On Wed, 8 May 2024 13:49:51 +0200
Philip Bizimis wrote:
> I am currently working on a small Wayland Snake game to
> learn about Wayland and game development. I am using SHM
> double buffers for rendering.
>
> My main game loop has two parts that run at different speeds so
> that I can have a con
I am currently working on a small Wayland Snake game to
learn about Wayland and game development. I am using SHM
double buffers for rendering.
My main game loop has two parts that run at different speeds so
that I can have a constant game speed independent of variable
FPS (based on https://dewitte