Vincent Povirk wrote:
When the client receives a mouse-down event, it knows it is in this mode.
The mode is exited when all the mouse buttons are released.
Um, wouldn't this mean that in order to get "normal" cursor behavior
while a button is held down, all clients have to echo the mouse even
On Wed, 24 Apr 2013 23:22:50 -0500
Vincent Povirk wrote:
> I think that for any mouse input "filtering" system to work correctly
> (including pq's proposal), a client needs to inform the compositor
> when ending the grab of the last event that it was interested in
> (normally a mouse up), so the
> When the client receives a mouse-down event, it knows it is in this mode.
> The mode is exited when all the mouse buttons are released.
>
> While in this mode the mouse position is reported as though the user is
> dragging over a very large torus surface (ie it wraps at very large
> integers), th
On 04/24/2013 12:12 AM, Pekka Paalanen wrote:
How do you make the cursor not blink when switching between the real and
fake one?
Draw your own first, then hide the cursor, hope that there are no
surface transforms in effect.
That does not work if the cursor has any transparency. The
paintin
On Tue, 23 Apr 2013 08:47:59 -0700
Bill Spitzak wrote:
> On 04/23/2013 12:11 AM, Pekka Paalanen wrote:
>
> > Here's a lot simpler solution for non-jittery dragging of objects: just
> > hide the pointer cursor, when starting the move. If you still want the
> > pointer cursor visible, draw it your
On 04/23/2013 12:11 AM, Pekka Paalanen wrote:
Here's a lot simpler solution for non-jittery dragging of objects: just
hide the pointer cursor, when starting the move. If you still want the
pointer cursor visible, draw it yourself with the object you are
moving. That is already possible today, an
On Mon, 22 Apr 2013 19:48:14 -0700
Bill Spitzak wrote:
> Thinking about Todd Showalter's requests for pointer warping, I think
> in fact a correctly-behaving Wayland app will always want pointer
> warping and incremental update when the mouse is held down. This
> would require a major change in t
Thinking about Todd Showalter's requests for pointer warping, I think in
fact a correctly-behaving Wayland app will always want pointer warping
and incremental update when the mouse is held down. This would require a
major change in the mouse api, though I think the differences in
back-compatib