2013/6/19 Alexander Preisinger :
> Hi,
>
> Using Desktop OpenGL on wayland is possible. I wrote the EGL backend for the
> mpv video player which also uses Full OpenGL.
Good, thanks to share.
> The only problem is when you want to have a system without any X11
> libraries.
>
This is more a proble
Hi,
Using Desktop OpenGL on wayland is possible. I wrote the EGL backend for
the mpv video player which also uses Full OpenGL.
The only problem is when you want to have a system without any X11
libraries.
Best Regards,
Alexander
2013/6/19 Wander Lairson Costa
> Hi,
>
> I am starting to add s
Hi,
I am starting to add support for Wayland in Blender. From mailing list
archives I see Campbell Barton has already discussed this possibility
here a long time ago.
As far as I understood, Weston uses OpenGL ES because libGL depends on
GLX, which depends on X11 libraries. What I don't understan