* Vijay Kiran Kamuju <[EMAIL PROTECTED]> [15/02/06, 09:06:42]:
> Hi all,
>
> I copied it from the negotiate.c
> In other places like ntlm.c, its like that only.
> Im not the one who actually designed secur32 ;) :P
> If i did anything worng please correct me.
I think this was more like a general
whoop, wrong list :-\
That's what happens when you try emailing while watching "The L-Word" :-)
On 2/14/06, Dan Kegel <[EMAIL PROTECTED]> wrote:
> Since I'm developing on ubuntu, where the default compiler is gcc-4.0.x,
> I'm running into a lot of little problems (glibc-2.3.2 unhappy about
> gcc-4
Since I'm developing on ubuntu, where the default compiler is gcc-4.0.x,
I'm running into a lot of little problems (glibc-2.3.2 unhappy about
gcc-4.0 during
initial header installation, binutils-2.15 incomplete array type errors).
Fortunately, having waited forever to do this update, googling for
t
Hi all,
I copied it from the negotiate.c
In other places like ntlm.c, its like that only.
Im not the one who actually designed secur32 ;) :P
If i did anything worng please correct me.
bye,
Vijay
On 2/15/06, Marcus Meissner <[EMAIL PROTECTED]> wrote:
> On Tue, Feb 14, 2006 at 11:22:09PM +0100, Det
On Tue, Feb 14, 2006 at 11:22:09PM +0100, Detlef Riekenberg wrote:
> Am Dienstag, den 14.02.2006, 17:34 +0530 schrieb Vijay Kiran Kamuju:
>
> > Add InitializeSecurityContext for schannel in secur32.dll
>
> +static SECURITY_STATUS SEC_ENTRY schan_InitializeSecurityContextW(
> + PCredHandle phCrede
--- Michael Jung <[EMAIL PROTECTED]> wrote:
> On Tuesday 14 February 2006 22:12, Hiji wrote:
> > Can anybody help?
>
> Did you try latest CVS? I don't have PS7, but this
> patch went in on Saturday
> and might be related (If I recall correctly, Martin
> mentioned the PS7
> breakage):
>
>
http:
On Tuesday 14 February 2006 22:12, Hiji wrote:
> Can anybody help?
Did you try latest CVS? I don't have PS7, but this patch went in on Saturday
and might be related (If I recall correctly, Martin mentioned the PS7
breakage):
http://source.winehq.org/git/?p=wine.git;a=commit;h=c362d7c35ba3c02d68
Am Dienstag, den 14.02.2006, 17:34 +0530 schrieb Vijay Kiran Kamuju:
> Add InitializeSecurityContext for schannel in secur32.dll
+static SECURITY_STATUS SEC_ENTRY schan_InitializeSecurityContextW(
+ PCredHandle phCredential, PCtxtHandle phContext, SEC_WCHAR
*pszTargetName,
+ ULONG fContextReq, UL
Photoshop 7 has been broken for quite some time, and
the person who submitted the patch which broke it
can't fix it because he doesn't have PS7. Except for
the first email, all emails sent to him have gone
unanswered.
People on the APPDB have been commenting on this for
awhile now:
http://appdb.w
Detlef Riekenberg wrote:
Am Montag, den 13.02.2006, 10:44 -0700 schrieb Jesse Allen:
I'm really wondering why nobody has fixed the DSOUND buffer underrun bugs..
err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fda2038
The problem is known. It has to do with wine, increasing thread
pr
Stefan Dösinger wrote:
Hi,
I've only had a quick look, so I may have overlooked it, but were do
you bind the texture?
Do I need to bind a texture? I create a new texture with glTexImage, upload a
texture part with glTexSubImage. AFAIK this should be enought to have the
texture availab
Am Montag, den 13.02.2006, 10:44 -0700 schrieb Jesse Allen:
> > I'm really wondering why nobody has fixed the DSOUND buffer underrun bugs..
> > err:dsound:DSOUND_MixOne underrun on sound buffer 0x7fda2038
> The problem is known. It has to do with wine, increasing thread
> priority, and linux ke
Marcus Meissner wrote:
> On Tue, Feb 14, 2006 at 09:08:10AM +0100, Roland Kaser wrote:
>> Hello
>>
>> Sorry, this is the second post for this reason, but it's important for me
>> to sort this problem out. Can somebody try to get a answer?
>>
>> I noticed a strange behavior of the Font/Vector obj
On 2/14/06, Chris Morgan <[EMAIL PROTECTED]> wrote:
> > So I'd like a way to create an app db entry
> > without filling in any info about the
> > app besides a bug number.
>
> Ahh. So the issue isn't linking a new bug to an existing application
> in the appdb, its creating the new application entr
On 2/14/06, Jonathan Ernst <[EMAIL PROTECTED]> wrote:
> > 1) The top 10 platinum, gold, and silver lists
> > on the front page is helpful but appear
> > to be manually maintained. It'd be helpful
>
> They are not. It depends on their votes.
Ah, I missed that. But what I wrote still applies:
It'd
> Unfortunately, I'm not volunteering since I know nothing about the codebase
> for either project, but it is really just a matter of creating a new table
> and adding a field or two to the existing tables (and updating the
> interface, of course).
Its written in php and the source is available t
> 2) The links between bugzilla and the appdb
> are great. I really like seeing the list of
> bugs for each app. But the app db's
> orientation towards detailed rich text
> info about apps makes me wonder.
> I often do quick testing of apps for
> obvious bugs (like crashes) without
> really getti
Le lundi 13 février 2006 à 21:48 -0800, Dan Kegel a écrit :
> Hi all,
> I've been using the Appdb a fair bit in the last
> couple months, maintaining a couple apps and
> their bug links, and doing some quick testing of
> apps I'm not the appdb maintainer for.
> Mostly I find the appdb adequate and
On 13/02/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> I'd suggest that you send a patch taking whatever way you like, and ask AJ for
> his opinion.
If nobody else has a real opinion on the subject, I'll probably just
implement your idea, and see what problems I'll run into.
On 14/02/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Do I need to bind a texture? I create a new texture with glTexImage, upload a
> texture part with glTexSubImage. AFAIK this should be enought to have the
> texture available for drawing.
OpenGL needs to know which texture you're operating on
Alex Villacís Lasso wrote:
- Caller (winmm) computes required output buffer for encoded input
buffer. This uses acmStreamSize, which in turn invokes MPEG3_StreamSize.
- MPEG3_StreamSize return a factor 4X for the size of the output buffer
(in my tests, a 2333-byte encoded buffer expands into (a
On Tue, Feb 14, 2006 at 10:28:19AM +0100, Marcus Meissner wrote:
> On Tue, Feb 14, 2006 at 09:08:10AM +0100, Roland Kaser wrote:
> > Hello
> >
> > Sorry, this is the second post for this reason, but it's important for me to
> > sort this problem out. Can somebody try to get a answer?
> >
> > I n
Hi,
> I've only had a quick look, so I may have overlooked it, but were do
> you bind the texture?
Do I need to bind a texture? I create a new texture with glTexImage, upload a
texture part with glTexSubImage. AFAIK this should be enought to have the
texture available for drawing.
I tried with b
On Tue, Feb 14, 2006 at 09:08:10AM +0100, Roland Kaser wrote:
> Hello
>
> Sorry, this is the second post for this reason, but it's important for me to
> sort this problem out. Can somebody try to get a answer?
>
> I noticed a strange behavior of the Font/Vector objects functionality of
> Corel D
Hello
Sorry, this is the second post for this reason, but it's important for me to
sort this problem out. Can somebody try to get a answer?
I noticed a strange behavior of the copy/paste functionality of Corel Draw
on diffrent SuSE 10 Systems. On one system copy/paste works fine (without
any fai
Hello
Sorry, this is the second post for this reason, but it's important for me to
sort this problem out. Can somebody try to get a answer?
I noticed a strange behavior of the Font/Vector objects functionality of
Corel Draw on diffrent SuSE 10 Systems. On one system Rotated Text works
fine (wit
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