On Sun, 04 Apr 2004 10:44:24 +0800
Jonathan Wilson <[EMAIL PROTECTED]> wrote:
> Has anyone given thought to using the Microsoft SDK samples (e.g. DirectX
> samples) to improve WINE?
> i.e. take a particular sample and work away at it untill what you get in
> WINE matches what you get in Windows.
Has anyone given thought to using the Microsoft SDK samples (e.g. DirectX
samples) to improve WINE?
i.e. take a particular sample and work away at it untill what you get in
WINE matches what you get in Windows.
Although I suspect that there are things that the MS samples dont cover :)
On Sat, 3 Apr 2004 04:00:23 -0500
Tim Hentenaar <[EMAIL PROTECTED]> wrote:
> > As far as I can see in the code, the
> > only case supported with clipping is the case where only one rectangle is
> > given in the clip list via the SetHWnd method (see, for example,
> > User_copy_to_screen in dlls/ddr
On Fri, 2 Apr 2004, Dimitrie O. Paun wrote:
[...]
> For (B), the generation of the Makefile is a one time thing.
> After first generation, it should be properly maintained
> manually. We can not pretend to autoguess any Makefile right,
> but the trivial ones, and encouraging regeneration like this
Robert Shearman <[EMAIL PROTECTED]> writes:
> and renamed the variables to Microsoft conventions.
Please don't do that. The variable names don't matter at all for
compatibility, so we don't have to follow the brain-damaged Microsoft
conventions for them.
--
Alexandre Julliard
[EMAIL PROTECTED]
> "Francois" == Francois Gouget <[EMAIL PROTECTED]> writes:
Francois> On Fri, 2 Apr 2004, Uwe Bonnes wrote: [...]
Mike> WineLib is a great way to do this. Pure WineLib apps will not feel
Mike> native, because you're using a clone of the win32 widget set -
>> Is Motif Look and
Hi All,
In the process of understanding another bug, I did a little work to
implement w95inf32, which appears to be a small IE/win9x only DLL and
which is probably of not much use to Wine. It appears to be a think
wrapper 32bit around 4 functions in SETUPX.
So this is just for documentation pu
"Mike Hearn" <[EMAIL PROTECTED]> wrote:
> There are currently only two interesting branches:
>
> wine--mainline--0.9:
> misc patches that were never applied for whatever reason,
> debug delay, lockwindowupdate (disabled), that sort of thing
>
> as i find more patches around my system i'll check
On Sat, 3 Apr 2004 10:26:12 +0200
Lionel Ulmer <[EMAIL PROTECTED]> wrote:
> Usually, games use the Clipper to do 'non-full screen' DirectX applications.
> There is no way to do a work-around to have it running in full-screen :-) ?
While it doesn't make sense it does use the Clipper even in fullsc
> I've implemented SetClipList and GetClipList in the DirectDraw Clipper,
> and I'm wondering how I should go about implementing clipping in
> DirectDraw's Blt() (if it isn't already done somewhere).
Usually, games use the Clipper to do 'non-full screen' DirectX applications.
There is no way to do
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