"Rein Klazes" <[EMAIL PROTECTED]> wrote:
I attach it here now (bzip2'ed for once because of its size). Before
submitting to wine-patches, I need some time to review the code once
more for remnants of old way of thinking and to get rid of the
IS__ITEM macro's ( or rename them to reflect the
I just got back from being on vacation for a week or so, and found I
can't compile the current CVS on either of my systems - even after
checking out everything from scratch and making clean.
Is anyone else having this problem, or is is specific to my machines?
../../../tools/winegcc/winegcc
>I attach it here now (bzip2'ed for once because of its size). Before
>submitting to wine-patches, I need some time to review the code once
>more for remnants of old way of thinking and to get rid of the
>IS__ITEM macro's ( or rename them to reflect the true intention).
Glancing through the p
On Mon, 26 Dec 2005 10:57:04 -, you wrote:
>>You are correct. The real problem is that the text field should not be
>>used anymore for bitmaps handles after the hbmpItem field was added just
>>for that. This is proven by the fact that strings cannot only be
>>combined with owner draw menu, but
> That program works fine for me with
> OpenGL vendor string: NVIDIA Corporation
> OpenGL renderer string: GeForce4 Ti 4400/AGP/3DNOW!
> OpenGL version string: 1.5.2 NVIDIA 66.29
I don't think it's ATI specific: Try with Mesa Software rendering or any other
X11 3D driver. With fglrx it works part
> I have written a small D3D9 test app which shows this behavior: Compile it
> with "winemaker .", followed by make, and run it. Pressing ESC will cause it
> to quit, pressing any other keys makes IDirect3DDevice9::Clear call on the
> back buffer, with a color value based on the pressed keys. A cli
On 12/26/05, Tom Wickline <[EMAIL PROTECTED]> wrote:
> On 12/26/05, Dan Kegel <[EMAIL PROTECTED]> wrote:
> > [ winme's wordpad crashes with wine-0.9.4 ]
> > http://bugs.winehq.org/show_bug.cgi?id=4160
I'm unstuck now; the patch for bug 4128 got me going.
> > Is there a better way to test riched20
On 12/26/05, Dan Kegel <[EMAIL PROTECTED]> wrote:
> I'm trying to narrow down some riched20 problems
> so I can file bug reports about them. Thinking that
> perhaps winme's wordpad would be a good test program
> for this, I tried it out with wine-0.9.4... only to discover
> it crashes right after
Hi All
Thank you for the responce
I am able to solve the problem and the problem is due to the calling convention .
Thank you all once again
On 12/26/05, Dmitry Timoshkov <[EMAIL PROTECTED]> wrote:
Ananth M <[EMAIL PROTECTED]> wrote:> - Stub function is declared in X_
> 1. When wine changes screen resolution, it changes resolution of desktop
> and that move my icons and i must arrange it manually after game exit and
> that is the problem. Please make that resolution switching like "cedega".
> Cedega changes the screen resolution, but desktop dimensions are uncha
"Ann & Jason Edmeades" <[EMAIL PROTECTED]> wrote:
PS While I think about it, I've also fixed another menu issue as well (bug
3095), and have attached a sample patch to the bug report which includes
this and the changes to fix and test that one, and if you have an interest
in the menu code you mi
>>The fact that you need to intorduce the txtWasAllocated flag suggests that
>>something is wrong. Also MF_OWNERDRAW certainly does not qualify as a
MF_STRING
>>alias. I'll try to play with your test case and see if I can find a better
fix.
The particular problem in the bug report was that the own
On Mon, 26 Dec 2005 16:13:10 +0800, you wrote:
>
>The fact that you need to intorduce the txtWasAllocated flag suggests that
>something is wrong. Also MF_OWNERDRAW certainly does not qualify as a MF_STRING
>alias. I'll try to play with your test case and see if I can find a better fix.
You are co
Robert Reif wrote:
I'm trying to help someone on wine-bugs
(http://bugs.winehq.org/show_bug.cgi?id=4053) with a crash in a game.
The problem is that the game is catching and displaying the exception.
It also appears that the game won't run in winedbg.
Does anyone have any ideas on how to pr
Ananth M <[EMAIL PROTECTED]> wrote:
- Stub function is declared in X_dll.h as
long __stdcall STUB_Add(long, long);
-Stub function is defined in X_main.c as
long __stdcall STUB_Add(long x, long y)
{
printf (
"Ann & Jason Edmeades" <[EMAIL PROTECTED]> wrote:
In the case of ownerdraw -> string -> ownerdraw, the calls do indeed work
and keep the saved string. Debugging on windows seems to show the string is
copied and saved as well, which concurs with the rest of the patch.
The fix (rather than the te
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