Re: stdole2.tlb

2005-07-16 Thread Hiji
--- Ivan Gyurdiev <[EMAIL PROTECTED]> wrote: > > > By the same logic, you must make sure Windows is > installed. > > This is a developers list and Ivan is saying (and > I hope I interpreted > > this right) that the only thing blocking him from > installing GTA: San > > Andreas out of the box

Re: stdole2.tlb

2005-07-16 Thread Ivan Gyurdiev
> By the same logic, you must make sure Windows is installed. > This is a developers list and Ivan is saying (and I hope I interpreted > this right) that the only thing blocking him from installing GTA: San > Andreas out of the box is a missing stdole2. I don't know if it's the only thing..but

Re: Half-Life 2 / Counter-Strike: Source under Wine

2005-07-16 Thread Ivan Gyurdiev
On Sat, 2005-07-16 at 16:34 -0700, James Liggett wrote: > Wow, you're not kidding... ;-) I did have some better luck with HL2 > deathmatch and CS:Source though. I can create servers and actually try > to play, but currently the mouse movement is way too sluggish. If you > give it a second or two to

Re: Half-Life 2 / Counter-Strike: Source under Wine

2005-07-16 Thread James Liggett
Wow, you're not kidding... ;-) I did have some better luck with HL2 deathmatch and CS:Source though. I can create servers and actually try to play, but currently the mouse movement is way too sluggish. If you give it a second or two to compensate for the slowness, weapon firing animations are prett

Frequent and annoying Wine bug

2005-07-16 Thread Robbert Xerox
Hi , i know this is not a wine-bug channel, but this bug is affecting quite some apps, and seems to affect more and more ... At least five apps from wine-bug mailinglist throw up an exception which either reads: "Assertion Failed !bogus context in Local_Unwind()" or "in Exception_Handler". As a ref

Water effect demo patch...

2005-07-16 Thread Nick Burns
I got Water demo working -- whew thats all of my lil demos here (crap gotta get some more...) So heres the deal Water should have worked with wined3d -- but it was crashing on me due to the following... (the patch is attached -- you may have to use fromdos (for formatting newline issues)) ..

Status of HTML Help

2005-07-16 Thread James Hawkins
Hey, In light of a recent wine-users' query about wine's help system, I've decided to shed some light on the status of wine's HTML Help implementation. I decided not to send patches till I had the base interfaces fleshed out, and this process is almost complete. As of now you can pass a .chm fil

operating with non-existent files

2005-07-16 Thread Saulius Krasuckas
When I operate with "c:\nonexist_subdir" and "c:\\nonexist_subdir" filenames in Wine and in NT5, most of API functions set the same LastError. That functions are: OpenFile() CreateFileA() SetCurrentDirectoryA() FindFirstFileA() GetFileAttributesA() But if I call this: IShellFolder_ParseDisplay

Re: setup_exception nested exception on signal stack

2005-07-16 Thread Eric Pouech
sounds like the same error we got from David Hemmo a while back. which OS are you using ? (distro version and kernel version) A+ I am running Fedora Core 4 kernel 2.6.12-1.1390_FC4 amd64 but it happens also with vanilla 2.6.12 kernel. Thanks Normally, fixes for ptrace in kernel have been incl

Re: Failed to find a suitable visual

2005-07-16 Thread Oliver Stieber
--- Saulius Krasuckas <[EMAIL PROTECTED]> wrote: > * On Sat, 16 Jul 2005, Oliver Stieber wrote: > > > > That's odd, you don't have a single visual that > > supports a stencil buffer. I'm fairly sure that > OpenGL > > requires at least one, but seeing as you don't > have > > any I'll send in a new

Re: Failed to find a suitable visual

2005-07-16 Thread Saulius Krasuckas
* On Sat, 16 Jul 2005, Oliver Stieber wrote: > > That's odd, you don't have a single visual that > supports a stencil buffer. I'm fairly sure that OpenGL > requires at least one, but seeing as you don't have > any I'll send in a new patch. Maybe I should have been testing any real OpenGL app befo

Re: Failed to find a suitable visual

2005-07-16 Thread Oliver Stieber
--- Saulius Krasuckas <[EMAIL PROTECTED]> wrote: > * On Sat, 16 Jul 2005, Oliver Stieber wrote: > > --- Saulius Krasuckas <[EMAIL PROTECTED]> wrote: > > > | fixme:opengl:X11DRV_setup_opengl_visual Failed > to > > > find a suitable visual > > > > You may have been having the failure before, but >

Re: wined3d - d3d9 regression testing 7_12_2005

2005-07-16 Thread Jesse Allen
On 7/16/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hi, > > > Thanks, I've got the game running how Battlefront looked. Fonts are > > messed up, and some rendering problems, but it does run for me. > > Battlefront has a crashing problem I know Oliver knows how to fix. > Isn't Battlefront an

Re: Failed to find a suitable visual

2005-07-16 Thread Saulius Krasuckas
* On Sat, 16 Jul 2005, Oliver Stieber wrote: > --- Saulius Krasuckas <[EMAIL PROTECTED]> wrote: > > | fixme:opengl:X11DRV_setup_opengl_visual Failed to > > find a suitable visual > > You may have been having the failure before, but it > was silent prior to the patch. What does glxinfo > report? H

Re: Failed to find a suitable visual

2005-07-16 Thread Oliver Stieber
--- Saulius Krasuckas <[EMAIL PROTECTED]> wrote: > Since the patch [1] every time I run any larger app > I get this in wine > output: > > | fixme:opengl:X11DRV_setup_opengl_visual Failed to > find a suitable visual You may have been having the failure before, but it was silent prior to the pat

Failed to find a suitable visual

2005-07-16 Thread Saulius Krasuckas
Since the patch [1] every time I run any larger app I get this in wine output: | fixme:opengl:X11DRV_setup_opengl_visual Failed to find a suitable visual Does this mean some misconfiguration on my box? How can it be described in simpler words? [1] http://cvs.winehq.org/patch.py?id=18642

Re: Window resizing in wined3d

2005-07-16 Thread Oliver Stieber
--- Nick Burns <[EMAIL PROTECTED]> wrote: > Is window resizing supported in GLX wined3d? > > For GLX -> WGL wined3d... > I have written an incorrect version of window > resizing -- that simply > changes the viewport. This viewport changing works > fine for the demos (but > does not stretch the

Re: Window resizing in wined3d

2005-07-16 Thread Nick Burns
It may be nice to prove/test that the opengl32.dll implementation in wine works correctly -- but I agree that another translation layer does not sound nice... "__WIN32_OPENGL__" is the compilation flag im using -- it can either be defined in the makefile (is not at present) or it is choosen by

Re: Wierd multi-file "selection" & mouse drag behavior

2005-07-16 Thread Holly Bostick
Hiji schreef: > > On (at least), these last two releases, I select > multiple-files, and the moment I try to drag, the > multi-select turns into a one file select. > Furthermore, the app enters into a state where it > thinks I am holding the mouse down dragging the one > file around. Minimizing

Re: Window resizing in wined3d

2005-07-16 Thread Lionel Ulmer
On Fri, Jul 15, 2005 at 11:34:30PM -0700, Nick Burns wrote: > And lastly with my GLX -> WGL patch would it be better to use wgl functions > explictly and remove support for GLX completely or would it be better to > support both GLX and WGL (as mine does currently) I would say keep both the GLX a

Re: stdole2.tlb

2005-07-16 Thread Robert Shearman
James Liggett wrote: This is part of dcom98 I think (I found it in my fake drive, and I've also heard of it and references to dcom.) Make sure dcom98 installed, and set it to native, then try to install. By the same logic, you must make sure Windows is installed. This is a developers list a