Re: [bug 4004] MenuItemInfo vs GetMenuString - Try 2

2005-12-26 Thread Dmitry Timoshkov
"Rein Klazes" <[EMAIL PROTECTED]> wrote: I attach it here now (bzip2'ed for once because of its size). Before submitting to wine-patches, I need some time to review the code once more for remnants of old way of thinking and to get rid of the IS__ITEM macro's ( or rename them to reflect the

exception.o - Undefined reference to NtCurrentTeb in CVS?

2005-12-26 Thread Evil
I just got back from being on vacation for a week or so, and found I can't compile the current CVS on either of my systems - even after checking out everything from scratch and making clean. Is anyone else having this problem, or is is specific to my machines? ../../../tools/winegcc/winegcc

RE: [bug 4004] MenuItemInfo vs GetMenuString - Try 2

2005-12-26 Thread Ann & Jason Edmeades
>I attach it here now (bzip2'ed for once because of its size). Before >submitting to wine-patches, I need some time to review the code once >more for remnants of old way of thinking and to get rid of the >IS__ITEM macro's ( or rename them to reflect the true intention). Glancing through the p

Re: [bug 4004] MenuItemInfo vs GetMenuString - Try 2

2005-12-26 Thread Rein Klazes
On Mon, 26 Dec 2005 10:57:04 -, you wrote: >>You are correct. The real problem is that the text field should not be >>used anymore for bitmaps handles after the hbmpItem field was added just >>for that. This is proven by the fact that strings cannot only be >>combined with owner draw menu, but

Re: Problem with WineD3D Surface Locking

2005-12-26 Thread Stefan Dösinger
> That program works fine for me with > OpenGL vendor string: NVIDIA Corporation > OpenGL renderer string: GeForce4 Ti 4400/AGP/3DNOW! > OpenGL version string: 1.5.2 NVIDIA 66.29 I don't think it's ATI specific: Try with Mesa Software rendering or any other X11 3D driver. With fglrx it works part

Re: Problem with WineD3D Surface Locking

2005-12-26 Thread H. Verbeet
> I have written a small D3D9 test app which shows this behavior: Compile it > with "winemaker .", followed by make, and run it. Pressing ESC will cause it > to quit, pressing any other keys makes IDirect3DDevice9::Clear call on the > back buffer, with a color value based on the pressed keys. A cli

Re: Should wordpad run yet? It's crashing for me...

2005-12-26 Thread Dan Kegel
On 12/26/05, Tom Wickline <[EMAIL PROTECTED]> wrote: > On 12/26/05, Dan Kegel <[EMAIL PROTECTED]> wrote: > > [ winme's wordpad crashes with wine-0.9.4 ] > > http://bugs.winehq.org/show_bug.cgi?id=4160 I'm unstuck now; the patch for bug 4128 got me going. > > Is there a better way to test riched20

Re: Should wordpad run yet? It's crashing for me...

2005-12-26 Thread Tom Wickline
On 12/26/05, Dan Kegel <[EMAIL PROTECTED]> wrote: > I'm trying to narrow down some riched20 problems > so I can file bug reports about them. Thinking that > perhaps winme's wordpad would be a good test program > for this, I tried it out with wine-0.9.4... only to discover > it crashes right after

Re: continuosly calling the function from winelib failing - stackoverflow

2005-12-26 Thread Ananth M
Hi All     Thank you for the responce I am able to solve the problem and the problem is due to the calling convention .     Thank you all once again On 12/26/05, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote: Ananth M <[EMAIL PROTECTED]> wrote:>   - Stub function is declared in X_

Re: (no subject)

2005-12-26 Thread Stefan Dösinger
> 1. When wine changes screen resolution, it changes resolution of desktop > and that move my icons and i must arrange it manually after game exit and > that is the problem. Please make that resolution switching like "cedega". > Cedega changes the screen resolution, but desktop dimensions are uncha

Re: [bug 4004] MenuItemInfo vs GetMenuString - Try 2

2005-12-26 Thread Dmitry Timoshkov
"Ann & Jason Edmeades" <[EMAIL PROTECTED]> wrote: PS While I think about it, I've also fixed another menu issue as well (bug 3095), and have attached a sample patch to the bug report which includes this and the changes to fix and test that one, and if you have an interest in the menu code you mi

RE: [bug 4004] MenuItemInfo vs GetMenuString - Try 2

2005-12-26 Thread Ann & Jason Edmeades
>>The fact that you need to intorduce the txtWasAllocated flag suggests that >>something is wrong. Also MF_OWNERDRAW certainly does not qualify as a MF_STRING >>alias. I'll try to play with your test case and see if I can find a better fix. The particular problem in the bug report was that the own

Re: [bug 4004] MenuItemInfo vs GetMenuString - Try 2

2005-12-26 Thread Rein Klazes
On Mon, 26 Dec 2005 16:13:10 +0800, you wrote: > >The fact that you need to intorduce the txtWasAllocated flag suggests that >something is wrong. Also MF_OWNERDRAW certainly does not qualify as a MF_STRING >alias. I'll try to play with your test case and see if I can find a better fix. You are co

Re: debugging help

2005-12-26 Thread Eric Pouech
Robert Reif wrote: I'm trying to help someone on wine-bugs (http://bugs.winehq.org/show_bug.cgi?id=4053) with a crash in a game. The problem is that the game is catching and displaying the exception. It also appears that the game won't run in winedbg. Does anyone have any ideas on how to pr

Re: continuosly calling the function from winelib failing - stackoverflow

2005-12-26 Thread Dmitry Timoshkov
Ananth M <[EMAIL PROTECTED]> wrote: - Stub function is declared in X_dll.h as long __stdcall STUB_Add(long, long); -Stub function is defined in X_main.c as long __stdcall STUB_Add(long x, long y) { printf (

Re: [bug 4004] MenuItemInfo vs GetMenuString - Try 2

2005-12-26 Thread Dmitry Timoshkov
"Ann & Jason Edmeades" <[EMAIL PROTECTED]> wrote: In the case of ownerdraw -> string -> ownerdraw, the calls do indeed work and keep the saved string. Debugging on windows seems to show the string is copied and saved as well, which concurs with the rest of the patch. The fix (rather than the te