Sean Kormilo <[EMAIL PROTECTED]> writes:
> I'm interested in porting Wine to run in native x86_64 mode, and was
> wondering if anyone had attempted to do such a thing already? I notice
> that there does not appear to be any support in CVS to do this, but
> figured that perhaps someone else is alre
Greetings -
I'm interested in porting Wine to run in native x86_64 mode, and was
wondering if anyone had attempted to do such a thing already? I notice
that there does not appear to be any support in CVS to do this, but
figured that perhaps someone else is already undertaking such an effort.
My m
Wine oss doesn't work with the via82cxxx_audio audio driver shipped in the linux
kernel, no other app has any problems, so I'm wondering if it's wine related.
What info is needed to debug this?
Ivan.
Hi,
I have a problem with my Soundblaster Live and Wine. When running Windows
Applications, they often set the mixer level for the PCM channel to 100%.
However, the Soundblaster Live under Linux tends to sound a bit dirty at
these levels, you have to use values under 80%.
Is there anything I c
I just a did a quick search and found that airfare to Cyprus is about
twice that of anywhere in western Europe. That's about what I would
expect too. The cheapest flights from North America are generally
into London, Paris, Amsterdam, or Frankfurt. Sometimes Madrid and
Rome are reasonable too.
On Sun, 2004-06-20 at 21:55 -0400, Chris Morgan wrote:
> *dlls/shell32/shres.rc:
> Royce improved the 8bit versions of the icons but an unknown ReactOS author
> drew these icons.
> Improve shell32 icons.
>
> I've attached an image from my xp machine that has the old and new icons so
> people can
Hi
--- Chris Morgan <[EMAIL PROTECTED]> wrote:
> *dlls/shell32/shres.rc:
> Royce improved the 8bit versions of the icons but an unknown ReactOS
> author
> drew these icons.
> Improve shell32 icons.
There were donated to ReactOS by Everaldo Coelho from the Crystal Icon
set.
Thanks
Steven
On Thu, 17 Jun 2004, Steven Edwards wrote:
> Hola,
> I noticed two minor bugs when porting some sample DirectX code.
>
> 1. MSVC and Borland both allow for
>
> WINAPI WinMain(HINSTANCE hInstance, HINSTANCE, LPSTR, int)
>
> where under winegcc you will get the following error: "winmain.cpp:187:
> e
> >I would say sponsoring Wineconf 2005 would be a better idea (so we could go
> >somewhere exotic (not that St Paul in winter was not exotic in a kinda
> >perverted way for most of us :-) )).
> >
> >
> I have volunteered to organize it in Cyprus. I've already started
> lobbying for that locatio
Here a continuation of my game testing efforts. Same rules still apply in my
efforts: All games tested are freely available as demos or F/OSS games on the
Internet and they don't work right.
Since my last report:
- No bugs have closed
- 2 more bugs filed
- - #2299: Static in Dominions II Demo Audi
Hi,
I'm having some trouble with the debugger and a large C++ application
I'm trying to debug. This seems unrelated to the recent changes that
were made (the old debugger used to have issues as well).
When my app dies i get the following:
wine: Unhandled exception (thread 0009), starting debugge
On Mon, 21 Jun 2004 11:33:24 -0400, you wrote:
> Hey,
>
> I encountered an app that heavily relies on __unDNameEx which is a stub,
> and I couldn't find any MSDN info on it.
>
> The stub did have a hint as to an implementation of it, said that it's
> been implemented pretty well in tools/winebui
On Mon, Jun 21, 2004 at 11:33:24AM -0400, Andrei Barbu wrote:
> Is there a reason this isn't used there? or can I clean it up a little
> and include it? Yes it does have some fixme's, but it's better than
> ignoring it.
I can't see why not.
--
Dimi.
Hey,
I encountered an app that heavily relies on __unDNameEx which is a stub,
and I couldn't find any MSDN info on it.
The stub did have a hint as to an implementation of it, said that it's
been implemented pretty well in tools/winebuild/msmangle.c I looked for
that, couldn't find it, but I did f
Shachar Shemesh wrote:
I have volunteered to organize it in Cyprus. I've already started
lobbying for that location. After last year's last minute "hey, it's
more comfortable in the US" change, I decided that long term
preparation for votes, like you do in any self-disrespecting
parliament, is
I'm thinking how to implement CreateRemoteThread and besides fix memory management
functions.
The complete (afaik) list includes:
RtlCreateUserThread
NtAllocateVirtualMemory
NtFreeVirtualMemory
NtProtectVirtualMemory
NtQueryVirtualMemory
NtLockVirtualMemory (do nothing?)
NtUnlockVirtualMemory (do
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