Hi,
Sorry about stupid noobish questions. Now I dived in a bit and know
eglCreateImageKHR is everything I need. After whole day I have
weston-simple-dmabuf-intel and EGL apps (weston-simple-egl, Qt) running on
`perceptia` using linux-dmabuf-unstable-v1 and wayland-drm (yes, I know
it's implementat
On Fri, 5 May 2017 19:49:37 +0200
Wojciech Kluczka wrote:
> > Borrowing the idea from Daniel Stone from whom I heard it first, the
> > only other option is to reimplement libwayland *including* its C ABI in
> > Rust. You need to completely throw away the C implementation of
> > libwayland and rep
> Borrowing the idea from Daniel Stone from whom I heard it first, the
> only other option is to reimplement libwayland *including* its C ABI in
> Rust. You need to completely throw away the C implementation of
> libwayland and replace that with your own libwayland-*.so built with
> Rust. Then you
On 5 May 2017 at 09:53, Pekka Paalanen wrote:
> What could you do then, if you don't want to wrap the C implementation
> of libwayland...
>
> Borrowing the idea from Daniel Stone from whom I heard it first, the
> only other option is to reimplement libwayland *including* its C ABI in
> Rust. You n
On Thu, 4 May 2017 17:59:03 +0200
Wojciech Kluczka wrote:
> Hello,
>
> This was supposed to be only a short announcement of Skylane -
> implementation of Wayland in Rust - but it was pointed to me that one can
> not use hardware acceleration without original libwayland so I hav
On Thu, May 4, 2017 at 8:59 AM, Wojciech Kluczka
wrote:
> Hello,
>
> This was supposed to be only a short announcement of Skylane -
> implementation of Wayland in Rust - but it was pointed to me that one can
> not use hardware acceleration without original libwayland so I have to
Hello,
This was supposed to be only a short announcement of Skylane -
implementation of Wayland in Rust - but it was pointed to me that one can
not use hardware acceleration without original libwayland so I have to also
ask some questions.
On client side there's not much to worry about (a