Wayland client and synthetic input

2025-05-16 Thread Zarif Atai
Dear subscribers of wayland-devel, As a Vim motions enthusiast, it bothers me that there are too many situations where I'm forced to use a pointer input device (e.g. a mouse) to perform an action. I looked around to see if anyone has developed a tool that would allow me to move or teleport the

Re: [PATCH V9 00/43] Color Pipeline API w/ VKMS

2025-05-16 Thread Leandro Ribeiro
On 5/15/25 15:39, Daniel Stone wrote: > Hi, > > On Thu, 15 May 2025 at 19:02, Harry Wentland wrote: >> On 2025-05-15 13:19, Daniel Stone wrote: >>> Yeah, the Weston patches are marching on. We've still been doing a >>> little bit of cleanup and prep work in the background to land them, >>> but

Re: Wayland client and synthetic input

2025-05-16 Thread Tadeo Kondrak
You may find one of these projects helpful: https://github.com/rvaiya/warpd https://github.com/moverest/wl-kbptr https://github.com/gabcoh/keynav-wayland https://github.com/tadeokondrak/waypoint I believe all of them support the virtual-pointer protocol. Mine (waypoint) supports libei as well, bu

Re: [PATCH V8 40/43] drm/colorop: Add 3D LUT support to color pipeline

2025-05-16 Thread Xaver Hugl
Am Do., 27. März 2025 um 00:58 Uhr schrieb Alex Hung : > > It is to be used to enable HDR by allowing userpace to create and pass > 3D LUTs to kernel and hardware. > > new drm_colorop_type: DRM_COLOROP_3D_LUT. > > Signed-off-by: Alex Hung > --- > v8: > - Fix typo in subject (Simon Ser) > - Updat

Re: Wayland client and synthetic input

2025-05-16 Thread Olivier Fourdan
Hi Zarif, On Fri, 16 May 2025 at 11:54, Zarif Atai wrote: > Dear subscribers of wayland-devel, > > As a Vim motions enthusiast, it bothers me that there are too many > situations where I'm forced to use a pointer input device (e.g. a mouse) to > perform an action. I looked around to see if anyon

Re: Wayland client and synthetic input

2025-05-16 Thread Jonas Ådahl
On Wed, May 14, 2025 at 11:27:50PM +, Zarif Atai wrote: > Dear subscribers of wayland-devel, > > As a Vim motions enthusiast, it bothers me that there are too many situations > where I'm forced to use a pointer input device (e.g. a mouse) to perform an > action. I looked around to see if any