_PLATFORM=drm. Using
>>> eglkms.c and compositor-drm.c as examples, I've been able to port some
>>> simple EGL/GLESv2 applications without much effort. But the one weird
>>> thing is that everything gets rendered upside down and backwards. I
>>> guess I could
PLATFORM=drm. Using
> >> eglkms.c and compositor-drm.c as examples, I've been able to port some
> >> simple EGL/GLESv2 applications without much effort. But the one weird
> >> thing is that everything gets rendered upside down and backwards. I
> >> guess I could
e been able to port some
>> simple EGL/GLESv2 applications without much effort. But the one weird
>> thing is that everything gets rendered upside down and backwards. I
>> guess I could solve this with the projection matrix but just wondering
>> why I'm gettin
one weird
> thing is that everything gets rendered upside down and backwards. I
> guess I could solve this with the projection matrix but just wondering
> why I'm getting this effect. How does compositor-drm deal with this.
Look for WL_OUTPUT_FLIPPED in weston.
I guess and if I
Hi,
I have recently started playing around with EGL_PLATFORM=drm. Using
eglkms.c and compositor-drm.c as examples, I've been able to port some
simple EGL/GLESv2 applications without much effort. But the one weird
thing is that everything gets rendered upside down and backwards. I
guess I