On Thu, 26 Nov 2015 17:56:05 +0100
Fabien DESSENNE wrote:
> > > Date: Thu, 26 Nov 2015 10:40:20 +0200
> > > From: ppaala...@gmail.com
> > >
> > > On Wed, 25 Nov 2015 21:43:49 +0100
> > > Hardening wrote:
> > >
> > > > I may be wrong, but there's no guaranty that the compositor sends
>
> > Date: Thu, 26 Nov 2015 10:40:20 +0200
> > From: ppaala...@gmail.com
> > To: rdp.eff...@gmail.com; mikeyj...@hotmail.com
> > CC: wayland-devel@lists.freedesktop.org; dan...@fooishbar.org
> > Subject: Re: Process for implementing a double buffer on Wayland
&g
> Date: Thu, 26 Nov 2015 10:40:20 +0200
> From: ppaala...@gmail.com
> To: rdp.eff...@gmail.com; mikeyj...@hotmail.com
> CC: wayland-devel@lists.freedesktop.org; dan...@fooishbar.org
> Subject: Re: Process for implementing a double buffer on Wayland
>
> On Wed, 25 No
On Wed, 25 Nov 2015 21:43:49 +0100
Hardening wrote:
> Le 25/11/2015 17:18, Daniel Stone a écrit :
> > Hi Mike,
> >
> > On 25 November 2015 at 16:06, Mike Johnson wrote:
> >> I've created 2 buffers of the same size (800x600 pixels). So I want the
> >> input buffer to get filled off-screen, wh
Le 25/11/2015 17:18, Daniel Stone a écrit :
> Hi Mike,
>
> On 25 November 2015 at 16:06, Mike Johnson wrote:
>> I've created 2 buffers of the same size (800x600 pixels). So I want the
>> input buffer to get filled off-screen, while the output buffer will show the
>> content on-screen.
>>
>> Firs
> Date: Wed, 25 Nov 2015 16:18:52 +
> Subject: Re: Process for implementing a double buffer on Wayland
> From: dan...@fooishbar.org
> To: mikeyj...@hotmail.com
> CC: wayland-devel@lists.freedesktop.org
>
> Hi Mike,
>
> On 25 November 2015 at 16:06, Mike Johnson
Hi Mike,
On 25 November 2015 at 16:06, Mike Johnson wrote:
> I've created 2 buffers of the same size (800x600 pixels). So I want the
> input buffer to get filled off-screen, while the output buffer will show the
> content on-screen.
>
> First of all what sort of content could be used to illustra
Hi guys,
I just need some guidance on how to implement double buffering on Shared
Memory. I'm not using OpenGL
I've created 2 buffers of the same size (800x600 pixels). So I want the input
buffer to get filled off-screen, while the output buffer will show the content
on-screen.
First of