Hi,
I was having a problem with a game, it couldn't connect to the server,
so I
started debugging things, and it ofcourse brought me to dlls/winsock.c but
the problem seems to be on the game side ( unfortunately its closed-source,
so I can only guess what's happening ).
The debu
On Tue, Aug 23, 2005 at 12:35:16PM +, Stefan Dösinger wrote:
> I'll try to reproduce the behaviour and write a small test for this problem
> and the reference counting issue. However, this may take some time...
Could you do a +ddraw,+tid trace and check that all DirectX calls are done
from th
Hi,
> I can't use a LPCSTR, cause:
>
> BOOL WINAPI VerQueryValueA( LPVOID pBlock, LPCSTR lpSubBlock,
>LPVOID *lplpBuffer, UINT *puLen )
>
> lplpBuffer points to a place in pBlock where the value is. This value is
> in most cases a UNICODE string. This string has to b
Title: Message
Hello
all.
Do you know if there
is a way to compile a shared object
using winelib with g++ or
wineg++ ?
I am using
wine20050725 under Linux2.6.8.1-12mdk
I need references to advapi32.dll and
user32.dll.
Thanks.
Gaudet Michael-MGAU01 wrote:
wineg++ is using g++, and is passing its options to g++.
How can I link some winelib-dependant code with g++ ?
compilation is okay, but at linking time, all wine functions are unresolved.
// ### here's the output :###
[EMAIL PROTECTED] Wine2]# g++ -lwine regi
Title: Message
wineg++ is using
g++, and is passing its options to g++.
How can
I link some winelib-dependant code with g++ ?
compilation is okay,
but at linking time, all wine functions are unresolved.
// ### here's the
output :###
[EMAIL PROTECTED] Wine2]# g++ -lwin
Am Donnerstag, 25. August 2005 13:45 schrieb Paul Vriens:
> Hi,
>
> I've finally nailed the last (?) bugs in version.dll. The attached patch
> shows how. There is however a warning during compile and I have no clue
> (still learning C :-) ) how to fix that:
>
> info.c: In function `VerQueryValueA':
Hi,
I've finally nailed the last (?) bugs in version.dll. The attached patch
shows how. There is however a warning during compile and I have no clue
(still learning C :-) ) how to fix that:
info.c: In function `VerQueryValueA':
info.c:754: warning: pointer of type `void *' used in arithmetic
info
Ann & Jason Edmeades wrote:
At the moment there is >1300 available bugs, but looking at lots of them in
detail I doubt there's 500 which are worth keeping!
Go for it
Ivan.
On Wed, Aug 24, 2005 at 02:40:48PM -0700, Russ wrote:
> Trying to get my 3-D app to run under WINE using the same binary with the odd
> workaround or two. It uses OpenGL in various subwindows of the main window as
> needed. Under WINE, the subwindow graphics all get drawn in the lower left
> corner
On Thursday 25 August 2005 09:56, Michael Jung wrote:
> Would it be ok to look for an ELF header and then for an enclosed PE header
> in USER32_GetResourceTable (and then return IMAGE_NT_SIGNATURE and the
> correct pointer)? Where can I find informations about the format of ELF
> wrapped PEs?
T
"Ann & Jason Edmeades" <[EMAIL PROTECTED]> writes:
> Was there any problem with this one or did it just get missed?
LISTBOX_RemoveItem already does pretty much the same check, you should
reuse that instead of duplicating it, you just need to remove the -1
special case in there.
--
Alexandre Jul
* On Wed, 24 Aug 2005, Paul Millar wrote:
>
> No, this isn't intentional. The cross-building part needs patching so
> it knows about an additional part of the Win32 API. Nothing new there.
Ok, but I perhaps do not understand, what the exact code is or looks like.
Is it available on the net?
Robert Shearman <[EMAIL PROTECTED]> writes:
> Anything that uses SearchPath is similarly broken when needing to find a
> builtin dll or exe. We should add a hack^H^H^H^Hextension to that
> function to make it be able to find installed .so files with a similar name.
That won't really help, becau
Hi Rob,
On Thursday 25 August 2005 06:50, you wrote:
> Anything that uses SearchPath is similarly broken when needing to find a
> builtin dll or exe. We should add a hack^H^H^H^Hextension to that
> function to make it be able to find installed .so files with a similar
> name.
I think that's just
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