Re: Help with debugging needed

2005-08-13 Thread James Liggett
On Sat, 2005-08-13 at 22:15 +, Stefan Dösinger wrote: > I indeed was in doubt that ddraw or dinput are causing the problem, and I > didn't find anything wrong in the DDraw code. Well, I'll see. > > BTW, Empire Earth crashes in exactly the same way in Cedega, where I expect > the DirectX imp

Re: Help with debugging needed

2005-08-13 Thread James Liggett
On Sat, 2005-08-13 at 22:35 +, Stefan Dösinger wrote: > Am Samstag, 13. August 2005 19:34 schrieb Lionel Ulmer: > > > This looks like a really nasty heap corruption to me, and I'm afraid it's > > > beyond my knowledge. Can anyone of the ddraw/d3d people help me? > > > > I think best would a +dd

Re: Help with debugging needed

2005-08-13 Thread Andreas Mohr
Hi, On Sat, Aug 13, 2005 at 10:35:34PM +, Stefan Dösinger wrote: > Am Samstag, 13. August 2005 19:34 schrieb Lionel Ulmer: > > > This looks like a really nasty heap corruption to me, and I'm afraid it's > > > beyond my knowledge. Can anyone of the ddraw/d3d people help me? > > > > I think best

Re: [commdlg] Create interface for path related operations

2005-08-13 Thread Troy Rollo
On Saturday 13 August 2005 12:30, Robert Shearman wrote: > >ChangeLog: > > Create an interface for path related operations used by the file dialogs > > to reduce their dependency on Win32 format paths. > > Why do you want to do that? It will significantly reduce the potential for future co

Re: Help with debugging needed

2005-08-13 Thread Stefan Dösinger
Am Samstag, 13. August 2005 19:34 schrieb Lionel Ulmer: > > This looks like a really nasty heap corruption to me, and I'm afraid it's > > beyond my knowledge. Can anyone of the ddraw/d3d people help me? > > I think best would a +ddraw,+heap,+relay,+tid,+seh trace to be able to see > where the corru

Re: Help with debugging needed

2005-08-13 Thread Stefan Dösinger
Am Samstag, 13. August 2005 19:34 schrieb Lionel Ulmer: > > This looks like a really nasty heap corruption to me, and I'm afraid it's > > beyond my knowledge. Can anyone of the ddraw/d3d people help me? > > I think best would a +ddraw,+heap,+relay,+tid,+seh trace to be able to see > where the corru

Re: Help with debugging needed

2005-08-13 Thread Lionel Ulmer
> This looks like a really nasty heap corruption to me, and I'm afraid it's > beyond my knowledge. Can anyone of the ddraw/d3d people help me? I think best would a +ddraw,+heap,+relay,+tid,+seh trace to be able to see where the corruption may occur. And it's not because it crashes into DDraw code

Re: Help with debugging needed

2005-08-13 Thread Stefan Dösinger
Hi, > > So my questions are: > > *Am I right with my suspection that the problems are caused by a > > incorrect return? > > It's possible. I'm working on a problem like that with palm desktop. But > you won't know until you debug it :) It could be nasty to fix though. I was lucky with setting a bra

Re: RichEdit flicker

2005-08-13 Thread Phil Krylov
On Sat, 13 Aug 2005 12:47:19 +0400 Phil Krylov <[EMAIL PROTECTED]> wrote: > The paragraph structure should include not MEPF_REWRAP and MEPF_REPAINT > flags, but indexes of rows from which to start re-wrapping and repainting > (e.g. nStartRewrap and nStartRepaint). The wrapping routine should check

Re: SHGetPathFromIDList problem

2005-08-13 Thread Michael Jung
Hi Ge, On Friday 12 August 2005 17:19, Ge van Geldorp wrote: > Since this patch: > http://www.winehq.org/hypermail/wine-cvs/2005/06/0338.html > SHGetPathFromIDList() seems broken. The problem is that files stored in the > Desktop directory don't get the path to the Desktop directory prepended. > I

Re: DINPUT: Generic FF effect implementation (FF #4)

2005-08-13 Thread Daniel Remenak
Submitted #5 a couple days ago, along with a short explanation of how it all worked together. Any comments? If you'd like me to change the architecture I'm willing to do so, if you can give me some hints about what direction to go with it. If you want some other changes made, please drop some cl

RichEdit flicker

2005-08-13 Thread Phil Krylov
Hi Krzysztof, I want to change wrapping and painting code to minimize flickering and maximize performance. >From what I see, the following could be done: The paragraph structure should include not MEPF_REWRAP and MEPF_REPAINT flags, but indexes of rows from which to start re-wrapping and repaint