"Dimitrie O. Paun" <[EMAIL PROTECTED]> writes:
> Heh, that's not nice, now we define it in two places. I can't quite
> find where it's been used, do you remember the filename?
It's in misc/registry.c. And no, it's definitely not nice at all;
unfortunately we can't use the value from the registry
What about admins that want to be maintainers and not get emails for every
change? Maybe a table with columns like:
emailNotifyTable
userId|appId|all
Chris
On Thursday 21 October 2004 10:23 pm, Tony Lambregts wrote:
> Quoting Chris Morgan
>
> I was intending to submitt a patch to allow eac
Quoting Chris Morgan
I was intending to submitt a patch to allow each user to turn on emails. By
default no one would recieve emails. If administrators turn on the switch then
they would recieve emails from any app that changed. For application Owners/
Maintainers, they would recieve emails whe
On Thu, Oct 21, 2004 at 03:37:37PM -0700, Alexandre Julliard wrote:
> This is OK except for the windows dir, that one is still being used by
> the registry code.
Heh, that's not nice, now we define it in two places. I can't quite
find where it's been used, do you remember the filename?
--
Dimi.
On Thu, Oct 21, 2004 at 09:43:34PM +0200, N. Dahn wrote:
> Hopefully this isnt the case, and according to this
> http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx8_c/directx_cpp/graphics_using_9bn7.asp
> i have luck for this time i think. :) Comments?
>
> Okay, i think i got one
"Dimitrie O. Paun" <[EMAIL PROTECTED]> writes:
> [wine]
> -"Windows" = "c:\\windows"
> -"System" = "c:\\windows\\system"
> -"Temp" = "e:\\"
> -"Path" = "c:\\windows;c:\\windows\\system;e:\\;e:\\test;f:\\"
> -"Profile" = "c:\\windows\\Profiles\\Administrator"
This is OK except for the windows dir
> yes, its strange. having a real demo of use should help a lot
Okay, i tested what i did with a game but the game doesnt call it
directly so i guess its right what you said, its done be the
d3dtss_address thing. Ill have a _very_ close look at it as my
understanding of c isnt that deep atm...
>
Hi Eric,
I suspected that might be the case. It just takes a little bit of
guessing to find the previous expression, since its size is not fixed.
Thanks,
Walter
> > no, we should point to the correct insn, I'll look into it.
> in fact, it'll be hard to change it. ia-32 reports insn after the o
Eric Pouech a écrit :
Walt Ogburn a ?crit :
Hi Eric,
Thanks. That fixes the watchpoints, but introduces a couple of small
problems:
1) in dbg.y, break_add_watch_from_lvalue should take only one argument
(drop second argument)
that shouldn't be that way (your fix is correct)
2) in dbg.y, I have no
Vincent Béron <[EMAIL PROTECTED]> writes:
>> 1.161 1.162 +2 -2 wine/dlls/winsock/socket.c
>
> This change removed LONG to put long instead, which is not the same size
> on Alpha between Windows and Unix. LONG can be made the same size on
> both.
>
>> 1.32 1.33
Markus Amsler a écrit :
Microsoft's Segmented-Executable Linker Version 5.10 shipped with QBasic
7.1 needs per drive current directory.
Changelog
* Implement per drive current directory.
IMO, you should keep the part of the note dealing with where to store
the list of current drives (as it's not
Hallo,
wxtide (http://www.wxtide32.com/download.html) is an opne source program
that shows graphic problems. For example, when started, a left click in the
tide window brings up a gray window, where some text should appear. This
window is managed by following code:
static void open_popup(DWORD mou
Walt Ogburn a écrit :
Hi Eric,
Thanks. That fixes the watchpoints, but introduces a couple of small
problems:
1) in dbg.y, break_add_watch_from_lvalue should take only one argument
(drop second argument)
that shouldn't be that way (your fix is correct)
2) in dbg.y, I have no minidump_write. Shoul
Le mar 19/10/2004 à 19:55, Alexandre Julliard a écrit :
[snip]
> 1.161 1.162 +2 -2 wine/dlls/winsock/socket.c
This change removed LONG to put long instead, which is not the same size
on Alpha between Windows and Unix. LONG can be made the same size on
both.
> 1.32
> Well it seems only an activation flag, so no specific code
> So, i this it should a code like that:
>
> case D3DRS_WRAP0:
> TRACE("Wrap Activation Flag for TextureStage 0 to %04x (QRST)\n", (DWORD) Value);
>
> break;
>
> and in TSS wraping mngt (IDirect3DDevice8Impl_SetTextureStageState
On Thursday 21 October 2004 21:43, N. Dahn wrote:
> Hopefully this isnt the case, and according to this
> http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx8_c/dire
>ctx_cpp/graphics_using_9bn7.asp i have luck for this time i think. :)
> Comments?
Well it seems only an activation
Maybe there should be an option for an admin to add themselves to both a
global and a app specific list so when things change for an app an email is
sent to all people on the global list and then all people on the app specific
list. This lets people opt-in if they want to get the emails.
Chris
I did a quick check of ToolbarMessages that cause WM_PAINT instantly:
TB_CHANGEBITMAP
TB_CHECKBUTTON
TB_DELETEBUTTON
TB_ENABLEBUTTON
TB_INDERTERMINATE
TB_MARKBUTTON
TB_PRESSBUTTON
TB_SETBITMAPSIZE
TB_SETBUTTONSIZE
TB_SETBUTTONWIDTH
TB_SETCOLOSCHEME
TB_SETIMAGELIST
TB_SETINDENT
TB_SETINSERTMARK
TB_S
Le jeu 21/10/2004 à 15:40, David Kredba a écrit :
> Hello all.
>
>
> There are disabled other than English resources in the wincfg.rc file.
>
> I finished tranlating resources to the Czech language and want to enable it.
>
>
> Why are non English resources commented out ?
Because winecfg is u
I'm holding off on this patch until I get more comments on why we should
or shouldn't create yet another mailing list.
My personal opinion is that we don't need a mailing list for this. The
change emails can go straight to the app owners themselves, and possibly
to the appdb admins. I know I would
Hopefully this isnt the case, and according to this
http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/dx8_c/directx_cpp/graphics_using_9bn7.asp
i have luck for this time i think. :) Comments?
Okay, i think i got one step further: on gamedev.net i found the
suggestion to use glTexPar
Hello all.
There are disabled other than English resources in the wincfg.rc file.
I finished tranlating resources to the Czech language and want to enable it.
Why are non English resources commented out ?
Thanks,
David
--
David Kredba
GPG: ID 1024D/5B6B02DE
Fingerprint: F0B3312596BEDCF91DFB 0699
>Well, it's only preparative work. I'll try to help you doing this "boring"
>part :)
Yeah - its painful going, but I'm doing it slowly both so I can be careful
to cross reference everything with the MSDN, but I'm also trying to keep
patches to a reasonable size and get them committed before I get
On Friday 22 October 2004 21:09, Ann and Jason Edmeades wrote:
> As I understand it, there is texture states (D3DTSS_ADDRESSU/V/W) which map
> to the GL_WRAP_* states, and there is no direct mapping for the d3drs_*
> versions. I am not sure I understand the differences, but you would need to
> unde
On Thursday 21 October 2004 17:05, Devils Cry wrote:
> Hi folks!
>
> Dunno why, but this list regrets my subscriptionrequests. Anyway, lets
> see if this gets through...
>
> Im currently working a bit on the d3d8 dll (i know there are currently
> heavy changes made, just creating some new interface
As I understand it, there is texture states (D3DTSS_ADDRESSU/V/W) which map
to the GL_WRAP_* states, and there is no direct mapping for the d3drs_*
versions. I am not sure I understand the differences, but you would need to
understand it before implementing it.
BTW Any help on the d3d8/9 interface
On Thursday 21 October 2004 16:34, Ann and Jason Edmeades wrote:
> Hiya,
Hi Jason :)
> Re your new patch...
>
> Some of these are defining functions which dont exist yet in wined3d, which
> will get confusing.
Well, it's only preparative work. I'll try to help you doing this "boring"
part :)
Hi folks!
Im currently working a bit on the d3d8 dll (i know there are currently
heavy changes made, just creating some new interfaces) and am now
focusing on the d3drs_wrap[0-7] function. I have some problems
understanding what it should do, from msdn:
[quote]
D3DRS_WRAP0 [ie, its the same for w
Hi folks!
Dunno why, but this list regrets my subscriptionrequests. Anyway, lets
see if this gets through...
Im currently working a bit on the d3d8 dll (i know there are currently
heavy changes made, just creating some new interfaces) and am now
focusing on the d3drs_wrap[0-7] function. I have s
Hiya,
Re your new patch...
-#define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f)
(p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IWineD3DDevice_SetFVF(p,a)
(p)->lpVtbl->SetFVF(p,a)
+#define IWineD3DDevice_GetFVF(p,a)
(p)->lpVtbl->GetFVF(p,a)
+#define IWineD3DDevice_CreateVertexDeclara
Hello,
Rolf Kalbermatter wrote:
+ IDS_COPY_X_OF_TEXT "Kopie%svon %s"
+ IDS_COPY_X_OF_TEXT "Copy%sof %s"
I may miss something, but I think there is are space missing around the
first '%s'.
Tobias
> From: Jon Griffiths
>
> Hi,
>
> Fixing my own FIXME.
>
> Cheers,
> Jon
>
>+wine/dlls/comctl32/treeview.c
> Draw +/- correctly for large icon sizes
(patch applied here:
http://www.winehq.org/hypermail/wine-cvs/2004/10/0115.html)
I can see that this would be an improvement for large i
Hi,
in the application given in Bug 2302 are in some menus the scroll bars
missing. I think the programm gets wrong dimensions from the size of
the window. I do not have enough experience to track the bug by myself.
Can someone please have a look on it? I have tried with the latest CVS
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