I was trying to be too clever with git-sendmail and I accidentally sent
that message to the wrong list. Please ignore it. Sorry about that.
- Neil
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Jason wrote:
> Kristian and I were looking at this today, and there seems to be a
> substantial race in the way that we are doing texture locking.
Yes, it does look like this is a problem. I also noticed another
dodgy-looking pattern when implementing the GL_ARB_clear_texture
extension. Whenever