--- Ivan Gyurdiev <[EMAIL PROTECTED]> wrote:
>
> > By the same logic, you must make sure Windows is
> installed.
> > This is a developers list and Ivan is saying (and
> I hope I interpreted
> > this right) that the only thing blocking him from
> installing GTA: San
> > Andreas out of the box
> By the same logic, you must make sure Windows is installed.
> This is a developers list and Ivan is saying (and I hope I interpreted
> this right) that the only thing blocking him from installing GTA: San
> Andreas out of the box is a missing stdole2.
I don't know if it's the only thing..but
On Sat, 2005-07-16 at 16:34 -0700, James Liggett wrote:
> Wow, you're not kidding... ;-) I did have some better luck with HL2
> deathmatch and CS:Source though. I can create servers and actually try
> to play, but currently the mouse movement is way too sluggish. If you
> give it a second or two to
Wow, you're not kidding... ;-) I did have some better luck with HL2
deathmatch and CS:Source though. I can create servers and actually try
to play, but currently the mouse movement is way too sluggish. If you
give it a second or two to compensate for the slowness, weapon firing
animations are prett
Hi , i know this is not a wine-bug channel, but this
bug is affecting quite some apps, and seems to affect
more and more ...
At least five apps from wine-bug mailinglist throw up
an exception which either reads: "Assertion Failed
!bogus context in Local_Unwind()" or "in
Exception_Handler". As a ref
I got Water demo working -- whew thats all of my lil demos here (crap gotta
get some more...)
So heres the deal
Water should have worked with wined3d -- but it was crashing on me due to
the following...
(the patch is attached -- you may have to use fromdos (for formatting
newline issues))
..
Hey,
In light of a recent wine-users' query about wine's help system, I've
decided to shed some light on the status of wine's HTML Help
implementation. I decided not to send patches till I had the base
interfaces fleshed out, and this process is almost complete. As of
now you can pass a .chm fil
When I operate with "c:\nonexist_subdir" and "c:\\nonexist_subdir"
filenames in Wine and in NT5, most of API functions set the same
LastError. That functions are:
OpenFile()
CreateFileA()
SetCurrentDirectoryA()
FindFirstFileA()
GetFileAttributesA()
But if I call this:
IShellFolder_ParseDisplay
sounds like the same error we got from David Hemmo a while back. which OS
are you using ? (distro version and kernel version)
A+
I am running Fedora Core 4 kernel 2.6.12-1.1390_FC4 amd64 but it happens also
with vanilla 2.6.12 kernel.
Thanks
Normally, fixes for ptrace in kernel have been incl
--- Saulius Krasuckas <[EMAIL PROTECTED]> wrote:
> * On Sat, 16 Jul 2005, Oliver Stieber wrote:
> >
> > That's odd, you don't have a single visual that
> > supports a stencil buffer. I'm fairly sure that
> OpenGL
> > requires at least one, but seeing as you don't
> have
> > any I'll send in a new
* On Sat, 16 Jul 2005, Oliver Stieber wrote:
>
> That's odd, you don't have a single visual that
> supports a stencil buffer. I'm fairly sure that OpenGL
> requires at least one, but seeing as you don't have
> any I'll send in a new patch.
Maybe I should have been testing any real OpenGL app befo
--- Saulius Krasuckas <[EMAIL PROTECTED]> wrote:
> * On Sat, 16 Jul 2005, Oliver Stieber wrote:
> > --- Saulius Krasuckas <[EMAIL PROTECTED]> wrote:
> > > | fixme:opengl:X11DRV_setup_opengl_visual Failed
> to
> > > find a suitable visual
> >
> > You may have been having the failure before, but
>
On 7/16/05, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Hi,
>
> > Thanks, I've got the game running how Battlefront looked. Fonts are
> > messed up, and some rendering problems, but it does run for me.
> > Battlefront has a crashing problem I know Oliver knows how to fix.
> Isn't Battlefront an
* On Sat, 16 Jul 2005, Oliver Stieber wrote:
> --- Saulius Krasuckas <[EMAIL PROTECTED]> wrote:
> > | fixme:opengl:X11DRV_setup_opengl_visual Failed to
> > find a suitable visual
>
> You may have been having the failure before, but it
> was silent prior to the patch. What does glxinfo
> report?
H
--- Saulius Krasuckas <[EMAIL PROTECTED]> wrote:
> Since the patch [1] every time I run any larger app
> I get this in wine
> output:
>
> | fixme:opengl:X11DRV_setup_opengl_visual Failed to
> find a suitable visual
You may have been having the failure before, but it
was silent prior to the pat
Since the patch [1] every time I run any larger app I get this in wine
output:
| fixme:opengl:X11DRV_setup_opengl_visual Failed to find a suitable visual
Does this mean some misconfiguration on my box?
How can it be described in simpler words?
[1] http://cvs.winehq.org/patch.py?id=18642
--- Nick Burns <[EMAIL PROTECTED]> wrote:
> Is window resizing supported in GLX wined3d?
>
> For GLX -> WGL wined3d...
> I have written an incorrect version of window
> resizing -- that simply
> changes the viewport. This viewport changing works
> fine for the demos (but
> does not stretch the
It may be nice to prove/test that the opengl32.dll implementation in wine
works correctly -- but I agree that another translation layer does not sound
nice...
"__WIN32_OPENGL__" is the compilation flag im using -- it can either be
defined in the makefile (is not at present) or it is choosen by
Hiji schreef:
>
> On (at least), these last two releases, I select
> multiple-files, and the moment I try to drag, the
> multi-select turns into a one file select.
> Furthermore, the app enters into a state where it
> thinks I am holding the mouse down dragging the one
> file around. Minimizing
On Fri, Jul 15, 2005 at 11:34:30PM -0700, Nick Burns wrote:
> And lastly with my GLX -> WGL patch would it be better to use wgl functions
> explictly and remove support for GLX completely or would it be better to
> support both GLX and WGL (as mine does currently)
I would say keep both the GLX a
James Liggett wrote:
This is part of dcom98 I think (I found it in my fake drive, and I've
also heard of it and references to dcom.) Make sure dcom98 installed,
and set it to native, then try to install.
By the same logic, you must make sure Windows is installed.
This is a developers list a
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