RE: print 16-bit WCHAR

2004-03-20 Thread Robert Shearman
Gibtsnich Gibtsauchnich wrote: > > Hello! > I was wondering if there is any way to use a 16-bit-unicode-string with > wine's TRACE, ERR or FIXME. Yes, you can use "debugstr_w(unicode_string)", which will return the Unicode string formatted so that it will display as an ANSI string. See include/win

print 16-bit WCHAR

2004-03-20 Thread Gibtsnich Gibtsauchnich
Hello! I was wondering if there is any way to use a 16-bit-unicode-string with wine's TRACE, ERR or FIXME. I was thinking about something like: WCHAR text={'b','l','a',0}; TRACE("%?s", text); However, I found that these functions are a quite complicated wrapper around vfprintf, wich only accepts

CDRoms & SCSI

2004-03-20 Thread Robert Lunnon
Well you can ignore my last message, from the source it's pretty obvious why it doesn't work. Linuxisms ! At the very least it should be possible to declare a scsi device in the config file and have it set up, IE one could probe each disk device declared for scsi capability. Possibly this shou

Re: wine/dlls/d3d8/device.c cleanup

2004-03-20 Thread Dimitrie O. Paun
On March 20, 2004 3:42 pm, hatky wrote: > tabs -> spaces (the cause of the bloated file) You got to be kindin', right? -- Dimi.

Cdrom

2004-03-20 Thread Robert Lunnon
I am working on a Solaris CDROM plugin, but can't seem to get past the configuration stage. I get ASPI_GetNumControllers Could not open HKEY_DYN_DATA\WineScsi How do I get wine to setup this key ? Thanks Bob

Re: Win32 packages released on sourceforge

2004-03-20 Thread Ivan Leo Murray-Smith
> I am kind of holding my breath for a regular build of winetest.exe - any > chance for that soon? :-) It depends on how you define regular. If you mean daily/weekly builds, I have no idea. But I can build winetest.exe when I build the win32 packages, when A.J. releases wine. Ivan.

Re: Win32 packages released on sourceforge

2004-03-20 Thread Jakob Eriksson
Ivan Leo Murray-Smith wrote: So what we want is wine-hdrs-.zip (headers) wine-dlls-[-mingw].zip (2 packages with stripped and unstripped dlls) wine-prgs-[-mingw].zip (2 packages with stripped and unstripped progs) wine-w32api-[-mingw].zip (2 packages with stripped and unstripped libs) right? I

Re: version.dll patch

2004-03-20 Thread Jakob Eriksson
Dimitrie O. Paun wrote: On March 19, 2004 8:13 pm, Alexandre Julliard wrote: Also the whole file has been reformatted, making it impossible to see what changed. Please don't do that. One more note: the file seems to have been edited with a tab setting of 4. Please don't redefine tab, keep

Re: Win32 packages released on sourceforge

2004-03-20 Thread Dimitrie O. Paun
On March 20, 2004 8:01 am, Ivan Leo Murray-Smith wrote: > So what we want is > wine-hdrs-.zip (headers) > wine-dlls-[-mingw].zip (2 packages with stripped and unstripped dlls) > wine-prgs-[-mingw].zip (2 packages with stripped and unstripped progs) > wine-w32api-[-mingw].zip (2 packages with stri

Re: [D3D] Improve D3D7 compatibility

2004-03-20 Thread Lionel Ulmer
> The game checks if D3DDEVCAPS_HWTRANSFORMANDLIGHT flag is set in the > device enumeration callback. > If it is the case, the games fails saying there is no D3D device found. > After all the enumeration, it checks the DRAWPRIMITIVE2EX flag. It it is > not set it fails saying that the device is n

Re: [D3D] Improve D3D7 compatibility

2004-03-20 Thread Christian Costa
Lionel Ulmer wrote: This makes Summoner recognize our D3D7 driver. How did you find out ? Some R.E.ing of the game ? Yes. I ask this because I find it strange that a game would not be 'future proof' and that it would refuse to run on future hardware that supports HW transform and light. I f

Re: Win32 packages released on sourceforge

2004-03-20 Thread Ivan Leo Murray-Smith
> Bug in binutils. A fix by Dimitry is in latest binutils. OK, I'm rebuilding mingw with gcc-3.2.3-20030504-1, binutils-2.15.90-20040222-1-src, mingw-runtime-3.2 and w32api-2.5, it should all be up to date. > MinGW folks split up the headers as well, (in their w32api package), > and I think they a

Re: wine hangs in ddraw/d3dtexture.c (d3dtexture_create)

2004-03-20 Thread Mike Hearn
On Sat, 2004-03-20 at 10:12, Lionel Ulmer wrote: > But the problem is then what to do if another library FOO is used > multi-threaded in Wine and require pthread emulation ? You can't really say > 'OK, we emulate pthread for library FOO but not for OpenGL'. Well thinking about it actually we could

Re: [D3D] Improve D3D7 compatibility

2004-03-20 Thread Lionel Ulmer
> This makes Summoner recognize our D3D7 driver. How did you find out ? Some R.E.ing of the game ? I ask this because I find it strange that a game would not be 'future proof' and that it would refuse to run on future hardware that supports HW transform and light. You sure it's not just the addit

Re: wine hangs in ddraw/d3dtexture.c (d3dtexture_create)

2004-03-20 Thread Mike Hearn
On Sat, 2004-03-20 at 10:12, Lionel Ulmer wrote: > > The other approaches (marshalling etc) seem really not good to me. > > Yeah, but I fear it's the only way to go if we want to support all types of > GL libraries out there (DRI, ATI and NVIDIA). Or playing games with stack switches and hoping t

Re: wine hangs in ddraw/d3dtexture.c (d3dtexture_create)

2004-03-20 Thread Lionel Ulmer
> Well, if shared context worked OK then I guess we could figure out a way > to trick the GL libraries once again. Well, an easy way to trick them is to re-break again the PTHREAD emulation patch by reverting this : http://cvs.winehq.com/patch.py?id=10090 But the problem is then what to do if