Re: dx9 and shaders

2006-01-31 Thread Aric . Cyr
Roderick Colenbrander gmx.net> writes: > > > Is there a TODO or similar documentation on D3D8 & 9 for Wine? I don't > > necessarily have much background in DirectX. Last time I used it was > > when DirectX 3.0 was brand spanking new and was all the rave. I'm > > willing to work, but don't know w

Re: MSI: Implementation of the MsiVerifyDiskSpace function

2006-01-31 Thread MattK
Sorry for the crap. Anyway...I did it the right way however(it makes sense), I need the following function to properly calculate the disk space. That function is: MsiEnumComponentCosts. So scrap my crap. It can't be done right now.

Re: wined3d: Fixed render states

2006-01-31 Thread Vitaly Budovski
H. Verbeet wrote: On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: H. Verbeet wrote: On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: wined3d: Fixed up render states You probably want to split the patch up in smaller pieces. How would I do this

New developer

2006-01-31 Thread Segin
Hello! I am new to developing Wine, however, I am not new to using it (I know quite a bit about it already). I want to know what resources would I want to look at, please nothing obvious (bugzilla, MSDN, etc.), and what I can do to contribute. Thanks.

Wine and Font rendering

2006-01-31 Thread Roland Kaeser
Hello all I noticed a very strange font problem in Corel Draw using wine. On some systems (all SuSE 10) rotated fonts became invisible. An other problem is with text boxes on some systems text boxes (with floating text) are very strange rendered (the text appears multiple times, the cursor is not

Re: dx9 and shaders

2006-01-31 Thread Roderick Colenbrander
> Is there a TODO or similar documentation on D3D8 & 9 for Wine? I don't > necessarily have much background in DirectX. Last time I used it was > when DirectX 3.0 was brand spanking new and was all the rave. I'm > willing to work, but don't know where to start and am limited on time > available to

Re: dx9 and shaders

2006-01-31 Thread Coleman Kane
On Tue, 2006-01-31 at 21:26 +0100, Roderick Colenbrander wrote: > There's some initial shader stuff in wine but not sure how well it works. I > don't know what the status on it is as we haven't heard anything from the guy > who was working on this. He was also working on moving the d3d8 code over

Re: dx9 and shaders

2006-01-31 Thread Roderick Colenbrander
There's some initial shader stuff in wine but not sure how well it works. I don't know what the status on it is as we haven't heard anything from the guy who was working on this. He was also working on moving the d3d8 code over to wined3d. If you have time to help out, all help is usefull :) One

dx9 and shaders

2006-01-31 Thread Coleman Kane
Hi, What is the status on Shader support for DX9 in the latest WINE cvs, and the future projections of support in this area? I am working on a transition project, and am curious how far off support for this is in the WINE project, and perhaps where work needs to be done. Are there any people orga

Re: opengl: Sync a dibsection to its pixmap before drawing to it via opengl

2006-01-31 Thread Huw D M Davies
On Sun, Jan 29, 2006 at 07:45:39PM +0100, Lionel Ulmer wrote: > On Fri, Jan 27, 2006 at 03:48:00PM +, Huw D M Davies wrote: > > Huw Davies <[EMAIL PROTECTED]> > > opengl: Sync a dibsection to its pixmap before drawing to it via > > opengl > > Was some benchmarks done to see if

Re: linux/capi.h: present but cannot be compiled

2006-01-31 Thread Marcus Meissner
On Tue, Jan 31, 2006 at 10:57:52PM +1100, Joshua Crawford wrote: > (I'm not on the devel list, so please Cc: replies either to me or the users > list.) > > After recently upgrading my distro (from Slackware 10.1 to Slackware 10.2 > with Freerock GNOME), configure (current CVS) now reports It will

wine and xscanimage

2006-01-31 Thread Roland Kaeser
Hello I recently tried to get a sane-scanner work with wine and noticed hat the xscanimage mostly is no longer part of the shipped sane frontends by actual distributions. It becomes harder and harder to get a update to date version of xscanimge. Wouldn't it be better to choose an other sane-fronte

Re: keyboard: fix the keyboard problem when using UTF-8 locales

2006-01-31 Thread Dmitry Timoshkov
On Tue, 2006-01-31 at 14:36 +, Robert Shearman wrote: > Then how should Fatih's problem be fixed? I don't know. It works here just fine for ru_RU.UTF-8 and XLookupString apparently doesn't return UTF-8 encoded strings on keyboard detection, X11 sends UTF-8 encoded characters with KeyPress eve

Re: user: fix DrawTextExA/W on empty strings.

2006-01-31 Thread Rein Klazes
On Fri, 27 Jan 2006 10:28:04 -0800, you wrote: >(Apart from the other discussion) are you sure that you really >mean that? >"If the length is explicitly stated to be zero then don't do the >calcrect but if the length is to be measured and happens to come >out as zero then do do the calcrect" >I

Re: Direct3D 8/9 status?

2006-01-31 Thread Roderick Colenbrander
I quickly checked the beta of the d3d8 rewrite. The d3d8 cleanup itself looked quite ok but some changes in wined3d were needed. Those changes aren't very clean (lots of ifdefs and hacks). I might try to port this stuff over to wine cvs and perhaps someone can then help clean it up. Roderick

Re: wined3d: Fixed render states

2006-01-31 Thread H. Verbeet
On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > H. Verbeet wrote: > > On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > > > >> wined3d: Fixed up render states > >> > > You probably want to split the patch up in smaller pieces. > > > How would I do this? The changes to eg. EDGEANTI

Re: Fix Bug#: 4396: floating MFC-ToolBars get managed and can't be re-docked

2006-01-31 Thread Robert Shearman
Tobias Loew wrote: Changelog: dlls/x11drv/window.c Tobias Loew <[EMAIL PROTECTED]> Fix Bug#: 4396: floating MFC-ToolBars get managed and can't be re-docked don't manage top-level windows having the style WS_EX_TOOLWINDOW and WS_CAPTION Tobias Loew Hi Tobias, I'm afraid this

Re: keyboard: fix the keyboard problem when using UTF-8 locales

2006-01-31 Thread Robert Shearman
Dmitry Timoshkov wrote: On Tue, 2006-01-31 at 13:11 +0200, Fatih Aşıcı wrote: When using UTF-8 locale, I can't type some Turkish characters. I don't know whether it works with other languages. But it works at least in Turkish locale. + have_chars = XLookupString(&e2, bufC, 2, &ke

Re: PATCH: Wine Turkish translations

2006-01-31 Thread Mike McCormack
Fatih Aşıcı wrote: Turkish resources for wine Changelog: Fatih Asici <[EMAIL PROTECTED]> - Turkish translations (includes all wine resources) Thanks for translating all these. Before Alexandre applies them, it's likely you'll need to split the patch up into smaller chunks, a

Re: keyboard: fix the keyboard problem when using UTF-8 locales

2006-01-31 Thread Dmitry Timoshkov
On Tue, 2006-01-31 at 13:11 +0200, Fatih Aşıcı wrote: > When using UTF-8 locale, I can't type some Turkish characters. > I don't know whether it works with other languages. > But it works at least in Turkish locale. > + have_chars = XLookupString(&e2, bufC, 2, &keysym, NULL); > + if(have_chars >

linux/capi.h: present but cannot be compiled

2006-01-31 Thread Joshua Crawford
(I'm not on the devel list, so please Cc: replies either to me or the users list.) After recently upgrading my distro (from Slackware 10.1 to Slackware 10.2 with Freerock GNOME), configure (current CVS) now reports configure: WARNING: linux/capi.h: present but cannot be compiled configure: WARNIN

Re: wined3d: Fixed render states

2006-01-31 Thread Vitaly Budovski
H. Verbeet wrote: On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: wined3d: Fixed up render states POINTSCALEENABLE, POINTSPRITENABLE, EDGEANTIALIAS, MULTISAMPLEANTIALIAS You probably want to split the patch up in smaller pieces. How would I do this? +if(This->sta

Re: wined3d: Fixed render states

2006-01-31 Thread H. Verbeet
On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > wined3d: Fixed up render states POINTSCALEENABLE, POINTSPRITENABLE, > EDGEANTIALIAS, MULTISAMPLEANTIALIAS You probably want to split the patch up in smaller pieces. > +if(This->stateBlock->renderState[D3DRS_POINTSCALEENABLE]) { > +

Re: Direct3D 8/9 status?

2006-01-31 Thread H. Verbeet
On 31/01/06, Roderick Colenbrander <[EMAIL PROTECTED]> wrote: > optimizations. What's the status on all this and what areas of wined3d are > safe to touch? Not sure, I don't think Oliver has posted here a lot lately. I would guess that ddraw/d3d7 and d3d8 are a bit tricky to modify at the moment, w

Direct3D 8/9 status?

2006-01-31 Thread Roderick Colenbrander
Hi, Recently various people in the wine channels wanted to work on wine's direct3d8/9 code. Some just wanted to get their game working, others wanted to do performance tweaks and today some guy wanted to port d3d8 over to wined3d (he didn't know that oliver is/was working on it). We don't reall