Joël Bourquard wrote:
Hi,
I think I've found a good testcase for comctl32.dll.
The application is Ilium eWallet 4.0.0 (www.iliumsoft.com) with Wine
20050628 (running on Gentoo).
There is also a 30-day trial of eWallet, which exhibits the problem as
well.
Icons don't look good, and it is work
Initial window resizing implemented
Initial vsync choosing implemented
Initial swap effects implemented
Synced with wine HEAD (thats the fun part...)
GLX is still supported
#define __WIN32_OPENGL__
to use WGL instead of GLX (this is done automatically if either __CYGWIN__
or WIN32 is defined)
> This patch should hopefully get Half Life 2, Axis and
> Allies and Kohan 2 working.
I can confirm that this patch gets HL2 past the login screen,
and I can actually start the game! Thanks for all of your work,
it is much appreciated.
However, HL2 is still awfully slow, and unplayable. It seem
Brian Vincent wrote:
On 13 Jul 2005 17:18:19 +0200, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
If you want mandatory locking then yes this has to be done at
the filesystem level, by setting the proper mount option and
permissions. man fcntl should give you the gritty details.
Right
On 7/13/05, James Liggett <[EMAIL PROTECTED]> wrote:
> Hi all,
> Now that we've ditched the config file, I'm finding myself migrating all
> of my DllOverride settings to Winecfg. I have a lot of them, so this is
> getting very tedious. So, I was wondering, why don't we just make it so
> that if a c
On 13 Jul 2005 17:18:19 +0200, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
> If you want mandatory locking then yes this has to be done at
> the filesystem level, by setting the proper mount option and
> permissions. man fcntl should give you the gritty details.
Right.
What I meant was if I'm o
Hi all,
Now that we've ditched the config file, I'm finding myself migrating all
of my DllOverride settings to Winecfg. I have a lot of them, so this is
getting very tedious. So, I was wondering, why don't we just make it so
that if a config file is found it will read the existing overrides into
th
Just to let y'all know that I was able to get BF1942 to show the EA
screen finally with yesterday's CVS. That's the first time I have got
anything to show in that game.
Do any of the other devs out there have any ideas how to do some nice and
easy automatic gfx testing for d3d9, etc...
At present my testing methods are slow and easily prone to error (does it
look like what d3d9 gave me?). I run the test on one computer (real d3d9)
then on my other (wined3d d3
Wow, thats a big speed increase. Can this patch be molded to apply to
the winehq tree?
Chris
On 7/13/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
>
> --- Felix Nawothnig <[EMAIL PROTECTED]>
> wrote:
>
> > R.T. wrote:
> > > Besides actually writing pixels on the screen,
> > these
> > > functi
Hans Leidekker <[EMAIL PROTECTED]> writes:
> Changelog
>Dynamically load ldap libraries.
If the dll refuses to load if the libraries are missing then there
isn't any point in loading them dynamically, you might just as well
link to them directly.
--
Alexandre Julliard
[EMAIL PROTECTED]
--- Felix Nawothnig <[EMAIL PROTECTED]>
wrote:
> R.T. wrote:
> > Besides actually writing pixels on the screen,
> these
> > functions also convert between X's internal
> > representation which is 24 bit in my case, since I
> am
> > running X in 24 bits, and 8 bit as required for
> the
> > DIB. So
Brian Vincent wrote:
>I've been playing around with file locking and Wine, namely the fact
>that Wine doesn't have any.
>
>Is there any way around this, maybe placing the burden on a
>filesystem? If I wanted to share files between two different users
>(say with something dumb like file permission
I wrote:
See http://www.winehq.com/hypermail/wine-patches/2002/09/0251.html and
http://www.winehq.com/hypermail/wine-patches/2002/09/att-0250/01-dib-engine.diff
... and forgot something: Some days ago someone suggested to port the
GDI engine from ReactOS to Wine which is probably much more ad
R.T. wrote:
Besides actually writing pixels on the screen, these
functions also convert between X's internal
representation which is 24 bit in my case, since I am
running X in 24 bits, and 8 bit as required for the
DIB. So, I tried setting X's display depth to 8 bit,
which actually made the game
I've been using wine for a couple of years now, but I
still couldn't play my favorite game, civ2, so I
decided to give it a try and see if I could fix
anything. I'm new to wine development and its hard to
get my bearings, so I'm hoping to get some hints from
any knowledgeable persons, as to how I m
On 7/13/05, Uwe Bonnes <[EMAIL PROTECTED]> wrote:
> > "Tom" == Tom Wickline <[EMAIL PROTECTED]> writes:
>
> Tom> Has anyone tried the 1.6.0 patch? Tom
>
> What patch?
>
> What wow (w_indows o_n w_indows/ World of Warcraft)?
Sorry, was is way to big of a hurry when I sent the mail.
Yes
Brian Vincent <[EMAIL PROTECTED]> writes:
> I've been playing around with file locking and Wine, namely the fact
> that Wine doesn't have any.
Wine has quite a bit of it actually.
> Is there any way around this, maybe placing the burden on a
> filesystem? If I wanted to share files between two
Hi,
I do have a couple of windows programs that have comboboxes in tab controls,
which have redraw problems. There's a small test-program appended to this
mail, which exhibits this problem. It's probably a very simple problem, but I
have no experience with wine's GUI code. So if someone who is
> "Tom" == Tom Wickline <[EMAIL PROTECTED]> writes:
Tom> Has anyone tried the 1.6.0 patch? Tom
What patch?
What wow (w_indows o_n w_indows/ World of Warcraft)?
--
Uwe Bonnes[EMAIL PROTECTED]
Institut fuer Kernphysik Schlossgartenstrasse 9 64289 Darmstadt
- Te
Has anyone tried the 1.6.0 patch?
Tom
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