Re: Microsoft SDK samples

2004-04-03 Thread Tim Hentenaar
On Sun, 04 Apr 2004 10:44:24 +0800 Jonathan Wilson <[EMAIL PROTECTED]> wrote: > Has anyone given thought to using the Microsoft SDK samples (e.g. DirectX > samples) to improve WINE? > i.e. take a particular sample and work away at it untill what you get in > WINE matches what you get in Windows.

Microsoft SDK samples

2004-04-03 Thread Jonathan Wilson
Has anyone given thought to using the Microsoft SDK samples (e.g. DirectX samples) to improve WINE? i.e. take a particular sample and work away at it untill what you get in WINE matches what you get in Windows. Although I suspect that there are things that the MS samples dont cover :)

Re: DDraw issues, etc.

2004-04-03 Thread Tim Hentenaar
On Sat, 3 Apr 2004 04:00:23 -0500 Tim Hentenaar <[EMAIL PROTECTED]> wrote: > > As far as I can see in the code, the > > only case supported with clipping is the case where only one rectangle is > > given in the clip list via the SetHWnd method (see, for example, > > User_copy_to_screen in dlls/ddr

Re: Should winemaker be able to handle this

2004-04-03 Thread Francois Gouget
On Fri, 2 Apr 2004, Dimitrie O. Paun wrote: [...] > For (B), the generation of the Makefile is a one time thing. > After first generation, it should be properly maintained > manually. We can not pretend to autoguess any Makefile right, > but the trivial ones, and encouraging regeneration like this

Re: Documentation for GDI Region Functions

2004-04-03 Thread Alexandre Julliard
Robert Shearman <[EMAIL PROTECTED]> writes: > and renamed the variables to Microsoft conventions. Please don't do that. The variable names don't matter at all for compatibility, so we don't have to follow the brain-damaged Microsoft conventions for them. -- Alexandre Julliard [EMAIL PROTECTED]

Re: Developer's path to Windows/*NIX multi-platform?

2004-04-03 Thread Uwe Bonnes
> "Francois" == Francois Gouget <[EMAIL PROTECTED]> writes: Francois> On Fri, 2 Apr 2004, Uwe Bonnes wrote: [...] Mike> WineLib is a great way to do this. Pure WineLib apps will not feel Mike> native, because you're using a clone of the win32 widget set - >> Is Motif Look and

W95INF32 implementation, incase it's useful to anybody

2004-04-03 Thread Mike McCormack
Hi All, In the process of understanding another bug, I did a little work to implement w95inf32, which appears to be a small IE/win9x only DLL and which is probably of not much use to Wine. It appears to be a think wrapper 32bit around 4 functions in SETUPX. So this is just for documentation pu

Re: Personal tree with interesting patches

2004-04-03 Thread Dmitry Timoshkov
"Mike Hearn" <[EMAIL PROTECTED]> wrote: > There are currently only two interesting branches: > > wine--mainline--0.9: > misc patches that were never applied for whatever reason, > debug delay, lockwindowupdate (disabled), that sort of thing > > as i find more patches around my system i'll check

Re: DDraw issues, etc.

2004-04-03 Thread Tim Hentenaar
On Sat, 3 Apr 2004 10:26:12 +0200 Lionel Ulmer <[EMAIL PROTECTED]> wrote: > Usually, games use the Clipper to do 'non-full screen' DirectX applications. > There is no way to do a work-around to have it running in full-screen :-) ? While it doesn't make sense it does use the Clipper even in fullsc

Re: DDraw issues, etc.

2004-04-03 Thread Lionel Ulmer
> I've implemented SetClipList and GetClipList in the DirectDraw Clipper, > and I'm wondering how I should go about implementing clipping in > DirectDraw's Blt() (if it isn't already done somewhere). Usually, games use the Clipper to do 'non-full screen' DirectX applications. There is no way to do