Roderick Colenbrander gmx.net> writes:
>
> > Is there a TODO or similar documentation on D3D8 & 9 for Wine? I don't
> > necessarily have much background in DirectX. Last time I used it was
> > when DirectX 3.0 was brand spanking new and was all the rave. I'm
> > willing to work, but don't know w
Sorry for the crap.
Anyway...I did it the right way however(it makes sense), I need the
following function to properly calculate the disk space.
That function is: MsiEnumComponentCosts.
So scrap my crap. It can't be done right now.
H. Verbeet wrote:
On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
H. Verbeet wrote:
On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
wined3d: Fixed up render states
You probably want to split the patch up in smaller pieces.
How would I do this
Hello! I am new to developing Wine, however, I am not new to using it (I
know quite a bit about it already). I want to know what resources would
I want to look at, please nothing obvious (bugzilla, MSDN, etc.), and
what I can do to contribute. Thanks.
Hello all
I noticed a very strange font problem in Corel Draw using wine. On some
systems (all SuSE 10) rotated fonts became invisible. An other problem is
with text boxes on some systems text boxes (with floating text) are very
strange rendered (the text appears multiple times, the cursor is not
> Is there a TODO or similar documentation on D3D8 & 9 for Wine? I don't
> necessarily have much background in DirectX. Last time I used it was
> when DirectX 3.0 was brand spanking new and was all the rave. I'm
> willing to work, but don't know where to start and am limited on time
> available to
On Tue, 2006-01-31 at 21:26 +0100, Roderick Colenbrander wrote:
> There's some initial shader stuff in wine but not sure how well it works. I
> don't know what the status on it is as we haven't heard anything from the guy
> who was working on this. He was also working on moving the d3d8 code over
There's some initial shader stuff in wine but not sure how well it works. I
don't know what the status on it is as we haven't heard anything from the guy
who was working on this. He was also working on moving the d3d8 code over to
wined3d. If you have time to help out, all help is usefull :)
One
Hi,
What is the status on Shader support for DX9 in the latest WINE cvs, and
the future projections of support in this area?
I am working on a transition project, and am curious how far off support
for this is in the WINE project, and perhaps where work needs to be
done. Are there any people orga
On Sun, Jan 29, 2006 at 07:45:39PM +0100, Lionel Ulmer wrote:
> On Fri, Jan 27, 2006 at 03:48:00PM +, Huw D M Davies wrote:
> > Huw Davies <[EMAIL PROTECTED]>
> > opengl: Sync a dibsection to its pixmap before drawing to it via
> > opengl
>
> Was some benchmarks done to see if
On Tue, Jan 31, 2006 at 10:57:52PM +1100, Joshua Crawford wrote:
> (I'm not on the devel list, so please Cc: replies either to me or the users
> list.)
>
> After recently upgrading my distro (from Slackware 10.1 to Slackware 10.2
> with Freerock GNOME), configure (current CVS) now reports
It will
Hello
I recently tried to get a sane-scanner work with wine and noticed hat the
xscanimage mostly is no longer part of the shipped sane frontends by actual
distributions. It becomes harder and harder to get a update to date version
of xscanimge. Wouldn't it be better to choose an other sane-fronte
On Tue, 2006-01-31 at 14:36 +, Robert Shearman wrote:
> Then how should Fatih's problem be fixed?
I don't know. It works here just fine for ru_RU.UTF-8 and
XLookupString apparently doesn't return UTF-8 encoded strings
on keyboard detection, X11 sends UTF-8 encoded characters with
KeyPress eve
On Fri, 27 Jan 2006 10:28:04 -0800, you wrote:
>(Apart from the other discussion) are you sure that you really
>mean that?
>"If the length is explicitly stated to be zero then don't do the
>calcrect but if the length is to be measured and happens to come
>out as zero then do do the calcrect"
>I
I quickly checked the beta of the d3d8 rewrite. The d3d8 cleanup itself looked
quite ok but some changes in wined3d were needed. Those changes aren't very
clean (lots of ifdefs and hacks). I might try to port this stuff over to wine
cvs and perhaps someone can then help clean it up.
Roderick
On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
> H. Verbeet wrote:
> > On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
> >
> >> wined3d: Fixed up render states
> >>
> > You probably want to split the patch up in smaller pieces.
> >
> How would I do this?
The changes to eg. EDGEANTI
Tobias Loew wrote:
Changelog:
dlls/x11drv/window.c
Tobias Loew <[EMAIL PROTECTED]>
Fix Bug#: 4396: floating MFC-ToolBars get managed and can't be re-docked
don't manage top-level windows having the style WS_EX_TOOLWINDOW and
WS_CAPTION
Tobias Loew
Hi Tobias,
I'm afraid this
Dmitry Timoshkov wrote:
On Tue, 2006-01-31 at 13:11 +0200, Fatih Aşıcı wrote:
When using UTF-8 locale, I can't type some Turkish characters.
I don't know whether it works with other languages.
But it works at least in Turkish locale.
+ have_chars = XLookupString(&e2, bufC, 2, &ke
Fatih Aşıcı wrote:
Turkish resources for wine
Changelog:
Fatih Asici <[EMAIL PROTECTED]>
- Turkish translations (includes all wine resources)
Thanks for translating all these. Before Alexandre applies them, it's
likely you'll need to split the patch up into smaller chunks, a
On Tue, 2006-01-31 at 13:11 +0200, Fatih Aşıcı wrote:
> When using UTF-8 locale, I can't type some Turkish characters.
> I don't know whether it works with other languages.
> But it works at least in Turkish locale.
> + have_chars = XLookupString(&e2, bufC, 2, &keysym, NULL);
> + if(have_chars >
(I'm not on the devel list, so please Cc: replies either to me or the users
list.)
After recently upgrading my distro (from Slackware 10.1 to Slackware 10.2
with Freerock GNOME), configure (current CVS) now reports
configure: WARNING: linux/capi.h: present but cannot be compiled
configure: WARNIN
H. Verbeet wrote:
On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
wined3d: Fixed up render states POINTSCALEENABLE, POINTSPRITENABLE,
EDGEANTIALIAS, MULTISAMPLEANTIALIAS
You probably want to split the patch up in smaller pieces.
How would I do this?
+if(This->sta
On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
> wined3d: Fixed up render states POINTSCALEENABLE, POINTSPRITENABLE,
> EDGEANTIALIAS, MULTISAMPLEANTIALIAS
You probably want to split the patch up in smaller pieces.
> +if(This->stateBlock->renderState[D3DRS_POINTSCALEENABLE]) {
> +
On 31/01/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote:
> optimizations. What's the status on all this and what areas of wined3d are
> safe to touch?
Not sure, I don't think Oliver has posted here a lot lately. I would
guess that ddraw/d3d7 and d3d8 are a bit tricky to modify at the
moment, w
Hi,
Recently various people in the wine channels wanted to work on wine's
direct3d8/9 code. Some just wanted to get their game working, others wanted
to do performance tweaks and today some guy wanted to port d3d8 over to
wined3d (he didn't know that oliver is/was working on it). We don't reall
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