On Mon, 25 Oct 2004, Francois Gouget wrote:
On Fri, 22 Oct 2004, Scott Ritchie wrote:
[...]
Unlike my previous patch, this one should be properly formatted,
It still had very long lines. So here's a line-wrapped version of the patch:
Changelog:
* documentation/introduction.sgml
Scott Ritchie <[EM
On Saturday 23 October 2004 12:30, Devils Cry wrote:
> Hi again... :/ ^^
Hi
> So im now moving for the multisampleantialias call...
Good news :)
> ive found the
> gl_multisample_arb function to be matching, so far, so good. Now while
> googling for it i only found code examples which check wh
> No, it will work. The cast probably there because the original author
> didn't want to write two functions. Instead he added a bool to the
> internal function that specifies whether the buffer is unicode or
> not. The cast is then needed to keep the compiler happy.
The fact that the structures h
Shiiit, im that stupid :D Always the same... :P SORRY EVERYBODY!!!
heres the link.. http://www.realtech-vr.com/glview/
Cheers :P
Nikolas
On Sun, 2004-10-24 at 11:51, Uwe Bonnes wrote:
> > "Devils" == Devils Cry <[EMAIL PROTECTED]> writes:
>
> Devils> Hi there everybody! While brows
On Sun, Oct 24, 2004 at 02:20:53AM -0700, William Poetra Yoga H wrote:
> FillRect is used in many places for drawing the GUI. But one thing I think many
> developers miss is that it doesn't fill the right and bottom borders of the
> rectangle, very much like LineTo doesn't draw the destination poin
"Peter Quiring" <[EMAIL PROTECTED]> wrote:
> I've added some stub's for 39 functions that I've come accross
> while using Wine. I often try to use native DLLs as much as
> possible but can't always unless these 39 stubs are added.
> I've also attached a txt file listing the functions I've added.
Le dim 24/10/2004 à 06:00, William Poetra Yoga H a écrit :
[snip]
> And I think these two functions suffice. But the question is, why do we have to
> make them inline? Why do the contents of r get scrambled up if we don't?
You're passing a struct by value. If you want the caller to have his
struct
On Sunday 24 October 2004 01:35, James Hawkins wrote:
> The reason why I said to ignore this patch is because there has to be
> both an A and a W version of it. I'm pretty sure that this cast:
No, I believe this is an exception. I assume that the spec file
is correct in that there are no A and
Oops, they didn't work... I have to make them inline:
inline RECT ToFill(RECT r)
{
++r.right;
++r.bottom;
return r;
}
inline LPRECT LPToFill(RECT r)
{
++r.right;
++r.bottom;
return &r;
}
And I think these two functions suffice. But the question is, why do we have to
make them inlin
> "Devils" == Devils Cry <[EMAIL PROTECTED]> writes:
Devils> Hi there everybody! While browsing the web i found a little
Devils> tool which i expect to be quite helpfull: the opengl extension
Devils> viewer. Though its written for windows, it runs perfectly on
Devils> wine and
> "Kenneth" == Kenneth Porter <[EMAIL PROTECTED]> writes:
Kenneth> I know this has to be a FAQ, but I'm not finding it. I want to
Kenneth> test a custom version of kernel32.dll without bothering other
Kenneth> wine users on the box. What do I need to do to make an app
Kenneth>
FillRect is used in many places for drawing the GUI. But one thing I think many
developers miss is that it doesn't fill the right and bottom borders of the
rectangle, very much like LineTo doesn't draw the destination point (as per the
MSDN docs).
But when handling RECT structures we usually think
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