop 7

2006-02-14 Thread Hiji
--- Michael Jung <[EMAIL PROTECTED]> wrote: > On Tuesday 14 February 2006 22:12, Hiji wrote: > > Can anybody help? > > Did you try latest CVS? I don't have PS7, but this > patch went in on Saturday > and might be related (If I recall correctly, Martin > mentioned the PS7 > breakage): > > http:

Re: What to do??? -- WINE 0.9.3-0.9.7 and Photoshop 7

2006-02-14 Thread Michael Jung
On Tuesday 14 February 2006 22:12, Hiji wrote: > Can anybody help? Did you try latest CVS? I don't have PS7, but this patch went in on Saturday and might be related (If I recall correctly, Martin mentioned the PS7 breakage): http://source.winehq.org/git/?p=wine.git;a=commit;h=c362d7c35ba3c02d68

Small and Fast (was: Re: Add InitializeSecurityContext for schannel)

2006-02-14 Thread Detlef Riekenberg
Am Dienstag, den 14.02.2006, 17:34 +0530 schrieb Vijay Kiran Kamuju: > Add InitializeSecurityContext for schannel in secur32.dll +static SECURITY_STATUS SEC_ENTRY schan_InitializeSecurityContextW( + PCredHandle phCredential, PCtxtHandle phContext, SEC_WCHAR *pszTargetName, + ULONG fContextReq, UL

What to do??? -- WINE 0.9.3-0.9.7 and Photoshop 7

2006-02-14 Thread Hiji
Photoshop 7 has been broken for quite some time, and the person who submitted the patch which broke it can't fix it because he doesn't have PS7. Except for the first email, all emails sent to him have gone unanswered. People on the APPDB have been commenting on this for awhile now: http://appdb.w

Re: DSOUND bugs

2006-02-14 Thread Tomas Carnecky
Detlef Riekenberg wrote: Am Montag, den 13.02.2006, 10:44 -0700 schrieb Jesse Allen: I'm really wondering why nobody has fixed the DSOUND buffer underrun bugs.. err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fda2038 The problem is known. It has to do with wine, increasing thread pr

Re: GL texture problems

2006-02-14 Thread Joseph Garvin
Stefan Dösinger wrote: Hi, I've only had a quick look, so I may have overlooked it, but were do you bind the texture? Do I need to bind a texture? I create a new texture with glTexImage, upload a texture part with glTexSubImage. AFAIK this should be enought to have the texture availab

Re: DSOUND bugs

2006-02-14 Thread Detlef Riekenberg
Am Montag, den 13.02.2006, 10:44 -0700 schrieb Jesse Allen: > > I'm really wondering why nobody has fixed the DSOUND buffer underrun bugs.. > > err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fda2038 > The problem is known. It has to do with wine, increasing thread > priority, and linux ke

Re: Wine Font Rendering

2006-02-14 Thread Roland Kaeser
Marcus Meissner wrote: > On Tue, Feb 14, 2006 at 09:08:10AM +0100, Roland Kaser wrote: >> Hello >> >> Sorry, this is the second post for this reason, but it's important for me >> to sort this problem out. Can somebody try to get a answer? >> >> I noticed a strange behavior of the Font/Vector obj

Re: Appdb thoughts

2006-02-14 Thread Dan Kegel
On 2/14/06, Chris Morgan <[EMAIL PROTECTED]> wrote: > > So I'd like a way to create an app db entry > > without filling in any info about the > > app besides a bug number. > > Ahh. So the issue isn't linking a new bug to an existing application > in the appdb, its creating the new application entr

Re: Appdb thoughts

2006-02-14 Thread Dan Kegel
On 2/14/06, Jonathan Ernst <[EMAIL PROTECTED]> wrote: > > 1) The top 10 platinum, gold, and silver lists > > on the front page is helpful but appear > > to be manually maintained. It'd be helpful > > They are not. It depends on their votes. Ah, I missed that. But what I wrote still applies: It'd

Re: Appdb thoughts

2006-02-14 Thread Chris Morgan
> Unfortunately, I'm not volunteering since I know nothing about the codebase > for either project, but it is really just a matter of creating a new table > and adding a field or two to the existing tables (and updating the > interface, of course). Its written in php and the source is available t

Re: Appdb thoughts

2006-02-14 Thread Chris Morgan
> 2) The links between bugzilla and the appdb > are great. I really like seeing the list of > bugs for each app. But the app db's > orientation towards detailed rich text > info about apps makes me wonder. > I often do quick testing of apps for > obvious bugs (like crashes) without > really getti

Re: Appdb thoughts

2006-02-14 Thread Jonathan Ernst
Le lundi 13 février 2006 à 21:48 -0800, Dan Kegel a écrit : > Hi all, > I've been using the Appdb a fair bit in the last > couple months, maintaining a couple apps and > their bug links, and doing some quick testing of > apps I'm not the appdb maintainer for. > Mostly I find the appdb adequate and

Re: Refcounting fun

2006-02-14 Thread H. Verbeet
On 13/02/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > I'd suggest that you send a patch taking whatever way you like, and ask AJ for > his opinion. If nobody else has a real opinion on the subject, I'll probably just implement your idea, and see what problems I'll run into.

Re: GL texture problems

2006-02-14 Thread H. Verbeet
On 14/02/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Do I need to bind a texture? I create a new texture with glTexImage, upload a > texture part with glTexSubImage. AFAIK this should be enought to have the > texture available for drawing. OpenGL needs to know which texture you're operating on

Re: WINEMP3: increase factor from 4 to 12 in MPEG3_StreamSize

2006-02-14 Thread Eric Pouech
Alex Villací­s Lasso wrote: - Caller (winmm) computes required output buffer for encoded input buffer. This uses acmStreamSize, which in turn invokes MPEG3_StreamSize. - MPEG3_StreamSize return a factor 4X for the size of the output buffer (in my tests, a 2333-byte encoded buffer expands into (a

Re: Wine Font Rendering

2006-02-14 Thread Huw D M Davies
On Tue, Feb 14, 2006 at 10:28:19AM +0100, Marcus Meissner wrote: > On Tue, Feb 14, 2006 at 09:08:10AM +0100, Roland Kaser wrote: > > Hello > > > > Sorry, this is the second post for this reason, but it's important for me to > > sort this problem out. Can somebody try to get a answer? > > > > I n

Re: GL texture problems

2006-02-14 Thread Stefan Dösinger
Hi, > I've only had a quick look, so I may have overlooked it, but were do > you bind the texture? Do I need to bind a texture? I create a new texture with glTexImage, upload a texture part with glTexSubImage. AFAIK this should be enought to have the texture available for drawing. I tried with b

Re: Wine Font Rendering

2006-02-14 Thread Marcus Meissner
On Tue, Feb 14, 2006 at 09:08:10AM +0100, Roland Kaser wrote: > Hello > > Sorry, this is the second post for this reason, but it's important for me to > sort this problem out. Can somebody try to get a answer? > > I noticed a strange behavior of the Font/Vector objects functionality of > Corel D

Copy / Paste with complex Objects

2006-02-14 Thread Roland Kaser
Hello Sorry, this is the second post for this reason, but it's important for me to sort this problem out. Can somebody try to get a answer? I noticed a strange behavior of the copy/paste functionality of Corel Draw on diffrent SuSE 10 Systems. On one system copy/paste works fine (without any fai

Wine Font Rendering

2006-02-14 Thread Roland Kaser
Hello Sorry, this is the second post for this reason, but it's important for me to sort this problem out. Can somebody try to get a answer? I noticed a strange behavior of the Font/Vector objects functionality of Corel Draw on diffrent SuSE 10 Systems. On one system Rotated Text  works fine (wit