I asked my wife what apps she uses daily on Windows,
and tested all eight with wine from cvs this weekend.
Results: 2 of the eight actually installed and ran properly.
She was duly impressed - she thought it was going to be zero.
Apps that Work:
Macromedia Fireworks (2002)
Font Xplorer Lite
Apps
> On Fri, 28 Oct 2005 20:15:06 +0200, Paul Vriens <[EMAIL PROTECTED]>
> wrote:
>
>> On Fri, 2005-10-28 at 19:53 +0200, [EMAIL PROTECTED] wrote:
>>> I have an app that tests the version number of certain dlls it uses on
>>> startup.
>>>
>>> The first seems to be riched20.dll
>>>
>>> If I run it on 2
Sunday, October 30, 2005, 9:52:40 PM, Robert Shearman wrote:
> Vitaliy Margolen wrote:
>>This is by far not what native does. But we are not implementing the whole
>>kernel here. So having just an object type ID will work just fine for what
>>we need.
>>
>>Vitaliy Margolen
>>
>>changelog:
>> serv
Vitaliy Margolen wrote:
This is by far not what native does. But we are not implementing the whole
kernel here. So having just an object type ID will work just fine for what
we need.
Vitaliy Margolen
changelog:
server
- Add object type to struct object
Why do you need this? It seems that
Ivan Gyurdiev wrote:
> I see that the patch from Oliver which implements pixel shaders hasn't
> been merged yet, which might explain why they aren't working...
This probably explains my results with Anarchy Online tonight too, if I
don't misunderstand about shaders.
I got the AO patcher working
On Mon, 31 Oct 2005 02:23:52 +0100, <[EMAIL PROTECTED]> wrote:
Hi,
I am trying to capture output that an app normally sends to other
processes under windows operation.
I know that in the case of major M$ apps this will be my ole but I
believe that in the more general case this must be by
Hi,
I am trying to capture output that an app normally sends to other
processes under windows operation.
I know that in the case of major M$ apps this will be my ole but I believe
that in the more general case this must be by simulating keystrokes
I tried WINEDEBUG="+relay" but the output
Try disabling pixel shaders in winecfg to get around that. They never
did work for me. I tried to use them yesterday with HL2 to get some
screenshots, and they froze my computer. If you're lucky enough to even
star a game using them, they mess things up anyway.
Alternatively, you could try fi
That should have said "regsvr32 mozctlx.dll", BTW. That's what I get
for writing from memory. :)
Evil wrote:
>James Liggett wrote:
>
>
>
>>BTW, what did you do to get transgaming's mozctl working? Thanks.
>>
>>
>>
>>
>
>All you need to do is go to the control directory
>(~/.transgaming_g
James Liggett wrote:
>BTW, what did you do to get transgaming's mozctl working? Thanks.
>
>
All you need to do is go to the control directory
(~/.transgaming_global/mozcontrol, by default) and run "regsvr
mozctlx.dll" to register the DLL. Many thanks to Fabian Bieler, who
gave me that info.
S
On Sun, 2005-10-30 at 11:34 -0600, Evil wrote:
> Thanks for the tip, James! Disabling all the debugging had a much
> bigger impact than I would have expected. I've included my observations
> and comments below, in hope that they might be of use to the devs
> working on DX.
Yeah, you wouldn't thin
Thanks to everyone who responded. It sounds like the patch might not have
solved all the problems, but it's generally a good improvement.
I will do some more work yet before submitting anything to wine-patches (well,
I've submitted one trivial patch already - it hasn't yet been accepted). ALSA
On Fri, 28 Oct 2005 20:15:06 +0200, Paul Vriens <[EMAIL PROTECTED]>
wrote:
On Fri, 2005-10-28 at 19:53 +0200, [EMAIL PROTECTED] wrote:
I have an app that tests the version number of certain dlls it uses on
startup.
The first seems to be riched20.dll
If I run it on 20050524 it starts and wor
As James Hawkins pointed out, one of the TRACEs still references still_behind,
a variable which I removed. I'll remove the trace as well. Thanks for bringing
this up (I don't enable traces myself - call me archaic but I still prefer
inserting/removing printf statements).
Davin
On Sun, 30 Oct
OK,
Tested with Battlezone 2. Both patched and unpatched the in-game (non
movie) sound exhibits a popping sound (minor but mildly annoying) with
lines and lines of
fixme:wave:DSD_CreateSecondaryBuffer
(0x454d16b8,0x4686cad8,ca,0,0x47a002ec,0x4041b054,0x47a002c8): stub
and
err:dsound:DSOUN
On 10/30/05, Randall Walls <[EMAIL PROTECTED]> wrote:
> With patch applied I can't get mixer.c to compile. I'm getting an error
> that 'still_behind' is undeclared, but apparently DSOUND_MixOne is
> attempting to use it.
>
> I get no errors when I patch mixer.c and audio.c. I'm patching against
> t
With patch applied I can't get mixer.c to compile. I'm getting an error
that 'still_behind' is undeclared, but apparently DSOUND_MixOne is
attempting to use it.
I get no errors when I patch mixer.c and audio.c. I'm patching against
the 0.9 release, not against cvs, but I don't think that would
Thanks for the tip, James! Disabling all the debugging had a much
bigger impact than I would have expected. I've included my observations
and comments below, in hope that they might be of use to the devs
working on DX.
The Counter-Strike: Source Video Stress Test is now giving me 15.74fps
in 102
Sunday, October 30, 2005, 7:16:46 AM, Mike Hearn wrote:
> On Fri, 28 Oct 2005 04:38:11 -0500, Alexandre Julliard wrote:
>> Log message:
>> Vitaliy Margolen <[EMAIL PROTECTED]> Define OS environment variable
>> on WinNT versions
> Shouldn't this be done by the startup code? I don't see an
Sunday, October 30, 2005, 6:23:17 AM, Davin McCall wrote:
> Good news - I have got it working. It required work in both the mixer and
> the Wine ALSA sound driver. It works on my system if the ALSA driver is used
> and hw emulation is NOT used (in winecfg).
> If anyone would like to test patches,
H. Verbeet wrote:
On 10/30/05, Christian Costa <[EMAIL PROTECTED]> wrote:
Could you try this patch ?
Seems to work, at the very least the application doesn't crash right
after loading anymore, and at first sight the lighting doesn't seem
off.
Ok. I will clean it up and submit it.
On Fri, 28 Oct 2005 04:38:11 -0500, Alexandre Julliard wrote:
> Log message:
> Vitaliy Margolen <[EMAIL PROTECTED]> Define OS environment variable
> on WinNT versions
Shouldn't this be done by the startup code? I don't see any reason why we
need to duplicate this information into the r
An update to the drawStridedSlow thing: With my a little bit less senseless
ProcessVertices implementation, the framerate increased from 1.5 fps to 4.5
fps([EMAIL PROTECTED] Mhz) and from 2 fps to 6 fps ([EMAIL PROTECTED] mhz). So
I guess it's
the garbage I am sending to drawPrimitives that mak
Hello,
> Here is the patch.
And here are my test results:
* Half-Life: It works with alsa+standard hardware acceleration(yeah!).
Navigating the menus is much faster(great!), it's the same speed as on
windows. I didn't expect the sound output as the reason for the slowlyness.
* Counterstrike: A
COMMENTS!!
Wonderful, beautiful, glorious, HELPFUL comments. Good show, mate.
I'll test it on a few games later today and report back. I think this
may also fix the 'length is not a factor of blocksize' error that I was
trying to tackle a while back.
Randall Walls
Davin McCall wrote:
Here is the patch.
Davin
On Sun, 30 Oct 2005 15:31:15 +0100
Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 30. Oktober 2005 14:23 schrieb Davin McCall:
> > Good news - I have got it working. It required work in both the mixer and
> > the Wine ALSA sound driver. It works on my system i
Trying again as an inline attachment.
Davin
On Sun, 30 Oct 2005 15:31:15 +0100
Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Am Sonntag, 30. Oktober 2005 14:23 schrieb Davin McCall:
> > Good news - I have got it working. It required work in both the mixer and
> > the Wine ALSA sound driver. It w
Am Sonntag, 30. Oktober 2005 14:23 schrieb Davin McCall:
> Good news - I have got it working. It required work in both the mixer and
> the Wine ALSA sound driver. It works on my system if the ALSA driver is
> used and hw emulation is NOT used (in winecfg).
>
> If anyone would like to test patches,
On 10/30/05, Christian Costa <[EMAIL PROTECTED]> wrote:
> Could you try this patch ?
Seems to work, at the very least the application doesn't crash right
after loading anymore, and at first sight the lighting doesn't seem
off.
Good news - I have got it working. It required work in both the mixer and the
Wine ALSA sound driver. It works on my system if the ALSA driver is used and hw
emulation is NOT used (in winecfg).
If anyone would like to test patches, give me a hoy. In particular I'd like to
make sure it doesn't b
Mike McCormack wrote:
Thomas Weidenmueller wrote:
Never mind, i noticed you corrected that in the following patch
I should have merged the two patches together, but I'm getting used to
using git, and haven't figured out how to do that easily as yet.
No clue how to do that with git but com
H. Verbeet wrote:
On 10/30/05, Christian Costa <[EMAIL PROTECTED]> wrote:
IIRC, a patch fixing this problem was commited about 2 or 3 months ago.
This one? http://cvs.winehq.org/patch.py?id=18002
It doesn't touch CreateLight. The crash happens because of this check
in GL_IDirect3DImpl
Hello,
> It may be possible to use the feedback buffer and get OpenGL to do all the
> work
> http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glf
>unc02_3m42.asp.
>
> The majority of the math is fairly simple matrix transforms, OpenGL
> extensions usually have all the math r
On Sun, 2005-10-30 at 19:00 +0800, Paul Wise wrote:
> Then I used regedit, and found the following key with the correct
> BASE_PATH value in it.
>
> HKEY_LOCAL_MACHINE\Software\Earth Resource Mapping\ERMAPPER(libversion7.0)
>
> So, then I copied that key and its contents to
>
> HKEY_LOCAL_MACHI
Hi all,
Was trying to install ermapper 7 under wine (80 meg download):
http://www.ermapper.com/download_files/ERMapper7.01CompactRC1.exe
ermapper is a fairly well known and used gis (geographic information
systems) application, which views and edits the popular ecw format for
storing satellite da
H. Verbeet wrote:
On 10/30/05, Christian Costa <[EMAIL PROTECTED]> wrote:
IIRC, a patch fixing this problem was commited about 2 or 3 months ago.
This one? http://cvs.winehq.org/patch.py?id=18002
It doesn't touch CreateLight. The crash happens because of this check
in GL_IDirect3DImpl
On 10/30/05, Christian Costa <[EMAIL PROTECTED]> wrote:
> IIRC, a patch fixing this problem was commited about 2 or 3 months ago.
This one? http://cvs.winehq.org/patch.py?id=18002
It doesn't touch CreateLight. The crash happens because of this check
in GL_IDirect3DImpl_3_2T_1T_CreateLight:
if
H. Verbeet wrote:
On 10/29/05, Saulius Krasuckas <[EMAIL PROTECTED]> wrote:
[1] http://www.ag.ru/
[2] http://www.ag.ru/files/demos/battlezone_2_combat_commander/2751
Also: http://download.activision.com/activision/battlezone2/demo/bzii_demo.exe
However, there are a few differences bet
* On Thu, 27 Oct 2005, Jonathan Ernst wrote:
> * Le mercredi 26 octobre 2005 à 16:49 +0200, Molle Bestefich a écrit :
> >
> > We actually /ask/ people to do regression testing, here f.x.:
> > http://www.winehq.org/site/docs/winedev-guide/x1344 to find a patch
> > that breaks things. Some develo
Well, if you could tell us what version of glibc broke it. We could
fix it ine, by adding a check during configure.
Thanks,
vijay
On 10/30/05, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
> I suspect a recent change in glibc (features.h) broke it... but
> according to time.h, CLK_TCK is obsolete, and
Alexandre Julliard wrote:
Steven Edwards <[EMAIL PROTECTED]> writes:
The beta process is going to be short. At wineconf I think Alexandre
said he wants to release a 1.0 by the end of the year.
I never said anything like that...
Hopefully it won't take too long, but we still have a l
On Sun, Oct 30, 2005 at 01:57:54PM +0530, Vijay Kiran Kamuju wrote:
> Well, if you could tell us what version of glibc broke it. We could
> fix it ine, by adding a check during configure.
glibc HEAD CVS (upcoming 2.4 release if it ever happens).
And it does not need a configure check, since it is
Hi,
On Sat, Oct 29, 2005 at 08:59:51PM +0200, Johannes Anderwald wrote:
> This patch adds file property dialog to shell32
> + LTEXT "Type of file:", 14004, 10, 30, 50, 10
Space missing??
> + LTEXT "Modied: ", 14016, 10, 90, 45, 10
"Modified: "
> FIXME("Unhandled Verb %xl\n",LOWORD(
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