25% success rate on wife's must-have apps!

2005-10-30 Thread Dan Kegel
I asked my wife what apps she uses daily on Windows, and tested all eight with wine from cvs this weekend. Results: 2 of the eight actually installed and ran properly. She was duly impressed - she thought it was going to be zero. Apps that Work: Macromedia Fireworks (2002) Font Xplorer Lite Apps

Re: version

2005-10-30 Thread Paul Vriens
> On Fri, 28 Oct 2005 20:15:06 +0200, Paul Vriens <[EMAIL PROTECTED]> > wrote: > >> On Fri, 2005-10-28 at 19:53 +0200, [EMAIL PROTECTED] wrote: >>> I have an app that tests the version number of certain dlls it uses on >>> startup. >>> >>> The first seems to be riched20.dll >>> >>> If I run it on 2

Re: server: Add object type to struct object

2005-10-30 Thread Vitaliy Margolen
Sunday, October 30, 2005, 9:52:40 PM, Robert Shearman wrote: > Vitaliy Margolen wrote: >>This is by far not what native does. But we are not implementing the whole >>kernel here. So having just an object type ID will work just fine for what >>we need. >> >>Vitaliy Margolen >> >>changelog: >> serv

Re: server: Add object type to struct object

2005-10-30 Thread Robert Shearman
Vitaliy Margolen wrote: This is by far not what native does. But we are not implementing the whole kernel here. So having just an object type ID will work just fine for what we need. Vitaliy Margolen changelog: server - Add object type to struct object Why do you need this? It seems that

Anarchy Online, Specular Lighting, Pixel Shaders....

2005-10-30 Thread Evil
Ivan Gyurdiev wrote: > I see that the patch from Oliver which implements pixel shaders hasn't > been merged yet, which might explain why they aren't working... This probably explains my results with Anarchy Online tonight too, if I don't misunderstand about shaders. I got the AO patcher working

Re: tracking interprocess comms.

2005-10-30 Thread wino
On Mon, 31 Oct 2005 02:23:52 +0100, <[EMAIL PROTECTED]> wrote: Hi, I am trying to capture output that an app normally sends to other processes under windows operation. I know that in the case of major M$ apps this will be my ole but I believe that in the more general case this must be by

tracking interprocess comms.

2005-10-30 Thread wino
Hi, I am trying to capture output that an app normally sends to other processes under windows operation. I know that in the case of major M$ apps this will be my ole but I believe that in the more general case this must be by simulating keystrokes I tried WINEDEBUG="+relay" but the output

Re: Half-Life 2 / Counter-Strike: Source under Wine

2005-10-30 Thread Ivan Gyurdiev
Try disabling pixel shaders in winecfg to get around that. They never did work for me. I tried to use them yesterday with HL2 to get some screenshots, and they froze my computer. If you're lucky enough to even star a game using them, they mess things up anyway. Alternatively, you could try fi

Re: Half-Life 2 / Counter-Strike: Source under Wine

2005-10-30 Thread Evil
That should have said "regsvr32 mozctlx.dll", BTW. That's what I get for writing from memory. :) Evil wrote: >James Liggett wrote: > > > >>BTW, what did you do to get transgaming's mozctl working? Thanks. >> >> >> >> > >All you need to do is go to the control directory >(~/.transgaming_g

Re: Half-Life 2 / Counter-Strike: Source under Wine

2005-10-30 Thread Evil
James Liggett wrote: >BTW, what did you do to get transgaming's mozctl working? Thanks. > > All you need to do is go to the control directory (~/.transgaming_global/mozcontrol, by default) and run "regsvr mozctlx.dll" to register the DLL. Many thanks to Fabian Bieler, who gave me that info. S

Re: Half-Life 2 / Counter-Strike: Source under Wine

2005-10-30 Thread James Liggett
On Sun, 2005-10-30 at 11:34 -0600, Evil wrote: > Thanks for the tip, James! Disabling all the debugging had a much > bigger impact than I would have expected. I've included my observations > and comments below, in hope that they might be of use to the devs > working on DX. Yeah, you wouldn't thin

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Davin McCall
Thanks to everyone who responded. It sounds like the patch might not have solved all the problems, but it's generally a good improvement. I will do some more work yet before submitting anything to wine-patches (well, I've submitted one trivial patch already - it hasn't yet been accepted). ALSA

Re: version

2005-10-30 Thread wino
On Fri, 28 Oct 2005 20:15:06 +0200, Paul Vriens <[EMAIL PROTECTED]> wrote: On Fri, 2005-10-28 at 19:53 +0200, [EMAIL PROTECTED] wrote: I have an app that tests the version number of certain dlls it uses on startup. The first seems to be riched20.dll If I run it on 20050524 it starts and wor

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Davin McCall
As James Hawkins pointed out, one of the TRACEs still references still_behind, a variable which I removed. I'll remove the trace as well. Thanks for bringing this up (I don't enable traces myself - call me archaic but I still prefer inserting/removing printf statements). Davin On Sun, 30 Oct

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Randall Walls
OK, Tested with Battlezone 2. Both patched and unpatched the in-game (non movie) sound exhibits a popping sound (minor but mildly annoying) with lines and lines of fixme:wave:DSD_CreateSecondaryBuffer (0x454d16b8,0x4686cad8,ca,0,0x47a002ec,0x4041b054,0x47a002c8): stub and err:dsound:DSOUN

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread James Hawkins
On 10/30/05, Randall Walls <[EMAIL PROTECTED]> wrote: > With patch applied I can't get mixer.c to compile. I'm getting an error > that 'still_behind' is undeclared, but apparently DSOUND_MixOne is > attempting to use it. > > I get no errors when I patch mixer.c and audio.c. I'm patching against > t

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Randall Walls
With patch applied I can't get mixer.c to compile. I'm getting an error that 'still_behind' is undeclared, but apparently DSOUND_MixOne is attempting to use it. I get no errors when I patch mixer.c and audio.c. I'm patching against the 0.9 release, not against cvs, but I don't think that would

Re: Half-Life 2 / Counter-Strike: Source under Wine

2005-10-30 Thread Evil
Thanks for the tip, James! Disabling all the debugging had a much bigger impact than I would have expected. I've included my observations and comments below, in hope that they might be of use to the devs working on DX. The Counter-Strike: Source Video Stress Test is now giving me 15.74fps in 102

Re: wine/programs/winecfg appdefaults.c

2005-10-30 Thread Vitaliy Margolen
Sunday, October 30, 2005, 7:16:46 AM, Mike Hearn wrote: > On Fri, 28 Oct 2005 04:38:11 -0500, Alexandre Julliard wrote: >> Log message: >> Vitaliy Margolen <[EMAIL PROTECTED]> Define OS environment variable >> on WinNT versions > Shouldn't this be done by the startup code? I don't see an

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Vitaliy Margolen
Sunday, October 30, 2005, 6:23:17 AM, Davin McCall wrote: > Good news - I have got it working. It required work in both the mixer and > the Wine ALSA sound driver. It works on my system if the ALSA driver is used > and hw emulation is NOT used (in winecfg). > If anyone would like to test patches,

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-30 Thread Christian Costa
H. Verbeet wrote: On 10/30/05, Christian Costa <[EMAIL PROTECTED]> wrote: Could you try this patch ? Seems to work, at the very least the application doesn't crash right after loading anymore, and at first sight the lighting doesn't seem off. Ok. I will clean it up and submit it.

Re: wine/programs/winecfg appdefaults.c

2005-10-30 Thread Mike Hearn
On Fri, 28 Oct 2005 04:38:11 -0500, Alexandre Julliard wrote: > Log message: > Vitaliy Margolen <[EMAIL PROTECTED]> Define OS environment variable > on WinNT versions Shouldn't this be done by the startup code? I don't see any reason why we need to duplicate this information into the r

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-30 Thread Stefan Dösinger
An update to the drawStridedSlow thing: With my a little bit less senseless ProcessVertices implementation, the framerate increased from 1.5 fps to 4.5 fps([EMAIL PROTECTED] Mhz) and from 2 fps to 6 fps ([EMAIL PROTECTED] mhz). So I guess it's the garbage I am sending to drawPrimitives that mak

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Stefan Dösinger
Hello, > Here is the patch. And here are my test results: * Half-Life: It works with alsa+standard hardware acceleration(yeah!). Navigating the menus is much faster(great!), it's the same speed as on windows. I didn't expect the sound output as the reason for the slowlyness. * Counterstrike: A

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Randall Walls
COMMENTS!! Wonderful, beautiful, glorious, HELPFUL comments. Good show, mate. I'll test it on a few games later today and report back. I think this may also fix the 'length is not a factor of blocksize' error that I was trying to tackle a while back. Randall Walls Davin McCall wrote:

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Davin McCall
Here is the patch. Davin On Sun, 30 Oct 2005 15:31:15 +0100 Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Sonntag, 30. Oktober 2005 14:23 schrieb Davin McCall: > > Good news - I have got it working. It required work in both the mixer and > > the Wine ALSA sound driver. It works on my system i

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Davin McCall
Trying again as an inline attachment. Davin On Sun, 30 Oct 2005 15:31:15 +0100 Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Sonntag, 30. Oktober 2005 14:23 schrieb Davin McCall: > > Good news - I have got it working. It required work in both the mixer and > > the Wine ALSA sound driver. It w

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Stefan Dösinger
Am Sonntag, 30. Oktober 2005 14:23 schrieb Davin McCall: > Good news - I have got it working. It required work in both the mixer and > the Wine ALSA sound driver. It works on my system if the ALSA driver is > used and hw emulation is NOT used (in winecfg). > > If anyone would like to test patches,

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-30 Thread H. Verbeet
On 10/30/05, Christian Costa <[EMAIL PROTECTED]> wrote: > Could you try this patch ? Seems to work, at the very least the application doesn't crash right after loading anymore, and at first sight the lighting doesn't seem off.

Re: DirectSound problems - dlls/dsound/mixer.c

2005-10-30 Thread Davin McCall
Good news - I have got it working. It required work in both the mixer and the Wine ALSA sound driver. It works on my system if the ALSA driver is used and hw emulation is NOT used (in winecfg). If anyone would like to test patches, give me a hoy. In particular I'd like to make sure it doesn't b

Re: MSI: Extract file directly to their target location

2005-10-30 Thread Michael Stefaniuc
Mike McCormack wrote: Thomas Weidenmueller wrote: Never mind, i noticed you corrected that in the following patch I should have merged the two patches together, but I'm getting used to using git, and haven't figured out how to do that easily as yet. No clue how to do that with git but com

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-30 Thread Christian Costa
H. Verbeet wrote: On 10/30/05, Christian Costa <[EMAIL PROTECTED]> wrote: IIRC, a patch fixing this problem was commited about 2 or 3 months ago. This one? http://cvs.winehq.org/patch.py?id=18002 It doesn't touch CreateLight. The crash happens because of this check in GL_IDirect3DImpl

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-30 Thread Stefan Dösinger
Hello, > It may be possible to use the feedback buffer and get OpenGL to do all the > work > http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glf >unc02_3m42.asp. > > The majority of the math is fairly simple matrix transforms, OpenGL > extensions usually have all the math r

Re: ermapper 7

2005-10-30 Thread Paul Wise
On Sun, 2005-10-30 at 19:00 +0800, Paul Wise wrote: > Then I used regedit, and found the following key with the correct > BASE_PATH value in it. > > HKEY_LOCAL_MACHINE\Software\Earth Resource Mapping\ERMAPPER(libversion7.0) > > So, then I copied that key and its contents to > > HKEY_LOCAL_MACHI

ermapper 7

2005-10-30 Thread Paul Wise
Hi all, Was trying to install ermapper 7 under wine (80 meg download): http://www.ermapper.com/download_files/ERMapper7.01CompactRC1.exe ermapper is a fairly well known and used gis (geographic information systems) application, which views and edits the popular ecw format for storing satellite da

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-30 Thread Christian Costa
H. Verbeet wrote: On 10/30/05, Christian Costa <[EMAIL PROTECTED]> wrote: IIRC, a patch fixing this problem was commited about 2 or 3 months ago. This one? http://cvs.winehq.org/patch.py?id=18002 It doesn't touch CreateLight. The crash happens because of this check in GL_IDirect3DImpl

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-30 Thread H. Verbeet
On 10/30/05, Christian Costa <[EMAIL PROTECTED]> wrote: > IIRC, a patch fixing this problem was commited about 2 or 3 months ago. This one? http://cvs.winehq.org/patch.py?id=18002 It doesn't touch CreateLight. The crash happens because of this check in GL_IDirect3DImpl_3_2T_1T_CreateLight: if

Re: The Holy Grail - Wine 0.9 - thanks to all

2005-10-30 Thread Christian Costa
H. Verbeet wrote: On 10/29/05, Saulius Krasuckas <[EMAIL PROTECTED]> wrote: [1] http://www.ag.ru/ [2] http://www.ag.ru/files/demos/battlezone_2_combat_commander/2751 Also: http://download.activision.com/activision/battlezone2/demo/bzii_demo.exe However, there are a few differences bet

Re: Wine regression testing: PIT_

2005-10-30 Thread Saulius Krasuckas
* On Thu, 27 Oct 2005, Jonathan Ernst wrote: > * Le mercredi 26 octobre 2005 à 16:49 +0200, Molle Bestefich a écrit : > > > > We actually /ask/ people to do regression testing, here f.x.: > > http://www.winehq.org/site/docs/winedev-guide/x1344 to find a patch > > that breaks things. Some develo

Re: Compile error: dlls/kernel/time.c

2005-10-30 Thread Vijay Kiran Kamuju
Well, if you could tell us what version of glibc broke it. We could fix it ine, by adding a check during configure. Thanks, vijay On 10/30/05, Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > I suspect a recent change in glibc (features.h) broke it... but > according to time.h, CLK_TCK is obsolete, and

Re: Talkback versions of wine

2005-10-30 Thread Christian Costa
Alexandre Julliard wrote: Steven Edwards <[EMAIL PROTECTED]> writes: The beta process is going to be short. At wineconf I think Alexandre said he wants to release a 1.0 by the end of the year. I never said anything like that... Hopefully it won't take too long, but we still have a l

Re: Compile error: dlls/kernel/time.c

2005-10-30 Thread Marcus Meissner
On Sun, Oct 30, 2005 at 01:57:54PM +0530, Vijay Kiran Kamuju wrote: > Well, if you could tell us what version of glibc broke it. We could > fix it ine, by adding a check during configure. glibc HEAD CVS (upcoming 2.4 release if it ever happens). And it does not need a configure check, since it is

Re: Shell32 File Property Dialog

2005-10-30 Thread Andreas Mohr
Hi, On Sat, Oct 29, 2005 at 08:59:51PM +0200, Johannes Anderwald wrote: > This patch adds file property dialog to shell32 > + LTEXT "Type of file:", 14004, 10, 30, 50, 10 Space missing?? > + LTEXT "Modied: ", 14016, 10, 90, 45, 10 "Modified: " > FIXME("Unhandled Verb %xl\n",LOWORD(