When we are talking about being 'prescriptive' in the API, are we
outright saying we don't want to support arbitrary 3D LUTs, or are we
just offering certain algorithms to be 'executed' for a plane/crtc/etc
in the atomic API? I am confused...
There is so much stuff to do with color, that I don't t
On Thu, May 11, 2023 at 04:56:47PM +, Joshua Ashton wrote:
> When we are talking about being 'prescriptive' in the API, are we
> outright saying we don't want to support arbitrary 3D LUTs, or are we
> just offering certain algorithms to be 'executed' for a plane/crtc/etc
> in the atomic API? I
On Thursday, May 11th, 2023 at 18:56, Joshua Ashton wrote:
> When we are talking about being 'prescriptive' in the API, are we
> outright saying we don't want to support arbitrary 3D LUTs, or are we
> just offering certain algorithms to be 'executed' for a plane/crtc/etc
> in the atomic API? I am
On Friday, May 5th, 2023 at 15:30, Joshua Ashton wrote:
> > > AMD would expose the following objects and properties:
> > >
> > > Plane 10
> > > ├─ "type": immutable enum {Overlay, Primary, Cursor} = Primary
> > > └─ "color_pipeline": enum {0, 42} = 0
> > > Color operation 42 (inpu