Re: user32: stub implementations for WINNLS* functions

2004-12-25 Thread Diego 'Flameeyes' Pettenò
On Sunday 26 December 2004 01:57, Mike Hearn wrote: > They were commented out, which implies some software does a GetProcAddress > on them. Adding these sorts of stubs can break apps: have you found a > program or DLL that actually needs them? Yu Gi Oh Power of Chaos refuses to execute without them

Determining the color depth of X?

2004-12-25 Thread d13f00l
Hey. I've been trying to iron out a couple bugs running some programs in wine. Running ZSNES reports that ZSNES cannot run in 24 bit depth mode. I'm also running an old game that uses dibs, I took a profiler to wine. We repeatedly call convert_888_to_0888_asis on a surface per blit. The game de

Re: user32: stub implementations for WINNLS* functions

2004-12-25 Thread Diego 'Flameeyes' Pettenò
On Saturday 25 December 2004 17:20, Dmitry Timoshkov wrote: > Since these APIs are IME related it would be more natural to name > the file ime.c. In fact I was quite unsure how to call the file, and if they should go in an already existant one. > Platform SDK has these APIs in winnls32.h file and

Re: user32: stub implementations for WINNLS* functions

2004-12-25 Thread Dmitry Timoshkov
"Diego 'Flameeyes' PettenР" <[EMAIL PROTECTED]> wrote: > diff -Npaur wine-orig/dlls/user/winnls.c wine/dlls/user/winnls.c > --- wine-orig/dlls/user/winnls.c 1970-01-01 01:00:00.0 +0100 > +++ wine/dlls/user/winnls.c 2004-12-24 17:21:24.566402048 +0100 ... > +UINT WINAPI WINNLSGetIMEHotkey(H