Re: Skylane - implementation of Wayland in Rust

2017-05-07 Thread Wojciech Kluczka
Hi, Sorry about stupid noobish questions. Now I dived in a bit and know eglCreateImageKHR is everything I need. After whole day I have weston-simple-dmabuf-intel and EGL apps (weston-simple-egl, Qt) running on `perceptia` using linux-dmabuf-unstable-v1 and wayland-drm (yes, I know it's implementat

Re: Skylane - implementation of Wayland in Rust

2017-05-06 Thread Pekka Paalanen
On Fri, 5 May 2017 19:49:37 +0200 Wojciech Kluczka wrote: > > Borrowing the idea from Daniel Stone from whom I heard it first, the > > only other option is to reimplement libwayland *including* its C ABI in > > Rust. You need to completely throw away the C implementation of > > libwayland and rep

Re: Skylane - implementation of Wayland in Rust

2017-05-05 Thread Wojciech Kluczka
> Borrowing the idea from Daniel Stone from whom I heard it first, the > only other option is to reimplement libwayland *including* its C ABI in > Rust. You need to completely throw away the C implementation of > libwayland and replace that with your own libwayland-*.so built with > Rust. Then you

Re: Skylane - implementation of Wayland in Rust

2017-05-05 Thread Auke Booij
On 5 May 2017 at 09:53, Pekka Paalanen wrote: > What could you do then, if you don't want to wrap the C implementation > of libwayland... > > Borrowing the idea from Daniel Stone from whom I heard it first, the > only other option is to reimplement libwayland *including* its C ABI in > Rust. You n

Re: Skylane - implementation of Wayland in Rust

2017-05-05 Thread Pekka Paalanen
On Thu, 4 May 2017 17:59:03 +0200 Wojciech Kluczka wrote: > Hello, > > This was supposed to be only a short announcement of Skylane - > implementation of Wayland in Rust - but it was pointed to me that one can > not use hardware acceleration without original libwayland so I hav

Re: Skylane - implementation of Wayland in Rust

2017-05-04 Thread Kristian Høgsberg
On Thu, May 4, 2017 at 8:59 AM, Wojciech Kluczka wrote: > Hello, > > This was supposed to be only a short announcement of Skylane - > implementation of Wayland in Rust - but it was pointed to me that one can > not use hardware acceleration without original libwayland so I have to

Skylane - implementation of Wayland in Rust

2017-05-04 Thread Wojciech Kluczka
Hello, This was supposed to be only a short announcement of Skylane - implementation of Wayland in Rust - but it was pointed to me that one can not use hardware acceleration without original libwayland so I have to also ask some questions. On client side there's not much to worry about (a