Re: setupapi: Add initial implementation of SetupGetInfInformation

2006-02-01 Thread James Hawkins
On 2/1/06, James Hawkins <[EMAIL PROTECTED]> wrote: > Hi, > > I only added handling for the INFINFO_INF_SPEC_IS_HINF case to keep > the patch size small, and I'll keep sending in each other case > separately. I've added FIXMEs and BUGS so we know what's left to > implement. The next step is to im

Re: Is there something wrong with the wined3d patches?

2006-02-01 Thread Aric Cyr
Vitaly Budovski cs.rmit.edu.au> writes: > > Is there something wrong with the patches dated 20060201? > Could someone please point it out? > > Thanks. > > Not sure, they all look fine to me... you only submitted them a day ago, are you sure they were rejected? Regards, Aric

Is there something wrong with the wined3d patches?

2006-02-01 Thread Vitaly Budovski
Is there something wrong with the patches dated 20060201? Could someone please point it out? Thanks.

Re: advpack/tests: fixed failure, when "ProgramFilesDir" is != "C:\Program Files" [resend]

2006-02-01 Thread Detlef Riekenberg
Am Sonntag, den 29.01.2006, 10:25 +0100 schrieb Stefan Leichter: > anything wrong with this patch ? Already in the tree: http://source.winehq.org/git/?p=wine.git;a=commitdiff;h=c824e8bc5b5c2bfcf56a04fe92f7f7bfe8ac1379 -- By By ... ... Detlef

New wined3d configuration window

2006-02-01 Thread Brian Hill
So I've been bored lately and decided to start hacking on the wined3d module. This is partly due to my distate with a certain commercial Wine variant for games. I have intermediate OpenGL knowledge and very little Direct3D knowledge, so I have to rely on MSDN for finding OpenGL equivilants in

Re: Repackaging Mozilla ActiveX control to include MSVCP60.DLL? [FIXED]

2006-02-01 Thread Detlef Riekenberg
Am Sonntag, den 29.01.2006, 14:08 +0100 schrieb Jonathan Ernst: > > Jonathan, what software do you use, if you don't mind revealing? :-) > > It's Evolution 2.4.2.1, pretty good e-mail client if you ask me. Evolution 2.2.1.1 here and i had a similar problem with my Patches: I used UTF-8 in as the

Fwd: wined3d: Fixed render states

2006-02-01 Thread James Trotter
On 2/1/06, Molle Bestefich < [EMAIL PROTECTED]> wrote: Stefan Dösinger wrote:> > It would be good if someone with an ATI card could download the> > point_sprite_bug sample mentioned on that page and test it out to see if> > it is still an issue. >> a "GL_ARB_point_parameters extension was not foun

Re: gethostbyname call with 0 length arg

2006-02-01 Thread Detlef Riekenberg
Am Sonntag, den 29.01.2006, 14:46 +0100 schrieb Phil Goss: > There seems to be a check in the gethostbyname for a NULL arg name ... > if(!name) ... But no check for ... if(!strlen(name)) Alexandre changed "strlen(xxx) > 0" in my first Patch to xxx[0] So for your code above, simple change

select behavior different with wine

2006-02-01 Thread Phil Lodwick
Greetings, I ran across a problem that the following code demonstrates. I believe it is due to the different definition of select on Windows vs Linux. Before I start to think about how to fix this in Wine, I was wondering if anybody has already thought about the problem. #include "stdafx.h" #in

RE: Sane xscanimage

2006-02-01 Thread gslink
In almost every case we have found that distributions do not contain the latest Sane backends. I suggest getting the source for both sane-backends and xscanimage and compiling them.

wined3d: Fixed render states

2006-02-01 Thread Jörn Dreyer
I just downloaded the example. Space toggles between black / sparkles - the bug is still present. # fglrxinfo display: :0.0 screen:0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: *DrvBringUp* Generic OpenGL version string: 2.0.5582 (8.21.7) # lspci 01:00.0 VGA compatible c

Re: Howto write a Linux application that uses a DLL COM object

2006-02-01 Thread Bill Medland
On February 1, 2006 08:06 am, kfa wrote: > Hi @, > > First I hope I didn't overlook something obvious covered in > the docs, if so I'd appreciate a pointer. > > I'd like to write a brokerage application in Linux based on > the API provided by the broker, but this API is only available > as COM obje

Re: dlls/shell32/shfldr_unixfs.c breaks non-GNU/Linux platforms

2006-02-01 Thread Coleman Kane
Perhaps build a configurable option to use canonicalize_file_name if it exists, and fall back on realpath if it doesn't... realpath is supposed to be safe if you use necessary precautions... On Wed, 2006-02-01 at 17:45 +0100, Michael Jung wrote: > Hi Gerald, > > On Wednesday 01 February 2006 16:2

Re: Yeah - our RichEDit needs some work

2006-02-01 Thread Dan Kegel
On Dec 25 2003, Subhobroto Sinha wrote: > IMHO, one of the best tests are Steve Gibson's > (http://www.grc.com) freeware tools - this guy writes in pure ASM. > and thus we can be sure that his code will be the least messy (lesser MS > stuff..) > However, if you try his 'Wizmo' or 'DCOMObulator', >

Re: dlls/shell32/shfldr_unixfs.c breaks non-GNU/Linux platforms

2006-02-01 Thread Michael Jung
Hi Gerald, On Wednesday 01 February 2006 16:25, you wrote: > The following patches to dlls/shell32/shfldr_unixfs.c break FreeBSD > and other non-GNU platforms: > The reason is that canonicalize_file_name() is not found during linking. > > The man page for this function states "The function is a

Howto write a Linux application that uses a DLL COM object

2006-02-01 Thread kfa
Hi @, First I hope I didn't overlook something obvious covered in the docs, if so I'd appreciate a pointer. I'd like to write a brokerage application in Linux based on the API provided by the broker, but this API is only available as COM object in a DLL. Is it possible to tell by a quick loo

dlls/shell32/shfldr_unixfs.c breaks non-GNU/Linux platforms

2006-02-01 Thread Gerald Pfeifer
The following patches to dlls/shell32/shfldr_unixfs.c break FreeBSD and other non-GNU platforms: revision 1.70 date: 2006-01-31 17:24:37 +; author: julliard; state: Exp; lines: +1 -1 Michael Jung <[EMAIL PROTECTED]> unixfs: Only append '/' to base path if not already present in UN

MSI: Implementation of the MsiVerifyDiskSpace function

2006-02-01 Thread MattK
My apologies for submitting crap. I don't know what I really did. Anyway, I will restart from scratch and will make it *not* suck. I will include error checks, Proper function calls, etc. Once again I apologize.

Re: key is sending an extra char when NumLock is ON

2006-02-01 Thread penna
zhilla wrote: > > I am going to open a bug at bugzilla and send the WINEDEBUG=+key > > (just the piece where the stuff happens). > > dont, its already opened for a while. > http://bugs.winehq.org/show_bug.cgi?id=2400 > there is a working patch there... but some people claim its not very

Re: dx9 and shaders

2006-02-01 Thread Molle Bestefich
Stefan Dösinger wrote: > However, I am still stuck on > IWineD3DSurface::GetDC / IWineD3DSurface::ReleaseDC, > and they are show stoppers for d3d7 games. Here's the relevant post. http://article.gmane.org/gmane.comp.emulators.wine.devel/38533/ Unfortunately I'm of no use wrt. that, but thought I'

Re: wined3d: Fixed render states

2006-02-01 Thread Molle Bestefich
Stefan Dösinger wrote: > > It would be good if someone with an ATI card could download the > > point_sprite_bug sample mentioned on that page and test it out to see if > > it is still an issue. > > a "GL_ARB_point_parameters extension was not found" error. Same here, Radeon 8500LE and open source

Re: dx9 and shaders

2006-02-01 Thread Tom Wickline
On 2/1/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hi, > > Here is a (probably outdated) link: > > > > http://wiki.winehq.org/DirectX-ToDo > In my eyes this list is quite up to date. I need to update the [DirectSound] section to reflect that full duplex support has been added. Other than that

Re: opengl: Sync a dibsection to its pixmap before drawing to it via opengl

2006-02-01 Thread Alexandre Julliard
Huw D M Davies <[EMAIL PROTECTED]> writes: > --- a/dlls/opengl32/wgl.c > +++ b/dlls/opengl32/wgl.c > @@ -54,7 +54,8 @@ enum x11drv_escape_codes > X11DRV_END_EXPOSURES, /* end graphics exposures */ > X11DRV_GET_DCE, /* get the DCE pointer */ > X11DRV_SET_DCE,

Re: Call DDE callback without holding a DDE critical section

2006-02-01 Thread Alexandre Julliard
Dmitry Timoshkov <[EMAIL PROTECTED]> writes: > +count = WDML_CritSect.RecursionCount; > +for (i = 0; i < count; i++) > +LeaveCriticalSection(&WDML_CritSect); You don't want to do that sort of thing. You should fix the callers to not hold the crit section, instead of silently relea

wined3d: Fixed render states

2006-02-01 Thread Louis. Lenders
> It would be good if someone with an ATI card could download the > point_sprite_bug sample mentioned on that page and test it out to see if > it is still an issue. I tested it and this is what i get: the app starts up and looks just as the picture on the website If i push the spacebar i get i comp

Re: dx9 and shaders

2006-02-01 Thread Stefan Dösinger
Hi, > Here is a (probably outdated) link: > > http://wiki.winehq.org/DirectX-ToDo In my eyes this list is quite up to date. Out of curiosity, does anyone know what happened to Oliver? I haven't heard from him since quite a long time :( As for my ddraw/d3d7 work: I have ddraw working fine(but not

Re: wined3d: Fixed render states

2006-02-01 Thread Stefan Dösinger
Hi, > It would be good if someone with an ATI card could download the > point_sprite_bug sample mentioned on that page and test it out to see if > it is still an issue. I tested it with Mesa r200, my card is a radeon mobility 9000, but it gave me a "GL_ARB_point_parameters extension was not found"

Re: richedit: Show context menu on right click

2006-02-01 Thread Robert Shearman
Kevin Koltzau wrote: + case WM_RBUTTONDOWN: +SetFocus(hWnd); +ME_ShowContextMenu(editor, wParam, (short)LOWORD(lParam), (short)HIWORD(lParam)); +break; It's better to use WM_CONTEXTMENU instead of WM_RBUTTONDOWN. That way the context menu is also displayed when using the keyb

Re: New developer

2006-02-01 Thread Uwe Bonnes
> "Segin" == Segin <[EMAIL PROTECTED]> writes: Segin> Hello! I am new to developing Wine, however, I am not new to Segin> using it (I know quite a bit about it already). I want to know Segin> what resources would I want to look at, please nothing obvious Segin> (bugzilla, MSDN

[RESEND] [dplay] add dx8 lobby header

2006-02-01 Thread Raphael
Hi, Changelog: - new file dplobby8.h Now is only missing DirectPlayNATHelp (dpnathlp.h) Regards, Raphael --- /dev/null 1970-01-01 01:00:00.0 +0100 +++ dplobby8.h 2005-12-08 00:25:34.752013265 +0100 @@ -0,0 +1,259 @@ +/* + * Copyright (C) 2003-2005 Raphael Junqueira + * + * This library

Re: dx9 and shaders

2006-02-01 Thread Raphael
Hi all, Shaders (in wined3d) support is almost complete (minor some bugs) for : - vs 2.1 for Vertex Shader - ps 1.3 for pixel Shader Oliver have successfully merged d3d8 code into wined3d but software emulatlion for VS seems broken Anyway we don't have the code to support GLSL (or NV_shader)

Re: wined3d: Implemented WINED3DRS_EDGEANTIALIAS

2006-02-01 Thread H. Verbeet
> case WINED3DRS_EDGEANTIALIAS : > +{ > +if(Value) { > +glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); > +glEnable(GL_BLEND); > +checkGLcall("glEnable(GL_BLEND)"); > +glEnable(GL_LINE_SMOOTH); > +checkGLcal