Re: crypt32: implement W versions of string routines

2006-02-02 Thread Stefan Leichter
Am Mittwoch, 1. Februar 2006 18:07 schrieb Juan Lang: > ChangeLog: implement CertRDNValueToStrW and CertNameToStrW, with tests > > --Juan This patch breaks compilation of the tests with mingw. make[3]: Entering directory `/usr/src/wine/wine-mingw/dlls/crypt32/tests' i386-mingw32-gcc -c -I../../..

Re: dx9 and shaders

2006-02-02 Thread Stefan Dösinger
Hi, > Have you got a diff against a current tree anywhere? I can't promise > I'll be of any help, but I wouldn't mind taking a look sometime when I > can find the time. A small test program might be usefull as well. I have a test program, and I can provide a diff with my d3d7 tomorrow. However, I

Re: dx9 and shaders

2006-02-02 Thread Roderick Colenbrander
On Tuesday 31 January 2006 21:26, Roderick Colenbrander wrote: > There's some initial shader stuff in wine but not sure how well it works. I > don't know what the status on it is as we haven't heard anything from the > guy who was working on this. He was also working on moving the d3d8 code > over

Re: lostwages: update myths

2006-02-02 Thread Juan Lang
> > + One exception, > > +Unreal Tournament 2004, is available in a native Linux 64-bit > > version, so > > +nobody (except maybe a Wine hacker) should want to run the Windows > > version > > +anyway. > Not 100% correct, there's also a Win64 version of Far Cry. I didn't say there is no other

Re: lostwages: update myths

2006-02-02 Thread Stefan Dösinger
Am Donnerstag, 2. Februar 2006 18:37 schrieb Juan Lang: > Due to a suggestion from Kate, rewrote the Win16/Win64 section. > > ChangeLog: Win32 has been the default for Wine for years, so say so > + One exception, > +Unreal Tournament 2004, is available in a native Linux 64-bit version, so > +

Re: dx9 and shaders

2006-02-02 Thread H. Verbeet
On 01/02/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > As for my ddraw/d3d7 work: I have ddraw working fine(but not Opengl > accellerated), and D3D rendering is working basically. However, I am still > stuck on IWineD3DSurface::GetDC / IWineD3DSurface::ReleaseDC, and they are > show stoppers for

Re: New wined3d configuration window

2006-02-02 Thread Lionel Ulmer
On Thu, Feb 02, 2006 at 11:01:55AM +0100, Stefan Dösinger wrote: > What options do want to add? IMO, the best guideline is to avoid options and > try to find it automatically. Most D3D options in the registry exist, because > the D3D code is incorrect and needs tweaks for some games -> The best t

Re: New wined3d configuration window

2006-02-02 Thread Brian Hill
The top part isn't my work but that might not be a bad idea. I simply offloaded some of the options at the bottom and plan on putting them in a separate window along with other potential options. Rolf Kalbermatter wrote: Brain Hill wrote: This is what I have so far : http://img371.image

Re: New wined3d configuration window

2006-02-02 Thread Brian Hill
It would be nice to have all options automagically detected but in my experience with that commercial wine variant, that simply isn't possible. Games are a complex beast. Let's say a game makes use of Shader Model 2.0. And we are using a future version of wined3d that supports 2.0. But un

Re: New wined3d configuration window

2006-02-02 Thread Stefan Dösinger
Hi, > As long as nobody drops out of the blue sky and makes the best thing > happen with a touch of h(is/er) magic wand, presenting the available > options is a *very* nice thing to do. > > If the options are there, I might be able to run my games. I'll be > able to report on the mailing list what

Re: New wined3d configuration window

2006-02-02 Thread Molle Bestefich
Stefan Dösinger wrote: > What options do want to add? IMO, the best guideline is to avoid options and > try to find it automatically. Most D3D options in the registry exist, because > the D3D code is incorrect and needs tweaks for some games -> The best thing > is to fix the code so it works withou

RE: New wined3d configuration window

2006-02-02 Thread Rolf Kalbermatter
Brain Hill wrote: > This is what I have so far : > http://img371.imageshack.us/my.php?image=winecfg8xe.png > > The symmetry is off right now, however I am trying to leave room for > other buttons incase they are needed. Just an observation. There is lots of space used for explanations. Wouldn'

Re: List box visible items are invalidated from the top if tab stops are used (Bug 4422)

2006-02-02 Thread Alexandre Julliard
Raimonds Praude <[EMAIL PROTECTED]> writes: > Corrected TAB stop processing: if the current tab stops values were modified, > the old items remained with the "old" tabstops, while the new items appeared > with the new ones. Corrected so that all visible items are refreshed. Refreshing the listbox

Re: New wined3d configuration window

2006-02-02 Thread Stefan Dösinger
Hi, > I've been working on a new control panel for the wined3d module in > winecfg. There are simply too many potential options to fit it all on > that one tab and I know that audio is getting something similar. I was > wondering if Wine has a HIG (Human Interface Guideline) that determines > how

unixfs: Use realpath instead of canonicalize_file_name for portability reasons.

2006-02-02 Thread Michael Jung
Not quite sure about this one. The man page on realpath states that it's broken by design since some symstems don't have an upper bound on filename lengths. canonicalize_file_name uses dynamic memory, but isn't available on non GNU systems. We could provide a realpath based canonicalize_file_nam