On 2/1/06, James Hawkins <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I only added handling for the INFINFO_INF_SPEC_IS_HINF case to keep
> the patch size small, and I'll keep sending in each other case
> separately. I've added FIXMEs and BUGS so we know what's left to
> implement. The next step is to im
Vitaly Budovski cs.rmit.edu.au> writes:
>
> Is there something wrong with the patches dated 20060201?
> Could someone please point it out?
>
> Thanks.
>
>
Not sure, they all look fine to me... you only submitted them a day ago, are you
sure they were rejected?
Regards,
Aric
Is there something wrong with the patches dated 20060201?
Could someone please point it out?
Thanks.
Am Sonntag, den 29.01.2006, 10:25 +0100 schrieb Stefan Leichter:
> anything wrong with this patch ?
Already in the tree:
http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=c824e8bc5b5c2bfcf56a04fe92f7f7bfe8ac1379
--
By By ...
... Detlef
So I've been bored lately and decided to start hacking on the wined3d
module. This is partly due to my distate with a certain commercial Wine
variant for games.
I have intermediate OpenGL knowledge and very little Direct3D knowledge,
so I have to rely on MSDN for finding OpenGL equivilants in
Am Sonntag, den 29.01.2006, 14:08 +0100 schrieb Jonathan Ernst:
> > Jonathan, what software do you use, if you don't mind revealing? :-)
>
> It's Evolution 2.4.2.1, pretty good e-mail client if you ask me.
Evolution 2.2.1.1 here and i had a similar problem with my Patches:
I used UTF-8 in as the
On 2/1/06, Molle Bestefich <
[EMAIL PROTECTED]> wrote:
Stefan Dösinger wrote:> > It would be good if someone with an ATI card could download the> > point_sprite_bug sample mentioned on that page and test it out to see if> > it is still an issue.
>> a "GL_ARB_point_parameters extension was not foun
Am Sonntag, den 29.01.2006, 14:46 +0100 schrieb Phil Goss:
> There seems to be a check in the gethostbyname for a NULL arg name ...
> if(!name) ... But no check for ... if(!strlen(name))
Alexandre changed "strlen(xxx) > 0" in my first Patch to xxx[0]
So for your code above, simple change
Greetings,
I ran across a problem that the following code demonstrates. I believe it is
due to the different definition of select on Windows vs Linux. Before I
start to think about how to fix this in Wine, I was wondering if anybody has
already thought about the problem.
#include "stdafx.h"
#in
In almost every case we have found that distributions do not contain the
latest Sane backends. I suggest getting the source for both
sane-backends and xscanimage and compiling them.
I just downloaded the example. Space toggles between black / sparkles -
the bug is still present.
# fglrxinfo
display: :0.0 screen:0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: *DrvBringUp* Generic
OpenGL version string: 2.0.5582 (8.21.7)
# lspci
01:00.0 VGA compatible c
On February 1, 2006 08:06 am, kfa wrote:
> Hi @,
>
> First I hope I didn't overlook something obvious covered in
> the docs, if so I'd appreciate a pointer.
>
> I'd like to write a brokerage application in Linux based on
> the API provided by the broker, but this API is only available
> as COM obje
Perhaps build a configurable option to use canonicalize_file_name if it
exists, and fall back on realpath if it doesn't... realpath is supposed
to be safe if you use necessary precautions...
On Wed, 2006-02-01 at 17:45 +0100, Michael Jung wrote:
> Hi Gerald,
>
> On Wednesday 01 February 2006 16:2
On Dec 25 2003, Subhobroto Sinha wrote:
> IMHO, one of the best tests are Steve Gibson's
> (http://www.grc.com) freeware tools - this guy writes in pure ASM.
> and thus we can be sure that his code will be the least messy (lesser MS
> stuff..)
> However, if you try his 'Wizmo' or 'DCOMObulator',
>
Hi Gerald,
On Wednesday 01 February 2006 16:25, you wrote:
> The following patches to dlls/shell32/shfldr_unixfs.c break FreeBSD
> and other non-GNU platforms:
> The reason is that canonicalize_file_name() is not found during linking.
>
> The man page for this function states "The function is a
Hi @,
First I hope I didn't overlook something obvious covered in the docs, if
so I'd appreciate a pointer.
I'd like to write a brokerage application in Linux based on the API
provided by the broker, but this API is only available as COM object in
a DLL. Is it possible to tell by a quick loo
The following patches to dlls/shell32/shfldr_unixfs.c break FreeBSD
and other non-GNU platforms:
revision 1.70
date: 2006-01-31 17:24:37 +; author: julliard; state: Exp; lines: +1 -1
Michael Jung <[EMAIL PROTECTED]>
unixfs: Only append '/' to base path if not already present in
UN
My apologies for submitting crap. I don't know what
I really did. Anyway, I will restart from scratch and will make it *not* suck. I
will include error checks, Proper function calls, etc.
Once again I
apologize.
zhilla wrote:
> > I am going to open a bug at bugzilla and send the
WINEDEBUG=+key
> > (just the piece where the stuff happens).
>
> dont, its already opened for a while.
> http://bugs.winehq.org/show_bug.cgi?id=2400
> there is a working patch there... but some people claim its not very
Stefan Dösinger wrote:
> However, I am still stuck on
> IWineD3DSurface::GetDC / IWineD3DSurface::ReleaseDC,
> and they are show stoppers for d3d7 games.
Here's the relevant post.
http://article.gmane.org/gmane.comp.emulators.wine.devel/38533/
Unfortunately I'm of no use wrt. that, but thought I'
Stefan Dösinger wrote:
> > It would be good if someone with an ATI card could download the
> > point_sprite_bug sample mentioned on that page and test it out to see if
> > it is still an issue.
>
> a "GL_ARB_point_parameters extension was not found" error.
Same here, Radeon 8500LE and open source
On 2/1/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Hi,
> > Here is a (probably outdated) link:
> >
> > http://wiki.winehq.org/DirectX-ToDo
> In my eyes this list is quite up to date.
I need to update the [DirectSound] section to reflect that full duplex
support has been added. Other than that
Huw D M Davies <[EMAIL PROTECTED]> writes:
> --- a/dlls/opengl32/wgl.c
> +++ b/dlls/opengl32/wgl.c
> @@ -54,7 +54,8 @@ enum x11drv_escape_codes
> X11DRV_END_EXPOSURES, /* end graphics exposures */
> X11DRV_GET_DCE, /* get the DCE pointer */
> X11DRV_SET_DCE,
Dmitry Timoshkov <[EMAIL PROTECTED]> writes:
> +count = WDML_CritSect.RecursionCount;
> +for (i = 0; i < count; i++)
> +LeaveCriticalSection(&WDML_CritSect);
You don't want to do that sort of thing. You should fix the callers to
not hold the crit section, instead of silently relea
> It would be good if someone with an ATI card could
download the
> point_sprite_bug sample mentioned on that page and
test it out to see if
> it is still an issue.
I tested it and this is what i get:
the app starts up and looks just as the picture on the
website
If i push the spacebar i get i comp
Hi,
> Here is a (probably outdated) link:
>
> http://wiki.winehq.org/DirectX-ToDo
In my eyes this list is quite up to date.
Out of curiosity, does anyone know what happened to Oliver? I haven't heard
from him since quite a long time :(
As for my ddraw/d3d7 work: I have ddraw working fine(but not
Hi,
> It would be good if someone with an ATI card could download the
> point_sprite_bug sample mentioned on that page and test it out to see if
> it is still an issue.
I tested it with Mesa r200, my card is a radeon mobility 9000, but it gave me
a "GL_ARB_point_parameters extension was not found"
Kevin Koltzau wrote:
+ case WM_RBUTTONDOWN:
+SetFocus(hWnd);
+ME_ShowContextMenu(editor, wParam, (short)LOWORD(lParam),
(short)HIWORD(lParam));
+break;
It's better to use WM_CONTEXTMENU instead of WM_RBUTTONDOWN. That way
the context menu is also displayed when using the keyb
> "Segin" == Segin <[EMAIL PROTECTED]> writes:
Segin> Hello! I am new to developing Wine, however, I am not new to
Segin> using it (I know quite a bit about it already). I want to know
Segin> what resources would I want to look at, please nothing obvious
Segin> (bugzilla, MSDN
Hi,
Changelog:
- new file dplobby8.h
Now is only missing DirectPlayNATHelp (dpnathlp.h)
Regards,
Raphael
--- /dev/null 1970-01-01 01:00:00.0 +0100
+++ dplobby8.h 2005-12-08 00:25:34.752013265 +0100
@@ -0,0 +1,259 @@
+/*
+ * Copyright (C) 2003-2005 Raphael Junqueira
+ *
+ * This library
Hi all,
Shaders (in wined3d) support is almost complete (minor some bugs) for :
- vs 2.1 for Vertex Shader
- ps 1.3 for pixel Shader
Oliver have successfully merged d3d8 code into wined3d
but software emulatlion for VS seems broken
Anyway we don't have the code to support GLSL (or NV_shader)
> case WINED3DRS_EDGEANTIALIAS :
> +{
> +if(Value) {
> +glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
> +glEnable(GL_BLEND);
> +checkGLcall("glEnable(GL_BLEND)");
> +glEnable(GL_LINE_SMOOTH);
> +checkGLcal
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