Re: Upside down and backwards

2012-03-18 Thread Mandeep Singh Baines
_PLATFORM=drm. Using >>> eglkms.c and compositor-drm.c as examples, I've been able to port some >>> simple EGL/GLESv2 applications without much effort. But the one weird >>> thing is that everything gets rendered upside down and backwards. I >>> guess I could

Re: Upside down and backwards

2012-03-07 Thread Mandeep Singh Baines
PLATFORM=drm. Using > >> eglkms.c and compositor-drm.c as examples, I've been able to port some > >> simple EGL/GLESv2 applications without much effort. But the one weird > >> thing is that everything gets rendered upside down and backwards. I > >> guess I could

Re: Upside down and backwards

2012-03-07 Thread Kristian Høgsberg
e been able to port some >> simple EGL/GLESv2 applications without much effort. But the one weird >> thing is that everything gets rendered upside down and backwards. I >> guess I could solve this with the projection matrix but just wondering >> why I'm gettin

Re: Upside down and backwards

2012-03-04 Thread Pekka Paalanen
one weird > thing is that everything gets rendered upside down and backwards. I > guess I could solve this with the projection matrix but just wondering > why I'm getting this effect. How does compositor-drm deal with this. Look for WL_OUTPUT_FLIPPED in weston. I guess and if I

Upside down and backwards

2012-03-04 Thread Mandeep Singh Baines
Hi, I have recently started playing around with EGL_PLATFORM=drm. Using eglkms.c and compositor-drm.c as examples, I've been able to port some simple EGL/GLESv2 applications without much effort. But the one weird thing is that everything gets rendered upside down and backwards. I guess I