dbghelp issue

2005-10-13 Thread Saulius Krasuckas
I got this while running winedbg over deadlocked Gothic demo (v1.04d): | 7 0x7fd362e5 SuspendThread+0x1d(hthread=0xc0) [/usr/src/wine-cvs/wine/dlls/kernel/thread.c:348] in kernel32 (0x7aa8aaf8) | fixme:dbghelp_msc:codeview_snarf Unsupported symbol id 5 | fixme:dbghelp_msc:dump : 0a 00 0

Re: DefDlgProc* broken for (at least) WM_GETTEXT

2005-10-13 Thread Troy Rollo
On Fri, 14 Oct 2005 07:19, Troy Rollo wrote: > On Thursday 13 October 2005 19:22, Alexandre Julliard wrote: > > It's probably easier to add a parallel set of CallDlgProc functions, > > especially since this will require fewer changes to the assembly > > thunks. > > I'll submit it both ways and you

Re: [DSOUND] add DirectSoundFullDuplex support

2005-10-13 Thread Jonathan Ernst
Le jeudi 13 octobre 2005 à 21:29 -0400, Robert Reif a écrit : > I guess I could have split it up into half a dozen patches. > > This is something I needed for work so I took the opportunity to > do some wine hacking. I'm way to busy to do much more than > just reading the mailing lists now and I

Re: [DSOUND] add DirectSoundFullDuplex support

2005-10-13 Thread Robert Reif
Vitaliy Margolen wrote: 1. Don't send patches in gz - only plain text is accepted here. ;) 2. This is not a good time for this changes (code freeze is still in affect). Find some bugs in bugzilla to fix Vitaliy. I guess I could have split it up into half a dozen patches. This is something

Re: [DSOUND] add DirectSoundFullDuplex support

2005-10-13 Thread Vitaliy Margolen
Thursday, October 13, 2005, 6:06:33 PM, Robert Reif wrote: > Add DirectSoundFullDuplex support. > This patch is rather large because it was necessary to refactor the > existing code so it could be used by the full duplex code. Most of > the changes are either changing all the code to use the lo

Re: Reality check

2005-10-13 Thread Mike McCormack
John Smith wrote: THE MOST DIFFICULT THING IN GETTING BUG FIXED IS TO GET SOMEBODY WORK ON IT. If your business depends upon getting a Wine bug fixed, then you should pay somebody to work on the problem. There are several companies (including the one I work for) that can do this for you.

[dbghelp] continue dwarf support:try 2

2005-10-13 Thread Raphael
Hi, On Monday 10 October 2005 09:06, Raphael wrote: > Changelog: > - begin of dwarf debug lines parsing > - better robustness > - support of unamed syms > - better traces > > TODO: > - find a clean way to handle forward declarations > - debug lines parsing > as Eric wanted: without ty

Re: DefDlgProc* broken for (at least) WM_GETTEXT

2005-10-13 Thread Troy Rollo
On Thursday 13 October 2005 19:22, Alexandre Julliard wrote: > It's probably easier to add a parallel set of CallDlgProc functions, > especially since this will require fewer changes to the assembly > thunks. I'll submit it both ways and you can pick one.

Re: Reality check

2005-10-13 Thread Joseph Garvin
If you want the bug fixed urgently, pay someone to do so. John Smith wrote: There was a discussion here about 2 months ago, where I asked for a way to embed WINE config strings into Win32 executable (for example, as string resources). I was told that it is better to fix the problem rather tha

Re: Reality check

2005-10-13 Thread René Rebe
Hi, [...] > > Welcome to the real world > > Yes, we welcome you to the wonderful world of OpenSource. > > Please understand that a lot of us are not being paid ... and so just chose > what to do. Some of us are paid to work on WINE, but for specific tasks. > > So your bug might lie around until som

Re: Reality check

2005-10-13 Thread Marcus Meissner
On Thu, Oct 13, 2005 at 06:12:02PM +, John Smith wrote: > There was a discussion here about 2 months ago, where I asked for a way to > embed WINE config strings into Win32 executable (for example, as string > resources). I was told that it is better to fix the problem rather than to > create

Re: [daniel: OpenGL bug in 20050930]

2005-10-13 Thread Raphael
Hi, On Wednesday 12 October 2005 22:07, Oliver Stieber wrote: > --- Daniel <[EMAIL PROTECTED]> wrote: > > Hi, > > > > some combination of wine and my system seems to be triggering a strange > > bug: > > Every program that uses OpenGL or D3D crashes upon trying to initialize > > the graphics. Attac

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-13 Thread Stefan Dösinger
Hello, > No idea if any application would actually be really accelerated though. Well, it didn't help Empire Earth, it broke the intro video(black screen, not faster), but it showed me a bug in my code. Stefan

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-13 Thread Christoph
Mike Hearn schrieb: > On Wed, 12 Oct 2005 21:16:05 +, Eddahbi Karim wrote: > >>Now the mouse problem comes back but the workarounds don't work this >>time. It's not a regression, it's a bug enhancement. ACK >> >>The old workaround for WineX still work according to gentoo-forums [2]. > >

Re: [wine] Re: Improve Bugzilla Query page usability by changing default state?

2005-10-13 Thread David Lee Lambert
Molle Bestefich wrote: http://www.google.com/search?q=site%3Abugs.winehq.org doesn't work either, Google does not index the contents of the bugs pages. Not sure why. See http:///bugs.winehq.org/robots.txt I think at least the following paths should be opened up to GoogleBot and other in

Re: [dbghelp] continue dwarf support

2005-10-13 Thread Eric Pouech
Raphael wrote: but it's of no use with the patch you sent, so why clobber the patch with this ? no because i think its better to avoid assert in this case on dbghelp code :) But if you prefer i can restore original code IMO the correct fix would in field insertion to return one of three valu

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-13 Thread Lionel Ulmer
On Thu, Oct 13, 2005 at 07:31:09PM +0200, Stefan Dösinger wrote: > I always thought this patch was commited to CVS. Must have been mistaken. Well, will see if doing a patch like that could help in the DirectX code waiting for merging the DDraw and WineD3D code. No idea if any application would ac

Re: STI on wine: progress + help

2005-10-13 Thread Damjan Jovanovic
--- Mike McCormack <[EMAIL PROTECTED]> wrote: > > Damjan Jovanovic wrote: > > > The problem seems to be that after running for a > > couple of seconds, all the file system calls like > > ioctl() start failing with EBADF (bad file > > descriptor). Is there something other than > > wine_server_f

Reality check

2005-10-13 Thread John Smith
There was a discussion here about 2 months ago, where I asked for a way to embed WINE config strings into Win32 executable (for example, as string resources). I was told that it is better to fix the problem rather than to create workarounds, and that fixing bugs is trivial and takes at most 2-3

GoogleEarth issues

2005-10-13 Thread Robbert Xerox
Hi, wouldn't it be great to get Googleearth more or less running before Wine 0.9 comes out. At least i think it would be great as is is top voted application and very popular. I did some investigation and found that GoogleEarth suffers from at least 4 bugs. However 3 of them can be bypassed for no

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-13 Thread Stefan Dösinger
Hello, >I've got a hack that should make those kind of blits faster. >http://www.winehq.org/pipermail/wine-patches/2005-September/020829.html I always thought this patch was commited to CVS. Must have been mistaken. Stefan

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-13 Thread Oliver Stieber
--- Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hello, > I've got some real rending working with d3d7 and wined3d: The Empire Earth > intro movie is playing. Well, it's only a 2D bitblt thing, but anyway. > Great, keep up the good work.. > It's terribly slow on my ATI radeon M9, some GL call

Re: NSIS problem?

2005-10-13 Thread Jonathan Ernst
I think this is caused by theming. Frank Richter sent a patch for this but it hasn't been accepted. Le jeudi 13 octobre 2005 à 17:00 +0100, Mike Hearn a écrit : > Hi, > > It seems that NSIS installers have regressed in Wine 0.9 - at least, the > PE Explorer setup which looks and feels like an NSI

Re: D3D7 -> WineD3D, 2nd attempt

2005-10-13 Thread Stefan Dösinger
Hello, I've got some real rending working with d3d7 and wined3d: The Empire Earth intro movie is playing. Well, it's only a 2D bitblt thing, but anyway. It's terribly slow on my ATI radeon M9, some GL calls take a lot of time, but it looks correct. A screenshot can be found at ftp://doesi.gmxho

Re: NSIS problem?

2005-10-13 Thread Vitaliy Margolen
Thursday, October 13, 2005, 10:00:07 AM, Mike Hearn wrote: > Hi, > It seems that NSIS installers have regressed in Wine 0.9 - at least, the > PE Explorer setup which looks and feels like an NSIS based installer won't > install with a "The folder name is invalid" error message. I poked at this > a

NSIS problem?

2005-10-13 Thread Mike Hearn
Hi, It seems that NSIS installers have regressed in Wine 0.9 - at least, the PE Explorer setup which looks and feels like an NSIS based installer won't install with a "The folder name is invalid" error message. I poked at this a bit but got nowhere. Can anybody confirm/deny it's a problem with al

Re: [ World of Warcraft ] The 1.8 Patch brings the target ( or targeting ) problem back

2005-10-13 Thread Mike Hearn
On Wed, 12 Oct 2005 21:16:05 +, Eddahbi Karim wrote: > Now the mouse problem comes back but the workarounds don't work this > time. It's not a regression, it's a bug enhancement. > > The old workaround for WineX still work according to gentoo-forums [2]. It seems Warcraft relies upon NULL-add

Re: How Do I launch a Native Linux application from Within Wine

2005-10-13 Thread Kuba Ober
> I have tried calling a native linux program with these (nautilus) and it > consistently fails. Do I need a fully specified path (nautilus is in the > search path mind you)? I'd say that you're free to use a linux syscall to do whatever you want, including forking the process and exec'ing the li

Re: DefDlgProc* broken for (at least) WM_GETTEXT

2005-10-13 Thread Alexandre Julliard
Troy Rollo <[EMAIL PROTECTED]> writes: > OK, well an alternative is to do the same with them as with the > CallWindowProc* entry points (rename them, add the extra parameter to each, > and add new entry points under the existing names calling the versions with > the BOOL parameter). It's proba

Re: DefDlgProc* broken for (at least) WM_GETTEXT

2005-10-13 Thread Troy Rollo
On Thursday 13 October 2005 18:24, Alexandre Julliard wrote: > Troy Rollo <[EMAIL PROTECTED]> writes: > > So, what I propose to do is: > > > > 1. make __wine_call_wndproc_32A and __wine_call_wndproc_32W static (and > > hence not exported) > > You can't do that, they need to be exported so that the

Re: DefDlgProc* broken for (at least) WM_GETTEXT

2005-10-13 Thread Alexandre Julliard
Troy Rollo <[EMAIL PROTECTED]> writes: > They do not appear to be used anywhere outside of the file they are defined > in, and it seems unlikely an app could ever have a legitimate use for them. > Vitaliy suggested maybe they may have been inadvertently missed in a cleanup > of cross-DLL calls.

Re: [dbghelp] continue dwarf support

2005-10-13 Thread Raphael
> but it's of no use with the patch you sent, so why clobber the patch > with this ? no because i think its better to avoid assert in this case on dbghelp code :) But if you prefer i can restore original code > A+ Regards, Raphael pgpUAB1PaRkR3.pgp Description: PGP signature

Re: [d3d8] Fix cobe texture update support [bug-3550]

2005-10-13 Thread Raphael
On Wednesday 12 October 2005 21:09, Oliver Stieber wrote: > Hi, >This patch allows cube textures to be updated fixing one of the problems > in BUG 3550 > > Oliver. Good catch (for a long time i was trying to find what happened) Regards, Raphael pgpx8VuRKbkzQ.pgp Description: PGP signature

Re: [daniel: OpenGL bug in 20050930]

2005-10-13 Thread Daniel
On Wed, Oct 12, 2005 at 09:07:18PM +0100, Oliver Stieber wrote: > This seems weird, glxinfo says that glXChooseFBConfig should return > something but > err:opengl:X11DRV_ChoosePixelFormat glXChooseFBConfig returns NULL (glError: > 0) > says that it isn't, I've checked through the code and it