On Wed, 18 Oct 2023 09:18:45 +0200
Emmanuel Gil Peyrot wrote:
> Hi,
>
> On Wed, Oct 18, 2023 at 12:00:45AM +, Joe M wrote:
> > In a GLES app wired up to Weston/Wayland using EGL, we're calling
> > `eglSwapBuffers` in a render loop that takes about 12-13ms to draw
> > our content, based on CP
Hi Joe,
On Wed, 18 Oct 2023 at 02:00, Joe M wrote:
> A few questions:
> 1. What other avenues of investigation should I pursue for the swap delay?
> As in, why when I take 12 ms to render do I not see about 4ms for the swap
> call to return? My display is running in at 60hz.
Further to Emman
Hi,
On Wed, Oct 18, 2023 at 12:00:45AM +, Joe M wrote:
> In a GLES app wired up to Weston/Wayland using EGL, we're calling
> `eglSwapBuffers` in a render loop that takes about 12-13ms to draw our
> content, based on CPU timing the run loop. However, the call to swap incurs a
> duration of a
In a GLES app wired up to Weston/Wayland using EGL, we're calling
`eglSwapBuffers` in a render loop that takes about 12-13ms to draw our content,
based on CPU timing the run loop. However, the call to swap incurs a duration
of around 20ms, meaning we're only hitting 30fps.
I've investigated a li