Re: Wayland and Blender

2013-06-19 Thread Wander Lairson Costa
2013/6/19 Alexander Preisinger : > Hi, > > Using Desktop OpenGL on wayland is possible. I wrote the EGL backend for the > mpv video player which also uses Full OpenGL. Good, thanks to share. > The only problem is when you want to have a system without any X11 > libraries. > This is more a proble

Re: Wayland and Blender

2013-06-19 Thread Alexander Preisinger
Hi, Using Desktop OpenGL on wayland is possible. I wrote the EGL backend for the mpv video player which also uses Full OpenGL. The only problem is when you want to have a system without any X11 libraries. Best Regards, Alexander 2013/6/19 Wander Lairson Costa > Hi, > > I am starting to add s

Wayland and Blender

2013-06-19 Thread Wander Lairson Costa
Hi, I am starting to add support for Wayland in Blender. From mailing list archives I see Campbell Barton has already discussed this possibility here a long time ago. As far as I understood, Weston uses OpenGL ES because libGL depends on GLX, which depends on X11 libraries. What I don't understan