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Betreff: Re: State-of-the-Art OpenGL
Datum: Thu, 09 Dec 2010 21:22:06 +0100
Von: Kai Mast
An: Carl-Philip Haensch
Am 09.12.2010 21:11, schrieb Carl-Philip Haensch
On Thu, 2010-12-09 at 21:11 +0100, Carl-Philip Haensch wrote:
> > There's a couple of tricky things about GL in Wayland right now. First
> > of, it's all EGL and GLES2. Longer term we'll need an answer for apps
> > that need full GL, but the problem is that libGL pulls in GLX and all
> > the X dep
There's a couple of tricky things about GL in Wayland right now. First
of, it's all EGL and GLES2. Longer term we'll need an answer for apps
that need full GL, but the problem is that libGL pulls in GLX and all
the X dependencies. The other thing is that there is no EGLSurface
support in Wayland